105 lines
1.6 KiB
C++

#pragma once
#include <stddef.h>
#include "model.hpp"
// floating-point
const vec3 cube_position[] = {
{1.0, 1.0, -1.0},
{1.0, -1.0, -1.0},
{1.0, 1.0, 1.0},
{1.0, -1.0, 1.0},
{-1.0, 1.0, -1.0},
{-1.0, -1.0, -1.0},
{-1.0, 1.0, 1.0},
{-1.0, -1.0, 1.0},
};
// floating-point
const vec2 cube_texture[] = {
{0.625, 0.5},
{0.875, 0.5},
{0.875, 0.75},
{0.625, 0.75},
{0.375, 0.75},
{0.625, 1.0},
{0.375, 1.0},
{0.375, 0.0},
{0.625, 0.0},
{0.625, 0.25},
{0.375, 0.25},
{0.125, 0.5},
{0.375, 0.5},
{0.125, 0.75},
};
// floating-point
const vec3 cube_normal[] = {
{0.0, 1.0, 0.0},
{0.0, 0.0, 1.0},
{-1.0, 0.0, 0.0},
{0.0, -1.0, 0.0},
{1.0, 0.0, 0.0},
{0.0, 0.0, -1.0},
};
const quadrilateral cube_Cube_quadrilateral[] = {
{ .v = {
{0, 0, 0},
{4, 1, 0},
{6, 2, 0},
{2, 3, 0},
}},
{ .v = {
{3, 4, 1},
{2, 3, 1},
{6, 5, 1},
{7, 6, 1},
}},
{ .v = {
{7, 7, 2},
{6, 8, 2},
{4, 9, 2},
{5, 10, 2},
}},
{ .v = {
{5, 11, 3},
{1, 12, 3},
{3, 4, 3},
{7, 13, 3},
}},
{ .v = {
{1, 12, 4},
{0, 0, 4},
{2, 3, 4},
{3, 4, 4},
}},
{ .v = {
{5, 10, 5},
{4, 9, 5},
{0, 0, 5},
{1, 12, 5},
}},
};
const object cube_Cube = {
.triangle = NULL,
.quadrilateral = &cube_Cube_quadrilateral[0],
.triangle_count = 0,
.quadrilateral_count = 6,
.material = -1,
};
const object * cube_object_list[] = {
&cube_Cube,
};
model cube_model = {
.position = &cube_position[0],
.texture = &cube_texture[0],
.normal = &cube_normal[0],
.object = &cube_object_list[0],
.object_count = 1,
};