#include #include #include #include #include #include #include #include #include #include FT_FREETYPE_H #include struct glyph { int32_t width; int32_t height; int32_t horiBearingX; int32_t horiBearingY; int32_t horiAdvance; SDL_Texture * texture; }; static struct glyph glyphs[0x80 - 0x20] = {0}; int32_t face_height; int load_outline_char(SDL_Renderer * renderer, const FT_Face face, const FT_Int32 load_flags, const FT_Render_Mode render_mode, const FT_ULong char_code) { FT_Error error; FT_UInt glyph_index = FT_Get_Char_Index(face, char_code); error = FT_Load_Glyph(face, glyph_index, load_flags); if (error) { printf("FT_Load_Glyph %s\n", FT_Error_String(error)); return -1; } error = FT_Render_Glyph(face->glyph, render_mode); if (error) { printf("FT_Render_Glyph %s\n", FT_Error_String(error)); return -1; } struct glyph * glyph = &glyphs[char_code - 0x20]; glyph->width = face->glyph->bitmap.width; glyph->height = face->glyph->bitmap.rows; glyph->horiBearingX = face->glyph->metrics.horiBearingX; glyph->horiBearingY = face->glyph->metrics.horiBearingY; glyph->horiAdvance = face->glyph->metrics.horiAdvance; if (face->glyph->bitmap.pitch != 0) { SDL_Surface * surface = SDL_CreateSurface(face->glyph->bitmap.width, face->glyph->bitmap.rows, SDL_PIXELFORMAT_RGBA8888); SDL_LockSurface(surface); for (int y = 0; y < face->glyph->bitmap.rows; y++) { for (int x = 0; x < face->glyph->bitmap.width; x++) { int s_ix = y * face->glyph->bitmap.pitch + x; int d_ix = y * surface->pitch + x * 4; uint8_t gray = face->glyph->bitmap.buffer[s_ix]; ((uint8_t *)surface->pixels)[d_ix + 0] = gray; ((uint8_t *)surface->pixels)[d_ix + 1] = gray; ((uint8_t *)surface->pixels)[d_ix + 2] = gray; ((uint8_t *)surface->pixels)[d_ix + 3] = 255; } } SDL_UnlockSurface(surface); if (glyph->texture != NULL) SDL_DestroyTexture(glyph->texture); glyph->texture = SDL_CreateTextureFromSurface(renderer, surface); if (glyph->texture == NULL) { printf("%s\n", SDL_GetError()); } assert(glyph->texture != NULL); SDL_DestroySurface(surface); } return 0; } int load_font(SDL_Renderer * renderer, int font_size) { FT_Library library; FT_Face face; FT_Error error; error = FT_Init_FreeType(&library); if (error) { printf("FT_Init_FreeType\n"); return -1; } error = FT_New_Face(library, "/home/bilbo/timer/DejaVuSansMono.ttf", 0, &face); if (error) { printf("FT_New_Face\n"); return -1; } error = FT_Set_Pixel_Sizes(face, 0, font_size); if (error) { printf("FT_Set_Pixel_Sizes: %s %d\n", FT_Error_String(error), error); return -1; } for (int char_code = 0x20; char_code <= 0x7f; char_code++) { load_outline_char(renderer, face, FT_LOAD_DEFAULT, FT_RENDER_MODE_NORMAL, char_code); } printf("loaded size %ld\n", face->size->metrics.height >> 6); face_height = face->size->metrics.height; return 0; } void render(SDL_Renderer * renderer, int window_width, int window_height, const char * s, int length) { int32_t advance = (window_width - (window_width * 5 / 100)) << 6; for (int i = (length - 1); i >= 0; i--) { char c = s[i]; struct glyph * glyph = &glyphs[c - 0x20]; advance -= glyph->horiAdvance; if (glyph->texture != NULL) { double x = (double)(advance + glyph->horiBearingX) / 64.f; double y = (window_height / 2) + (face_height >> 6) / 3 + ((double)glyph->horiBearingY / -64.f); SDL_FRect srect = { .x = 0.f, .y = 0.f, .w = glyph->width, .h = glyph->height }; SDL_FRect drect = { .x = x, .y = y, .w = glyph->width, .h = glyph->height }; SDL_RenderTexture(renderer, glyph->texture, &srect, &drect); } } } char * format_base10(char * buf, int value, int digits) { static int table[10] = { 1, 10, 100, 1000, 10000, 100000, 1000000, 10000000, 100000000, 1000000000 }; if (digits <= 0) return buf; int power = table[digits - 1]; for (int i = 0; i < digits; i++) { buf[i] = '0' + ((value / power) % 10); power /= 10; } return buf + digits; } int main() { SDL_Window * window; SDL_Renderer * renderer; bool success = SDL_Init(SDL_INIT_VIDEO); if (!success) printf("error: `%s`\n", SDL_GetError()); assert(success == true); window = SDL_CreateWindow("sandbox", 512, // w 512, // h SDL_WINDOW_RESIZABLE);// | SDL_WINDOW_MAXIMIZED); int num_drivers = SDL_GetNumRenderDrivers(); printf("available drivers:\n"); for (int i = 0; i < num_drivers; i++) { const char * s = SDL_GetRenderDriver(i); printf(" %s\n", s); } renderer = SDL_CreateRenderer(window, "opengles2"); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_PropertiesID props = SDL_GetRendererProperties(renderer); const char * name = SDL_GetRendererName(renderer); assert(name != NULL); printf("renderer: %s\n", name); const SDL_PixelFormat * formats = SDL_GetPointerProperty(props, SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL); assert(formats != NULL); while (*formats != SDL_PIXELFORMAT_UNKNOWN) { printf("%s\n", SDL_GetPixelFormatName(*formats++)); } uint64_t ticks = SDL_GetTicks(); int font_size = 30; load_font(renderer, font_size); while (1) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); int window_width; int window_height; bool success = SDL_GetWindowSizeInPixels(window, &window_width, &window_height); assert(success == true); render(renderer, window_width, window_height, "test", 4); while (SDL_GetTicks() - ticks < (1000 / 60)) { SDL_Delay(1); } SDL_RenderPresent(renderer); ticks = SDL_GetTicks(); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_EVENT_QUIT: goto exit; case SDL_EVENT_KEY_DOWN: if (event.key.key == SDLK_ESCAPE) goto exit; break; default: break; } } } exit: SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); }