ray-tracer-challenge/transformations.h
2024-08-09 00:09:38 -05:00

75 lines
2.4 KiB
C

#pragma once
#include "math.h"
#include "matrices.h"
inline static struct mat4x4 translation(float x, float y, float z)
{
return mat4x4(1.0f, 0.0f, 0.0f, x,
0.0f, 1.0f, 0.0f, y,
0.0f, 0.0f, 1.0f, z,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 scaling(float x, float y, float z)
{
return mat4x4(x, 0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f, 0.0f,
0.0f, 0.0f, z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 rotation_x(float r)
{
return mat4x4(1.0f, 0.0f, 0.0f, 0.0f,
0.0f, cosf(r), -sinf(r), 0.0f,
0.0f, sinf(r), cosf(r), 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 rotation_y(float r)
{
return mat4x4( cosf(r), 0.0f, sinf(r), 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
-sinf(r), 0.0f, cosf(r), 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 rotation_z(float r)
{
return mat4x4( cosf(r), -sinf(r), 0.0f, 0.0f,
sinf(r), cosf(r), 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 shearing(float xy,
float xz,
float yx,
float yz,
float zx,
float zy)
{
return mat4x4(1.0f, xy, xz, 0.0f,
yx, 1.0f, yz, 0.0f,
zx, zy, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 view_transform(struct tuple from,
struct tuple to,
struct tuple up)
{
struct tuple forward = tuple_normalize(tuple_sub(to, from));
struct tuple left = tuple_cross(forward, tuple_normalize(up));
struct tuple true_up = tuple_cross(left, forward);
struct mat4x4 orientation = mat4x4(left.x, left.y, left.z, 0.0f,
true_up.x, true_up.y, true_up.z, 0.0f,
-forward.x, -forward.y, -forward.z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
struct mat4x4 translate = translation(-from.x, -from.y, -from.z);
return mat4x4_mul_m(&orientation, &translate);
}