295 lines
9.1 KiB
C
295 lines
9.1 KiB
C
#include <stdbool.h>
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#include <stdio.h>
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#include "transformations.h"
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#include "runner.h"
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static bool transformations_test_0(const char ** scenario)
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{
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*scenario = "Multiplying by a translation matrix";
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struct mat4x4 transform = translation(5.0f, -3.0f, 2.0f);
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struct tuple p = point(-3.0f, 4.0f, 5.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(2.0f, 1.0f, 7.0f));
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}
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static bool transformations_test_1(const char ** scenario)
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{
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*scenario = "Multiplying by the inverse of a translation matrix";
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struct mat4x4 transform = translation(5.0f, -3.0f, 2.0f);
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struct mat4x4 inv = mat4x4_inverse(&transform);
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struct tuple p = point(-3.0f, 4.0f, 5.0f);
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return tuple_equal(mat4x4_mul_t(&inv, &p), point(-8.0f, 7.0f, 3.0f));
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}
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static bool transformations_test_2(const char ** scenario)
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{
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*scenario = "Translation does not affect vectors";
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struct mat4x4 transform = translation(5.0f, -3.0f, 2.0f);
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struct tuple v = vector(-3.0f, 4.0f, 5.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &v), v);
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}
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static bool transformations_test_3(const char ** scenario)
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{
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*scenario = "A scaling matrix applied to a point";
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struct mat4x4 transform = scaling(2.0f, 3.0f, 4.0f);
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struct tuple p = point(-4.0f, 6.0f, 8.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(-8.0f, 18.0f, 32.0f));
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}
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static bool transformations_test_4(const char ** scenario)
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{
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*scenario = "A scaling matrix applied to a vector";
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struct mat4x4 transform = scaling(2.0f, 3.0f, 4.0f);
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struct tuple v = vector(-4.0f, 6.0f, 8.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &v), vector(-8.0f, 18.0f, 32.0f));
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}
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static bool transformations_test_5(const char ** scenario)
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{
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*scenario = "Multiplying by the inverse of a scaling matrix";
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struct mat4x4 transform = scaling(2.0f, 3.0f, 4.0f);
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struct mat4x4 inv = mat4x4_inverse(&transform);
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struct tuple v = vector(-4.0f, 6.0f, 8.0f);
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return tuple_equal(mat4x4_mul_t(&inv, &v), vector(-2.0f, 2.0f, 2.0f));
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}
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static bool transformations_test_6(const char ** scenario)
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{
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*scenario = "Reflection is scaling by a negative value";
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struct mat4x4 transform = scaling(-1.0f, 1.0f, 1.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(-2.0f, 3.0f, 4.0f));
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}
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static bool transformations_test_7(const char ** scenario)
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{
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*scenario = "Rotating a point around the x axis";
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struct tuple p = point(0.0f, 1.0f, 0.0f);
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struct mat4x4 half_quarter = rotation_x(tau / 8);
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struct mat4x4 full_quarter = rotation_x(tau / 4);
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return
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tuple_equal(mat4x4_mul_t(&half_quarter, &p), point(0.0f, 0.7071067811865476, 0.7071067811865476)) &&
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tuple_equal(mat4x4_mul_t(&full_quarter, &p), point(0.0f, 0.0f, 1.0f));
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}
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static bool transformations_test_8(const char ** scenario)
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{
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*scenario = "Rotating a point around the y axis";
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struct tuple p = point(0.0f, 0.0f, 1.0f);
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struct mat4x4 half_quarter = rotation_y(tau / 8);
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struct mat4x4 full_quarter = rotation_y(tau / 4);
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return
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tuple_equal(mat4x4_mul_t(&half_quarter, &p), point(0.7071067811865476, 0.0f, 0.7071067811865476)) &&
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tuple_equal(mat4x4_mul_t(&full_quarter, &p), point(1.0f, 0.0f, 0.0f));
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}
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static bool transformations_test_9(const char ** scenario)
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{
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*scenario = "Rotating a point around the z axis";
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struct tuple p = point(0.0f, 1.0f, 0.0f);
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struct mat4x4 half_quarter = rotation_z(tau / 8);
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struct mat4x4 full_quarter = rotation_z(tau / 4);
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return
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tuple_equal(mat4x4_mul_t(&half_quarter, &p), point(-0.7071067811865476, 0.7071067811865476, 0.0f)) &&
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tuple_equal(mat4x4_mul_t(&full_quarter, &p), point(-1.0f, 0.0f, 0.0f));
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}
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static bool transformations_test_10(const char ** scenario)
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{
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*scenario = "A shearing transformation moves x in proportion to y";
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struct mat4x4 transform = shearing(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(5.0f, 3.0f, 4.0f));
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}
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static bool transformations_test_11(const char ** scenario)
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{
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*scenario = "A shearing transformation moves x in proportion to z";
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struct mat4x4 transform = shearing(0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(6.0f, 3.0f, 4.0f));
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}
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static bool transformations_test_12(const char ** scenario)
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{
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*scenario = "A shearing transformation moves y in proportion to x";
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struct mat4x4 transform = shearing(0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(2.0f, 5.0f, 4.0f));
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}
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static bool transformations_test_13(const char ** scenario)
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{
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*scenario = "A shearing transformation moves y in proportion to z";
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struct mat4x4 transform = shearing(0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(2.0f, 7.0f, 4.0f));
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}
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static bool transformations_test_14(const char ** scenario)
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{
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*scenario = "A shearing transformation moves z in proportion to x";
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struct mat4x4 transform = shearing(0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(2.0f, 3.0f, 6.0f));
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}
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static bool transformations_test_15(const char ** scenario)
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{
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*scenario = "A shearing transformation moves z in proportion to y";
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struct mat4x4 transform = shearing(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
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struct tuple p = point(2.0f, 3.0f, 4.0f);
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return tuple_equal(mat4x4_mul_t(&transform, &p), point(2.0f, 3.0f, 7.0f));
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}
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static bool transformations_test_16(const char ** scenario)
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{
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*scenario = "Individual transforms are applied in sequence";
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struct tuple p = point(1.0f, 0.0f, 1.0f);
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struct mat4x4 a = rotation_x(tau / 4.0f);
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struct mat4x4 b = scaling(5.0f, 5.0f, 5.0f);
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struct mat4x4 c = translation(10.0f, 5.0f, 7.0f);
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struct tuple p2 = mat4x4_mul_t(&a, &p);
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struct tuple p3 = mat4x4_mul_t(&b, &p2);
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struct tuple p4 = mat4x4_mul_t(&c, &p3);
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return
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tuple_equal(p2, point(1.0f, -1.0f, 0.0f)) &&
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tuple_equal(p3, point(5.0f, -5.0f, 0.0f)) &&
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tuple_equal(p4, point(15.0f, 0.0f, 7.0f));
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}
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static bool transformations_test_17(const char ** scenario)
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{
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*scenario = "Chained transformations must be applied in reverse order";
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struct tuple p = point(1.0f, 0.0f, 1.0f);
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struct mat4x4 a = rotation_x(tau / 4.0f);
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struct mat4x4 b = scaling(5.0f, 5.0f, 5.0f);
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struct mat4x4 c = translation(10.0f, 5.0f, 7.0f);
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struct mat4x4 t1 = mat4x4_mul_m(&c, &b);
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struct mat4x4 t2 = mat4x4_mul_m(&t1, &a);
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struct tuple p1 = mat4x4_mul_t(&t2, &p);
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return tuple_equal(p1, point(15.0f, 0.0f, 7.0f));
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}
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static bool transformations_test_18(const char ** scenario)
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{
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*scenario = "The transformation matrix for the default orientation";
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struct tuple from = point(0.0f, 0.0f, 0.0f);
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struct tuple to = point(0.0f, 0.0f, -1.0f);
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struct tuple up = vector(0.0f, 1.0f, 0.0f);
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struct mat4x4 t = view_transform(from, to, up);
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struct mat4x4 identity_matrix = mat4x4_identity();
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return mat4x4_equal(&t, &identity_matrix);
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}
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static bool transformations_test_19(const char ** scenario)
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{
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*scenario = "A view transformation matrix looking in positive Z direction";
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struct tuple from = point(0.0f, 0.0f, 0.0f);
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struct tuple to = point(0.0f, 0.0f, 1.0f);
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struct tuple up = vector(0.0f, 1.0f, 0.0f);
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struct mat4x4 t = view_transform(from, to, up);
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struct mat4x4 scaled = scaling(-1.0f, 1.0f, -1.0f);
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return mat4x4_equal(&t, &scaled);
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}
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static bool transformations_test_20(const char ** scenario)
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{
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*scenario = "The view transformation moves the world";
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struct tuple from = point(0.0f, 0.0f, 8.0f);
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struct tuple to = point(0.0f, 0.0f, 0.0f);
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struct tuple up = vector(0.0f, 1.0f, 0.0f);
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struct mat4x4 t = view_transform(from, to, up);
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struct mat4x4 translated = translation(0.0f, 0.0f, -8.0f);
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return mat4x4_equal(&t, &translated);
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}
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static bool transformations_test_21(const char ** scenario)
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{
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*scenario = "An arbitrary view transformation";
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struct tuple from = point(1.0f, 3.0f, 2.0f);
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struct tuple to = point(4.0f, -2.0f, 8.0f);
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struct tuple up = vector(1.0f, 1.0f, 0.0f);
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struct mat4x4 t = view_transform(from, to, up);
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struct mat4x4 expected = mat4x4(-0.50709f, 0.50709f, 0.67612f, -2.36643f,
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0.76772f, 0.60609f, 0.12122f, -2.82843f,
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-0.35857f, 0.59761f, -0.71714f, 0.00000f,
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0.00000f, 0.00000f, 0.00000f, 1.00000f
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);
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return mat4x4_equal(&t, &expected);
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}
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test_t transformations_tests[] = {
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transformations_test_0,
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transformations_test_1,
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transformations_test_2,
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transformations_test_3,
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transformations_test_4,
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transformations_test_5,
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transformations_test_6,
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transformations_test_7,
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transformations_test_8,
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transformations_test_9,
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transformations_test_10,
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transformations_test_11,
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transformations_test_12,
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transformations_test_13,
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transformations_test_14,
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transformations_test_15,
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transformations_test_16,
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transformations_test_17,
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transformations_test_18,
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transformations_test_19,
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transformations_test_20,
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transformations_test_21,
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};
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RUNNER(transformations_tests)
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