ray-tracer-challenge/transformations.h
2024-08-05 21:26:44 -05:00

61 lines
1.7 KiB
C

#pragma once
#include "math.h"
#include "matrices.h"
inline static struct mat4x4 translation(float x, float y, float z)
{
return mat4x4(1.0f, 0.0f, 0.0f, x,
0.0f, 1.0f, 0.0f, y,
0.0f, 0.0f, 1.0f, z,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 scaling(float x, float y, float z)
{
return mat4x4(x, 0.0f, 0.0f, 0.0f,
0.0f, y, 0.0f, 0.0f,
0.0f, 0.0f, z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
static const float tau = 6.283185307179586;
static const float pi = tau / 2.0f;
inline static struct mat4x4 rotation_x(float r)
{
return mat4x4(1.0f, 0.0f, 0.0f, 0.0f,
0.0f, cosf(r), -sinf(r), 0.0f,
0.0f, sinf(r), cosf(r), 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 rotation_y(float r)
{
return mat4x4( cosf(r), 0.0f, sinf(r), 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
-sinf(r), 0.0f, cosf(r), 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 rotation_z(float r)
{
return mat4x4( cosf(r), -sinf(r), 0.0f, 0.0f,
sinf(r), cosf(r), 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
inline static struct mat4x4 shearing(float xy,
float xz,
float yx,
float yz,
float zx,
float zy)
{
return mat4x4(1.0f, xy, xz, 0.0f,
yx, 1.0f, yz, 0.0f,
zx, zy, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}