ray-tracer-challenge/test/test_materials.c
2024-08-11 22:29:55 -05:00

157 lines
5.0 KiB
C

#include <stdbool.h>
#include <stdio.h>
#include "materials.h"
#include "lighting.h"
#include "runner.h"
#include "shapes.h"
static bool materials_test_0(const char ** scenario)
{
*scenario = "The default material";
struct material m = material();
return
tuple_equal(m.color, color(1.0f, 1.0f, 1.0f)) &&
float_equal(m.ambient, 0.1f) &&
float_equal(m.diffuse, 0.9f) &&
float_equal(m.specular, 0.9f) &&
float_equal(m.shininess, 200.0f);
}
static bool materials_test_1(const char ** scenario)
{
*scenario = "Lighting with the eye between the light and the surface";
struct material m = material();
struct tuple position = point(0.0f, 0.0f, 0.0f);
struct tuple eyev = vector(0.0f, 0.0f, -1.0f);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 0.0f, -10.0f), color(1.0f, 1.0f, 1.0f));
struct shape object = shape();
struct tuple result = lighting(m, &object, light, position, eyev, normalv, false);
return tuple_equal(result, color(1.9f, 1.9f, 1.9f));
}
static bool materials_test_2(const char ** scenario)
{
*scenario = "Lighting with the eye between the light and surface, eye offset 45 degrees";
struct material m = material();
struct tuple position = point(0.0f, 0.0f, 0.0f);
struct tuple eyev = vector(0.0f, 0.7071067811865476, -0.7071067811865476);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 0.0f, -10.0f), color(1.0f, 1.0f, 1.0f));
struct shape object = shape();
struct tuple result = lighting(m, &object, light, position, eyev, normalv, false);
return tuple_equal(result, color(1.0f, 1.0f, 1.0f));
}
static bool materials_test_3(const char ** scenario)
{
*scenario = "Lighting with eye opposite surface, light offset 45 degress";
struct material m = material();
struct tuple position = point(0.0f, 0.0f, 0.0f);
struct tuple eyev = vector(0.0f, 0.0f, -1.0f);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 10.0f, -10.0f), color(1.0f, 1.0f, 1.0f));
struct shape object = shape();
struct tuple result = lighting(m, &object, light, position, eyev, normalv, false);
return tuple_equal(result, color(0.7364f, 0.7364f, 0.7364f));
}
static bool materials_test_4(const char ** scenario)
{
*scenario = "Lighting with eye in the path of the reflection vector";
struct material m = material();
struct tuple position = point(0.0f, 0.0f, 0.0f);
struct tuple eyev = vector(0.0f, -0.7071067811865476, -0.7071067811865476);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 10.0f, -10.0f), color(1.0f, 1.0f, 1.0f));
struct shape object = shape();
struct tuple result = lighting(m, &object, light, position, eyev, normalv, false);
return tuple_equal(result, color(1.63639, 1.63639, 1.63639));
}
static bool materials_test_5(const char ** scenario)
{
*scenario = "Lighting with the light behind the surface";
struct material m = material();
struct tuple position = point(0.0f, 0.0f, 0.0f);
struct tuple eyev = vector(0.0f, 0.0f, -1.0f);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 0.0f, 10.0f), color(1.0f, 1.0f, 1.0f));
struct shape object = shape();
struct tuple result = lighting(m, &object, light, position, eyev, normalv, false);
return tuple_equal(result, color(0.1f, 0.1f, 0.1f));
}
static bool materials_test_6(const char ** scenario)
{
*scenario = "Lighting with the surface in shadow";
struct material m = material();
struct tuple position = point(0.0f, 0.0f, 0.0f);
struct tuple eyev = vector(0.0f, 0.0f, -1.0f);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 0.0f, -10.0f), color(1.0f, 1.0f, 1.0f));
bool in_shadow = true;
struct shape object = shape();
struct tuple result = lighting(m, &object, light, position, eyev, normalv, in_shadow);
return tuple_equal(result, color(0.1f, 0.1f, 0.1f));
}
static bool materials_test_7(const char ** scenario)
{
*scenario = "Lighting with a pattern applied";
struct material m = material();
struct pattern pattern = stripe_pattern(color(1.0f, 1.0f, 1.0f), color(0.0f, 0.0f, 0.0f));
m.has_pattern = true;
m.pattern = pattern;
m.ambient = 1.0f;
m.diffuse = 0.0f;
m.specular = 0.0f;
struct tuple eyev = vector(0.0f, 0.0f, -1.0f);
struct tuple normalv = vector(0.0f, 0.0f, -1.0f);
struct light light = point_light(point(0.0f, 0.0f, -10.0f), color(1.0f, 1.0f, 1.0f));
struct shape object = shape();
struct tuple c1 = lighting(m, &object, light, point(0.9f, 0.0f, 0.0f), eyev, normalv, false);
struct tuple c2 = lighting(m, &object, light, point(1.1f, 0.0f, 0.0f), eyev, normalv, false);
return
tuple_equal(c1, color(1.0f, 1.0f, 1.0f)) &&
tuple_equal(c2, color(0.0f, 0.0f, 0.0f));
}
test_t materials_tests[] = {
materials_test_0,
materials_test_1,
materials_test_2,
materials_test_3,
materials_test_4,
materials_test_5,
materials_test_6,
materials_test_7,
};
RUNNER(materials_tests)