#include #include #include "canvas.h" #include "runner.h" static bool canvas_test_0(const char ** scenario) { *scenario = "Creating a canvas"; struct canvas c = canvas(10, 20); bool zeroized = true; for (int i = 0; i < c.width * c.height; i++) { zeroized &= tuple_equal(c.pixels[i], color(0.0f, 0.0f, 0.0f)); } return c.width == 10 && c.height == 20 && zeroized; } static bool canvas_test_1(const char ** scenario) { *scenario = "Writing pixels to the screen"; struct canvas c = canvas(10, 20); struct tuple red = color(1.0f, 0.0f, 0.0f); canvas_write_pixel(c, 2, 3, red); return tuple_equal(canvas_pixel_at(c, 2, 3), red); } test_t canvas_tests[] = { canvas_test_0, canvas_test_1, }; RUNNER(canvas_tests)