r500/model/model.h
2025-10-26 11:36:02 -05:00

67 lines
1.0 KiB
C

#pragma once
struct vec3 {
float x;
float y;
float z;
};
struct vec2 {
float x;
float y;
};
typedef struct vec3 vertex_position;
typedef struct vec2 vertex_texture;
typedef struct vec3 vertex_normal;
struct index_ptn {
uint16_t position;
uint16_t texture;
uint16_t normal;
};
union triangle {
struct {
struct index_ptn a;
struct index_ptn b;
struct index_ptn c;
};
struct index_ptn v[3];
};
union quadrilateral {
struct {
struct index_ptn a;
struct index_ptn b;
struct index_ptn c;
struct index_ptn d;
};
struct index_ptn v[4];
};
union line {
struct {
int a;
int b;
};
int v[2];
};
struct object {
const union triangle * triangle;
const union quadrilateral * quadrilateral;
const union line * line;
const int triangle_count;
const int quadrilateral_count;
const int line_count;
const int material;
};
struct model {
const vertex_position * position;
const vertex_texture * texture;
const vertex_normal * normal;
const struct object ** object;
const int object_count;
};