r500/regs/ps3_vtx_fmt.txt
2025-10-13 08:44:03 -05:00

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Field Name Bits Default Description
TEX_0_COMP_CNT 2:0 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_1_COMP_CNT 5:3 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_2_COMP_CNT 8:6 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_3_COMP_CNT 11:9 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_4_COMP_CNT 14:12 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_5_COMP_CNT 17:15 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_6_COMP_CNT 20:18 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_7_COMP_CNT 23:21 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_8_COMP_CNT 26:24 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_9_COMP_CNT 29:27 0x0 How many active components (0,1,2,3,4) are in each
texture.
POSSIBLE VALUES:
00 - Not active
01 - 1 component (VAP/GA), 2 component (GA/SU)
02 - 2 component (VAP/GA), 2 component (GA/SU)
03 - 3 component (VAP/GA), 3 component (GA/SU)
04 - 4 component (VAP/GA), 4 component (GA/SU)
TEX_10_COMP_CNT 31:30 0x0 How many active components (0,2,3,4) are in texture 10.
POSSIBLE VALUES:
00 - Not active
01 - 2 component (GA/SU)
02 - 3 component (GA/SU)
03 - 4 component (GA/SU)