r500/regs/bits/us_tex_addr.txt

74 lines
4.8 KiB
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Field Name Bits Default Description
SRC_ADDR 6:0 0x0 Specifies the location (within the shader pixel stack
frame) of the texture address for this instruction
SRC_ADDR_REL 7 0x0 Specifies whether the loop register is added to the value
of the associated address before it is used. This
implements relative addressing.
POSSIBLE VALUES:
00 - NONE: Do not modify source address
01 - RELATIVE: Add aL before lookup.
SRC_S_SWIZ 9:8 0x0 Specify which colour channel of src_addr to use for S
coordinate
POSSIBLE VALUES:
00 - Use R channel as S coordinate
01 - Use G channel as S coordinate
02 - Use B channel as S coordinate
03 - Use A channel as S coordinate
SRC_T_SWIZ 11:10 0x0 Specify which colour channel of src_addr to use for T
coordinate
POSSIBLE VALUES:
00 - Use R channel as T coordinate
01 - Use G channel as T coordinate
02 - Use B channel as T coordinate
03 - Use A channel as T coordinate
SRC_R_SWIZ 13:12 0x0 Specify which colour channel of src_addr to use for R
coordinate
POSSIBLE VALUES:
00 - Use R channel as R coordinate
01 - Use G channel as R coordinate
02 - Use B channel as R coordinate
03 - Use A channel as R coordinate
SRC_Q_SWIZ 15:14 0x0 Specify which colour channel of src_addr to use for Q
coordinate
POSSIBLE VALUES:
00 - Use R channel as Q coordinate
01 - Use G channel as Q coordinate
02 - Use B channel as Q coordinate
03 - Use A channel as Q coordinate
DST_ADDR 22:16 0x0 Specifies the location (within the shader pixel stack
frame) of the returned texture data for this instruction
DST_ADDR_REL 23 0x0 Specifies whether the loop register is added to the value
of the associated address before it is used. This
implements relative addressing.
POSSIBLE VALUES:
00 - NONE: Do not modify destination address
01 - RELATIVE: Add aL before lookup.
DST_R_SWIZ 25:24 0x0 Specify which colour channel of the returned texture data
to write to the red channel of dst_addr
POSSIBLE VALUES:
00 - Write R channel to R channel
01 - Write G channel to R channel
02 - Write B channel to R channel
03 - Write A channel to R channel
DST_G_SWIZ 27:26 0x0 Specify which colour channel of the returned texture data
to write to the green channel of dst_addr
POSSIBLE VALUES:
00 - Write R channel to G channel
01 - Write G channel to G channel
02 - Write B channel to G channel
03 - Write A channel to G channel
DST_B_SWIZ 29:28 0x0 Specify which colour channel of the returned texture data
to write to the blue channel of dst_addr
POSSIBLE VALUES:
00 - Write R channel to B channel
01 - Write G channel to B channel
02 - Write B channel to B channel
03 - Write A channel to B channel
DST_A_SWIZ 31:30 0x0 Specify which colour channel of the returned texture data
to write to the alpha channel of dst_addr
POSSIBLE VALUES:
00 - Write R channel to A channel
01 - Write G channel to A channel
02 - Write B channel to A channel
03 - Write A channel to A channel