r500/drm/texture_cube.fs.asm

8 lines
213 B
NASM

TEX TEX_SEM_WAIT TEX_SEM_ACQUIRE
temp[0].argb = LD tex[0].rgba temp[0].rgaa ;
OUT TEX_SEM_WAIT
src0.a = temp[0], src0.rgb = temp[0] :
out[0].a = MAX src0.a src0.a ,
out[0].rgb = MAX src0.rgb src0.rgb ;