-- CONST[0] = {theta1, theta2, 0.159155, 0.5} -- CONST[1] = {6.283185, -3.141593, 0.2, 0.5} -- ME_SIN and ME_COS clamp their inputs to [-π,+π] prior to the sin/cos -- calculation. -- -- This 3-instruction sequence remaps the range [-∞,+∞] to [-π,+π] temp[0].xy = VE_MAD const[0].xy__ const[0].zz__ const[0].ww__ ; temp[0].xy = VE_FRC temp[0].xy__ ; temp[0].xy = VE_MAD temp[0].xy__ const[1].xx__ const[1].yy__ ; -- sin and cos temp[3].x = ME_SIN temp[0].___x ; temp[3].y = ME_COS temp[0].___x ; alt_temp[3].z = ME_SIN temp[0].___y ; -- temp[3] now contains: -- temp[3] = {sin(theta1), cos(theta1), sin(theta2), cos(theta2)} ------------------------------------------------------------------------- -- first rotation: X-axis rotation: ------------------------------------------------------------------------- -- y_ = (-z0 * st1) -- z_ = ( z0 * ct1) temp[1].yz = VE_MUL input[0]._-zz_ temp[3]._xy_ , alt_temp[3].w = ME_COS temp[0].y_ ; -- x1 = (x0 * 1 + 0) -- y1 = (y0 * ct1 + nz0st1) -- z1 = (y0 * st1 + z0ct1) temp[1].xyz = VE_MAD input[0].xyy_ temp[3].1yx_ temp[1].0yz_ ; ------------------------------------------------------------------------- -- second rotation: Y-axis rotation: ------------------------------------------------------------------------- -- x_ = (-z1 * st2) -- z_ = ( z1 * ct2) temp[2].xz = VE_MUL temp[1].-z_z_ alt_temp[3].z_w_ ; -- x2 = (x1 * ct2 + nz1st2) -- y2 = (y1 * 1 + 0) -- z2 = (x1 * st2 + z1ct2) temp[2].xyz = VE_MAD temp[1].xyx_ alt_temp[3].w1z_ temp[2].x0z_ ; ------------------------------------------------------------------------- -- scale ------------------------------------------------------------------------- -- remap Z from (-1.75, 1.75) to (0.001, 0.999) -- 0.285714 (z + 1.75) + 0.001 -- remap W from (-1.75, 1.75) to (1, 2) -- 0.285714 (z + 1.75) + 1 temp[3].xyz = VE_MAD temp[2].xyz_ const[2].xx1_ const[2].00y_ ; ------------------------------------------------------------------------- -- output ------------------------------------------------------------------------- out[0].xyzw = VE_MAD temp[3].xyzz const[2].11zz const[2].00w1 ; out[1].xyzw = VE_ADD input[1].xyzw input[1].0000 ;