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texture_ti
| Author | SHA1 | Date | |
|---|---|---|---|
| 962b6548a6 |
12
shader_examples/mesa/gl_teximage2d.fs.txt
Normal file
12
shader_examples/mesa/gl_teximage2d.fs.txt
Normal file
@ -0,0 +1,12 @@
|
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0x00007807,
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0x02400000,
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0xe400f400,
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0x00000000,
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0x00000000,
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0x00000000,
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0x00078005,
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0x08020000,
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0x08020000,
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0x1c440220,
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0x1c60c003,
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0x00000005,
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8
shader_examples/mesa/gl_teximage2d.vs.txt
Normal file
8
shader_examples/mesa/gl_teximage2d.vs.txt
Normal file
@ -0,0 +1,8 @@
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0x00f00203,
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0x00d10001,
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0x01248001,
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0x01248001,
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0x00f02203,
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0x00d10021,
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0x01248021,
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0x01248021,
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@ -17,6 +17,7 @@ R500_COMMON = \
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r500/display_controller.o \
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r500/indirect_buffer.o \
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r500/shader.o \
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r500/texture.o \
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drm/buffer.o \
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drm/drm.o \
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file.o
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@ -72,32 +72,3 @@ int create_flush_buffer(int fd)
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assert(args.handle != 0);
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return args.handle;
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}
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int * load_textures(int fd,
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const char ** textures,
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int textures_length)
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{
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int * texturebuffer_handle = (int *)malloc((sizeof (int)) * textures_length);
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for (int i = 0; i < textures_length; i++) {
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int size = 0;
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void * buf = file_read(textures[i], &size);
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assert(buf != NULL);
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printf("load texture[%d]: %d\n", i, size);
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void * ptr = NULL;
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int handle = create_buffer(fd, size, &ptr);
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for (int i = 0; i < size / 4; i++) {
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((uint32_t*)ptr)[i] = ((uint32_t*)buf)[i];
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}
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asm volatile ("" ::: "memory");
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free(buf);
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munmap(ptr, size);
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texturebuffer_handle[i] = handle;
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}
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return texturebuffer_handle;
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}
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@ -6,9 +6,6 @@ extern "C" {
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int create_buffer(int fd, int buffer_size, void ** out_ptr);
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int create_flush_buffer(int fd);
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int * load_textures(int fd,
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const char ** textures,
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int textures_length);
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#ifdef __cplusplus
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}
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@ -37,7 +37,7 @@ void drm_radeon_cs(int fd,
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};
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for (int i = 0; i < texturebuffer_handles_length; i++) {
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relocs[3 + i] = (struct drm_radeon_cs_reloc){
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relocs[TEXTUREBUFFER_RELOC_INDEX + i] = (struct drm_radeon_cs_reloc){
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.handle = texturebuffer_handles[i],
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.read_domains = 4, // RADEON_GEM_DOMAIN_VRAM
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.write_domain = 4, // RADEON_GEM_DOMAIN_VRAM
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@ -3,7 +3,7 @@
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#define COLORBUFFER_RELOC_INDEX 0
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#define ZBUFFER_RELOC_INDEX 1
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#define FLUSH_RELOC_INDEX 2
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#define TEXTURE_RELOC_INDEX 3
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#define TEXTUREBUFFER_RELOC_INDEX 3
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#ifdef __cplusplus
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extern "C" {
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@ -17,6 +17,7 @@
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#include "r500/indirect_buffer.h"
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#include "r500/shader.h"
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#include "r500/display_controller.h"
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#include "r500/texture.h"
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#include "drm/buffer.h"
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#include "drm/drm.h"
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@ -41,18 +42,11 @@ const int vertex_shader_paths_length = (sizeof (vertex_shader_paths)) / (sizeof
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const char * fragment_shader_paths[] = {
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"clear.fs.bin",
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"matrix_cubesphere.fs.bin",
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"light.fs.bin"
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"light.fs.bin",
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};
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const int fragment_shader_paths_length = (sizeof (fragment_shader_paths)) / (sizeof (fragment_shader_paths[0]));
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struct shaders {
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struct shader_offset * vertex;
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struct shader_offset * fragment;
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int vertex_length;
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int fragment_length;
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};
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void _3d_clear(struct shaders& shaders)
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void _3d_clear(const shaders& shaders)
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{
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ib_rs_instructions(0);
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@ -67,7 +61,7 @@ void _3d_clear(struct shaders& shaders)
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//
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 7); // always
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 7); // always
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ib_texture__0();
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@ -298,7 +292,7 @@ void _3d_light_inner(mat4x4 trans)
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}
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}
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vec3 _3d_light(struct shaders& shaders,
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vec3 _3d_light(const shaders& shaders,
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const mat4x4& view_to_clip,
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float theta)
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{
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@ -315,7 +309,7 @@ vec3 _3d_light(struct shaders& shaders,
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//
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1); // less
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 1); // less
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ib_texture__0();
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@ -382,7 +376,7 @@ vec3 _3d_light(struct shaders& shaders,
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return light_pos;
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}
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void _3d_cube(struct shaders& shaders,
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void _3d_cube(const shaders& shaders,
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const mat4x4& view_to_clip,
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float theta,
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const vec3& light_pos)
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@ -403,9 +397,17 @@ void _3d_cube(struct shaders& shaders,
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//
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1); // less
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 1); // less
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ib_texture__1(TEXTURE_RELOC_INDEX);
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int width = 1024;
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int height = 1024;
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int macrotile = 0;
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int microtile = 0;
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int clamp = 0; // wrap/repeat
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ib_texture__1(TEXTUREBUFFER_RELOC_INDEX,
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width, height,
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macrotile, microtile,
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clamp);
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ib_vap_stream_cntl__323();
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@ -470,19 +472,28 @@ void _3d_cube(struct shaders& shaders,
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_3d_cube_inner(trans, world_trans, light_pos);
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}
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int indirect_buffer(shaders& shaders,
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int indirect_buffer(const shaders& shaders,
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float theta)
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{
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int width = 1600;
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int height = 1200;
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int pitch = width;
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ib_ix = 0;
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ib_generic_initialization();
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ib_viewport(width, height);
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ib_colorbuffer(COLORBUFFER_RELOC_INDEX, pitch, 0, 0);
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T0V(GB_ENABLE, 0);
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T0V(US_OUT_FMT_0
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, US_OUT_FMT__OUT_FMT(0) // C4_8
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| US_OUT_FMT__C0_SEL(3) // Blue
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| US_OUT_FMT__C1_SEL(2) // Green
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| US_OUT_FMT__C2_SEL(1) // Red
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| US_OUT_FMT__C3_SEL(0) // Alpha
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| US_OUT_FMT__C0_SEL__BLUE
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| US_OUT_FMT__C1_SEL__GREEN
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| US_OUT_FMT__C2_SEL__RED
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| US_OUT_FMT__C3_SEL__ALPHA
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| US_OUT_FMT__OUT_SIGN(0)
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);
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T0V(US_OUT_FMT_1
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@ -491,12 +502,10 @@ int indirect_buffer(shaders& shaders,
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T0V(US_OUT_FMT_2
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, US_OUT_FMT__OUT_FMT(15) // render target is not used
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);
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T0V(US_OUT_FMT_2
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T0V(US_OUT_FMT_3
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, US_OUT_FMT__OUT_FMT(15) // render target is not used
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);
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ib_colorbuffer(COLORBUFFER_RELOC_INDEX);
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load_pvs_shaders(shaders.vertex, shaders.vertex_length);
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load_us_shaders(shaders.fragment, shaders.fragment_length);
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@ -559,7 +568,14 @@ int main()
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colorbuffer_handle[1] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[1]);
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zbuffer_handle = create_buffer(fd, colorbuffer_size, &zbuffer_ptr);
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flush_handle = create_flush_buffer(fd);
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texturebuffer_handle = load_textures(fd, textures, textures_length);
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//texturebuffer_handle = load_textures(fd, textures, textures_length);
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texturebuffer_handle = load_textures_tiled(fd,
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zbuffer_handle,
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flush_handle,
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textures,
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textures_length,
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1024,
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1024);
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fprintf(stderr, "colorbuffer handle[0] %d\n", colorbuffer_handle[0]);
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fprintf(stderr, "colorbuffer handle[1] %d\n", colorbuffer_handle[1]);
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@ -584,6 +600,8 @@ int main()
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// next state
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theta += 0.01f;
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colorbuffer_ix = (colorbuffer_ix + 1) & 1;
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break;
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}
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close(fd);
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@ -136,11 +136,6 @@ void ib_generic_initialization()
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| GA_ROUND_MODE__GEOMETRY_MASK(0)
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);
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T0Vf(GA_POINT_S0, 0.0f);
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T0Vf(GA_POINT_T0, 1.0f);
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T0Vf(GA_POINT_S1, 1.0f);
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T0Vf(GA_POINT_T1, 0.0f);
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T0V(GA_COLOR_CONTROL
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, GA_COLOR_CONTROL__RGB0_SHADING(2)
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| GA_COLOR_CONTROL__ALPHA0_SHADING(2)
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@ -160,7 +155,6 @@ void ib_generic_initialization()
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);
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T0V(GB_SELECT, 0x00000000);
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T0V(GB_ENABLE, 0x00000000);
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T0V(GB_MSPOS0
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, GB_MSPOS0__MS_X0(6)
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@ -278,33 +272,9 @@ void ib_generic_initialization()
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T0V(US_W_FMT
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, US_W_FMT__W_FMT(0) // W is always zero
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);
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//////////////////////////////////////////////////////////////////////////////
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// SC
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//////////////////////////////////////////////////////////////////////////////
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T0V(SC_SCISSOR0
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, SC_SCISSOR0__XS0(0)
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| SC_SCISSOR0__YS0(0)
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);
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T0V(SC_SCISSOR1
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, SC_SCISSOR1__XS1(1600 - 1)
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| SC_SCISSOR1__YS1(1200 - 1)
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);
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//////////////////////////////////////////////////////////////////////////////
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// VAP
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//////////////////////////////////////////////////////////////////////////////
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T0Vf(VAP_VPORT_XSCALE, 800.0f);
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T0Vf(VAP_VPORT_XOFFSET, 800.0f);
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T0Vf(VAP_VPORT_YSCALE, -600.0f);
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T0Vf(VAP_VPORT_YOFFSET, 600.0f);
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T0Vf(VAP_VPORT_ZSCALE, 0.5f);
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T0Vf(VAP_VPORT_ZOFFSET, 0.5f);
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}
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void ib_colorbuffer(int reloc_index)
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void ib_colorbuffer(int reloc_index, int pitch, int macrotile, int microtile)
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{
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//////////////////////////////////////////////////////////////////////////////
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@ -318,8 +288,10 @@ void ib_colorbuffer(int reloc_index)
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TU(reloc_index * 4); // index into relocs array
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T0V(RB3D_COLORPITCH0
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, RB3D_COLORPITCH__COLORPITCH(1600 >> 1)
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| RB3D_COLORPITCH__COLORFORMAT(6) // ARGB8888
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, RB3D_COLORPITCH__COLORPITCH(pitch >> 1)
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| RB3D_COLORPITCH__COLORTILE(macrotile)
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| RB3D_COLORPITCH__COLORMICROTILE(microtile)
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| RB3D_COLORPITCH__COLORFORMAT__ARGB8888
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);
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// The COLORPITCH NOP is ignored/not applied due to
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// RADEON_CS_KEEP_TILING_FLAGS, but is still required.
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@ -327,7 +299,37 @@ void ib_colorbuffer(int reloc_index)
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TU(reloc_index * 4); // index into relocs array
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}
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|
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void ib_zbuffer(int reloc_index, int zfunc)
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void ib_viewport(int width, int height)
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{
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//////////////////////////////////////////////////////////////////////////////
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// SC
|
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//////////////////////////////////////////////////////////////////////////////
|
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|
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T0V(SC_SCISSOR0
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, SC_SCISSOR0__XS0(0)
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| SC_SCISSOR0__YS0(0)
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);
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T0V(SC_SCISSOR1
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, SC_SCISSOR1__XS1(width - 1)
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| SC_SCISSOR1__YS1(height - 1)
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);
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|
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//////////////////////////////////////////////////////////////////////////////
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// VAP
|
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//////////////////////////////////////////////////////////////////////////////
|
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|
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float x = ((float)width) * 0.5f;
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float y = ((float)height) * 0.5f;
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|
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T0Vf(VAP_VPORT_XSCALE, x);
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T0Vf(VAP_VPORT_XOFFSET, x);
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T0Vf(VAP_VPORT_YSCALE, -y);
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T0Vf(VAP_VPORT_YOFFSET, y);
|
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T0Vf(VAP_VPORT_ZSCALE, 0.5f);
|
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T0Vf(VAP_VPORT_ZOFFSET, 0.5f);
|
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}
|
||||
|
||||
void ib_zbuffer(int reloc_index, int pitch, int zfunc)
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// ZB
|
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@ -349,7 +351,7 @@ void ib_zbuffer(int reloc_index, int zfunc)
|
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TU(reloc_index * 4); // index into relocs array
|
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|
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T0V(ZB_DEPTHPITCH
|
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, ZB_DEPTHPITCH__DEPTHPITCH(1600 >> 2)
|
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, ZB_DEPTHPITCH__DEPTHPITCH(pitch >> 2)
|
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| ZB_DEPTHPITCH__DEPTHMACROTILE(1)
|
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| ZB_DEPTHPITCH__DEPTHMICROTILE(1)
|
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);
|
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@ -518,7 +520,10 @@ void ib_texture__0()
|
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T0V(TX_ENABLE, 0x00000000);
|
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}
|
||||
|
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void ib_texture__1(int reloc_index)
|
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void ib_texture__1(int reloc_index,
|
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int width, int height,
|
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int macrotile, int microtile,
|
||||
int clamp)
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// TX
|
||||
@ -528,17 +533,21 @@ void ib_texture__1(int reloc_index)
|
||||
|
||||
T0V(TX_ENABLE
|
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, TX_ENABLE__TEX_0_ENABLE__ENABLE);
|
||||
|
||||
T0V(TX_FILTER0_0
|
||||
, TX_FILTER0__MAG_FILTER__LINEAR
|
||||
, TX_FILTER0__CLAMP_S(clamp)
|
||||
| TX_FILTER0__CLAMP_T(clamp)
|
||||
| TX_FILTER0__MAG_FILTER__LINEAR
|
||||
| TX_FILTER0__MIN_FILTER__LINEAR
|
||||
);
|
||||
T0V(TX_FILTER1_0
|
||||
, TX_FILTER1__LOD_BIAS(1)
|
||||
| TX_FILTER1__BORDER_FIX(1)
|
||||
);
|
||||
T0V(TX_BORDER_COLOR_0, 0);
|
||||
T0V(TX_FORMAT0_0
|
||||
, TX_FORMAT0__TXWIDTH(1024 - 1)
|
||||
| TX_FORMAT0__TXHEIGHT(1024 - 1)
|
||||
, TX_FORMAT0__TXWIDTH(width - 1)
|
||||
| TX_FORMAT0__TXHEIGHT(height - 1)
|
||||
);
|
||||
|
||||
T0V(TX_FORMAT1_0
|
||||
@ -552,9 +561,8 @@ void ib_texture__1(int reloc_index)
|
||||
T0V(TX_FORMAT2_0, 0);
|
||||
|
||||
T0V(TX_OFFSET_0
|
||||
//, TX_OFFSET__MACRO_TILE(1)
|
||||
//| TX_OFFSET__MICRO_TILE(1)
|
||||
, 0
|
||||
, TX_OFFSET__MACRO_TILE(macrotile)
|
||||
| TX_OFFSET__MICRO_TILE(microtile)
|
||||
);
|
||||
|
||||
T3(_NOP, 0);
|
||||
|
||||
@ -55,11 +55,15 @@ extern union u32_f32 ib[16384];
|
||||
extern volatile int ib_ix;
|
||||
|
||||
void ib_generic_initialization();
|
||||
void ib_colorbuffer(int reloc_index);
|
||||
void ib_zbuffer(int reloc_index, int zfunc);
|
||||
void ib_viewport(int width, int height);
|
||||
void ib_colorbuffer(int reloc_index, int pitch, int macrotile, int microtile);
|
||||
void ib_zbuffer(int reloc_index, int pitch, int zfunc);
|
||||
void ib_rs_instructions(int count);
|
||||
void ib_texture__0();
|
||||
void ib_texture__1(int reloc_index);
|
||||
void ib_texture__1(int reloc_index,
|
||||
int width, int height,
|
||||
int macrotile, int microtile,
|
||||
int clamp);
|
||||
void ib_vap_pvs(struct shader_offset * offset);
|
||||
void ib_ga_us(struct shader_offset * offset);
|
||||
void ib_vap_pvs_const_cntl(const float * consts, int size);
|
||||
|
||||
@ -16,6 +16,13 @@ void load_us_shaders(struct shader_offset * offsets, int offsets_length);
|
||||
|
||||
struct shader_offset * load_shaders(const char ** paths, int paths_length);
|
||||
|
||||
struct shaders {
|
||||
struct shader_offset * vertex;
|
||||
struct shader_offset * fragment;
|
||||
int vertex_length;
|
||||
int fragment_length;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
310
src/r500/texture.c
Normal file
310
src/r500/texture.c
Normal file
@ -0,0 +1,310 @@
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/mman.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "3d_registers.h"
|
||||
#include "3d_registers_bits.h"
|
||||
|
||||
#include "../drm/buffer.h"
|
||||
#include "../drm/drm.h"
|
||||
#include "../file.h"
|
||||
|
||||
#include "texture.h"
|
||||
#include "shader.h"
|
||||
#include "indirect_buffer.h"
|
||||
|
||||
#define TEXTURE_TILE_SHADER 0
|
||||
|
||||
static int _tile_texture(const struct shaders * shaders,
|
||||
int input_reloc_index,
|
||||
int output_reloc_index)
|
||||
{
|
||||
int width = 1024;
|
||||
int height = 1024;
|
||||
int pitch = width;
|
||||
float x = (float)width * 0.5f;
|
||||
float y = (float)height * 0.5f;
|
||||
|
||||
ib_ix = 0;
|
||||
|
||||
ib_generic_initialization();
|
||||
|
||||
ib_viewport(width, height);
|
||||
ib_colorbuffer(output_reloc_index, pitch, 1, 1); // macrotile, microtile
|
||||
|
||||
T0V(US_OUT_FMT_0
|
||||
, US_OUT_FMT__OUT_FMT(0) // C4_8
|
||||
| US_OUT_FMT__C0_SEL__RED
|
||||
| US_OUT_FMT__C1_SEL__GREEN
|
||||
| US_OUT_FMT__C2_SEL__BLUE
|
||||
| US_OUT_FMT__C3_SEL__ALPHA
|
||||
| US_OUT_FMT__OUT_SIGN(0)
|
||||
);
|
||||
T0V(US_OUT_FMT_1
|
||||
, US_OUT_FMT__OUT_FMT(15) // render target is not used
|
||||
);
|
||||
T0V(US_OUT_FMT_2
|
||||
, US_OUT_FMT__OUT_FMT(15) // render target is not used
|
||||
);
|
||||
T0V(US_OUT_FMT_3
|
||||
, US_OUT_FMT__OUT_FMT(15) // render target is not used
|
||||
);
|
||||
|
||||
// GA
|
||||
|
||||
T0V(GB_ENABLE
|
||||
, GB_ENABLE__POINT_STUFF_ENABLE(1)
|
||||
| GB_ENABLE__TEX0_SOURCE(2) // stuff with source texture coordinates s,t
|
||||
);
|
||||
|
||||
T0Vf(GA_POINT_S0, 0.0f);
|
||||
T0Vf(GA_POINT_T0, 1.0f);
|
||||
T0Vf(GA_POINT_S1, 1.0f);
|
||||
T0Vf(GA_POINT_T1, 0.0f);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// RS
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int rs_instructions = 1;
|
||||
|
||||
//ib_rs_instructions(0);
|
||||
|
||||
T0V(RS_IP_0
|
||||
, RS_IP__TEX_PTR_S(0)
|
||||
| RS_IP__TEX_PTR_T(1)
|
||||
| RS_IP__TEX_PTR_R(62) // constant 0.0
|
||||
| RS_IP__TEX_PTR_Q(63) // constant 1.0
|
||||
);
|
||||
|
||||
T0V(RS_COUNT
|
||||
, RS_COUNT__IT_COUNT(2)
|
||||
| RS_COUNT__IC_COUNT(0)
|
||||
| RS_COUNT__W_ADDR(0)
|
||||
| RS_COUNT__HIRES_EN(1)
|
||||
);
|
||||
|
||||
T0V(RS_INST_COUNT
|
||||
, RS_INST_COUNT__INST_COUNT(rs_instructions - 1));
|
||||
|
||||
T0V(RS_INST_0
|
||||
, RS_INST__TEX_ID(0)
|
||||
| RS_INST__TEX_CN(1)
|
||||
| RS_INST__TEX_ADDR(0)
|
||||
);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// VAP OUT
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
T0V(VAP_OUT_VTX_FMT_0
|
||||
, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1)
|
||||
);
|
||||
T0V(VAP_OUT_VTX_FMT_1
|
||||
, 0
|
||||
);
|
||||
|
||||
//
|
||||
|
||||
T0V(ZB_CNTL, 0);
|
||||
T0V(ZB_ZSTENCILCNTL, 0);
|
||||
|
||||
//
|
||||
|
||||
int macrotile = 0;
|
||||
int microtile = 0;
|
||||
int clamp = 2; // clamp to [0.0, 1.0]
|
||||
ib_texture__1(input_reloc_index,
|
||||
width, height,
|
||||
macrotile, microtile,
|
||||
clamp);
|
||||
|
||||
ib_vap_stream_cntl__2();
|
||||
|
||||
T0V(US_PIXSIZE
|
||||
, US_PIXSIZE__PIX_SIZE(1)
|
||||
);
|
||||
|
||||
ib_ga_us(&shaders->fragment[TEXTURE_TILE_SHADER]);
|
||||
ib_vap_pvs(&shaders->vertex[TEXTURE_TILE_SHADER]);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// VAP
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
T0V(VAP_CLIP_CNTL
|
||||
, VAP_CLIP_CNTL__CLIP_DISABLE(1)
|
||||
);
|
||||
|
||||
T0V(VAP_VTE_CNTL
|
||||
, VAP_VTE_CNTL__VTX_XY_FMT(1) // disable W division
|
||||
| VAP_VTE_CNTL__VTX_Z_FMT(1) // disable W division
|
||||
);
|
||||
|
||||
T0V(VAP_CNTL_STATUS
|
||||
, VAP_CNTL_STATUS__PVS_BYPASS(0)
|
||||
);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// GA POINT SIZE
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
T0V(GA_POINT_SIZE
|
||||
, GA_POINT_SIZE__HEIGHT((int)(x * 12.0f))
|
||||
| GA_POINT_SIZE__WIDTH((int)(y * 12.0f))
|
||||
);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// 3D_DRAW
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
const int dwords_per_vtx = 2;
|
||||
|
||||
T0V(VAP_VTX_SIZE
|
||||
, VAP_VTX_SIZE__DWORDS_PER_VTX(dwords_per_vtx)
|
||||
);
|
||||
|
||||
const float center[] = {
|
||||
x, y,
|
||||
};
|
||||
const int vertex_count = 1;
|
||||
T3(_3D_DRAW_IMMD_2, (1 + vertex_count * dwords_per_vtx) - 1);
|
||||
TU( VAP_VF_CNTL__PRIM_TYPE(1) // point list
|
||||
| VAP_VF_CNTL__PRIM_WALK(3)
|
||||
| VAP_VF_CNTL__INDEX_SIZE(0)
|
||||
| VAP_VF_CNTL__VTX_REUSE_DIS(0)
|
||||
| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
|
||||
| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
|
||||
| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
|
||||
);
|
||||
for (int i = 0; i < 2; i++) {
|
||||
TF(center[i]);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// padding
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
while ((ib_ix % 8) != 0) {
|
||||
TU(0x80000000);
|
||||
}
|
||||
|
||||
return ib_ix;
|
||||
}
|
||||
|
||||
int * load_textures(int fd,
|
||||
const char ** textures,
|
||||
int textures_length)
|
||||
{
|
||||
int * texturebuffer_handle = (int *)malloc((sizeof (int)) * textures_length);
|
||||
|
||||
for (int i = 0; i < textures_length; i++) {
|
||||
int size = 0;
|
||||
void * buf = file_read(textures[i], &size);
|
||||
assert(buf != NULL);
|
||||
|
||||
printf("load texture[%d]: %d\n", i, size);
|
||||
|
||||
void * ptr = NULL;
|
||||
int handle = create_buffer(fd, size, &ptr);
|
||||
|
||||
for (int i = 0; i < size / 4; i++) {
|
||||
((uint32_t*)ptr)[i] = ((uint32_t*)buf)[i];
|
||||
}
|
||||
asm volatile ("" ::: "memory");
|
||||
free(buf);
|
||||
munmap(ptr, size);
|
||||
|
||||
texturebuffer_handle[i] = handle;
|
||||
}
|
||||
|
||||
return texturebuffer_handle;
|
||||
}
|
||||
|
||||
static void tile_texture(int fd,
|
||||
const struct shaders * shaders,
|
||||
int colorbuffer_handle,
|
||||
int zbuffer_handle,
|
||||
int flush_handle,
|
||||
int texturebuffer_handle)
|
||||
{
|
||||
int ib_dwords = _tile_texture(shaders,
|
||||
TEXTUREBUFFER_RELOC_INDEX, // input
|
||||
COLORBUFFER_RELOC_INDEX); // output
|
||||
|
||||
drm_radeon_cs(fd,
|
||||
colorbuffer_handle,
|
||||
zbuffer_handle,
|
||||
flush_handle,
|
||||
&texturebuffer_handle,
|
||||
1,
|
||||
ib_dwords);
|
||||
}
|
||||
|
||||
static const char * vertex_shader_paths[] = {
|
||||
"texture_tile.vs.bin",
|
||||
};
|
||||
static const int vertex_shader_paths_length = (sizeof (vertex_shader_paths)) / (sizeof (vertex_shader_paths[0]));
|
||||
static const char * fragment_shader_paths[] = {
|
||||
"texture_tile.fs.bin",
|
||||
};
|
||||
static const int fragment_shader_paths_length = (sizeof (fragment_shader_paths)) / (sizeof (fragment_shader_paths[0]));
|
||||
|
||||
int * load_textures_tiled(int fd,
|
||||
int zbuffer_handle,
|
||||
int flush_handle,
|
||||
const char ** textures,
|
||||
int textures_length,
|
||||
int max_width,
|
||||
int max_height)
|
||||
{
|
||||
struct shaders shaders = {
|
||||
.vertex = load_shaders(vertex_shader_paths, vertex_shader_paths_length),
|
||||
.fragment = load_shaders(fragment_shader_paths, fragment_shader_paths_length),
|
||||
.vertex_length = vertex_shader_paths_length,
|
||||
.fragment_length = fragment_shader_paths_length,
|
||||
};
|
||||
|
||||
// shaders
|
||||
load_pvs_shaders(shaders.vertex, shaders.vertex_length);
|
||||
load_us_shaders(shaders.fragment, shaders.fragment_length);
|
||||
|
||||
int * texturebuffer_handle = (int *)malloc((sizeof (int)) * textures_length);
|
||||
|
||||
int max_size = max_width * max_height * 4;
|
||||
void * temp_ptr;
|
||||
int temp_handle = create_buffer(fd, max_size, &temp_ptr);
|
||||
|
||||
for (int i = 0; i < textures_length; i++) {
|
||||
int size = 0;
|
||||
void * buf = file_read(textures[i], &size);
|
||||
assert(buf != NULL);
|
||||
|
||||
printf("load tiled texture[%d]: %d\n", i, size);
|
||||
|
||||
for (int i = 0; i < size / 4; i++) {
|
||||
((uint32_t*)temp_ptr)[i] = ((uint32_t*)buf)[i];
|
||||
}
|
||||
asm volatile ("" ::: "memory");
|
||||
free(buf);
|
||||
|
||||
assert(size <= max_size);
|
||||
int handle = create_buffer(fd, size, NULL);
|
||||
|
||||
tile_texture(fd,
|
||||
&shaders,
|
||||
handle,
|
||||
zbuffer_handle,
|
||||
flush_handle,
|
||||
temp_handle);
|
||||
|
||||
texturebuffer_handle[i] = handle;
|
||||
}
|
||||
sleep(1);
|
||||
|
||||
munmap(temp_ptr, max_size);
|
||||
|
||||
return texturebuffer_handle;
|
||||
}
|
||||
21
src/r500/texture.h
Normal file
21
src/r500/texture.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
int * load_textures(int fd,
|
||||
const char ** textures,
|
||||
int textures_length);
|
||||
|
||||
int * load_textures_tiled(int fd,
|
||||
int zbuffer_handle,
|
||||
int flush_handle,
|
||||
const char ** textures,
|
||||
int textures_length,
|
||||
int max_width,
|
||||
int max_height);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
8
src/texture_tile.fs.asm
Normal file
8
src/texture_tile.fs.asm
Normal file
@ -0,0 +1,8 @@
|
||||
TEX TEX_SEM_WAIT TEX_SEM_ACQUIRE
|
||||
temp[0].rgba = LD tex[0].rgba temp[0].rgaa ;
|
||||
|
||||
OUT TEX_SEM_WAIT
|
||||
src0.a = temp[0],
|
||||
src0.rgb = temp[0] :
|
||||
out[0].a = MAX src0.a src0.a ,
|
||||
out[0].rgb = MAX src0.rgb src0.rgb ;
|
||||
BIN
src/texture_tile.fs.bin
Normal file
BIN
src/texture_tile.fs.bin
Normal file
Binary file not shown.
1
src/texture_tile.vs.asm
Normal file
1
src/texture_tile.vs.asm
Normal file
@ -0,0 +1 @@
|
||||
out[0].xyzw = VE_ADD input[0].xyzw input[0].0000 ;
|
||||
BIN
src/texture_tile.vs.bin
Normal file
BIN
src/texture_tile.vs.bin
Normal file
Binary file not shown.
Loading…
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Reference in New Issue
Block a user