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38fa29ca10
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matrix_cubesphere_tiled: draw macrotiled texture
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2025-11-04 18:42:26 -06:00 |
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0d4e80b03e
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add matrix_cubesphere_tiled (partially incomplete)
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2025-11-04 18:40:05 -06:00 |
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1c1e7483a7
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matrix_cubesphere: use separate light shader
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2025-11-04 12:57:27 -06:00 |
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ae38604ba3
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matrix_cubesphere: rearrange vap_out/ib_rs_instructions
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2025-11-04 12:20:08 -06:00 |
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a335a221a4
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rename drm2 to src
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2025-11-04 12:13:14 -06:00 |
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182a82c306
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drm2: more generalized texture loading
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2025-11-04 12:12:29 -06:00 |
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e3519d2797
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add drm2
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2025-11-04 00:00:47 -06:00 |
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fbe23d3506
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assembler: add support for binary output
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2025-11-03 22:04:20 -06:00 |
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2c62869ccd
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drm: add matrix_cubesphere_cubemap
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2025-11-03 11:14:16 -06:00 |
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f43ac599f9
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add matrix_cubesphere_specular_suzanne
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2025-10-31 22:03:20 -05:00 |
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8d72b164cc
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model/cubesphere_smooth: reset UV coordinates
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2025-10-31 20:38:41 -05:00 |
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3a02dfa91d
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matrix_cubesphere_specular: add diffuse lighting component
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2025-10-31 20:28:40 -05:00 |
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2b90395b2d
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matrix_cubesphere_specular: rewrite specular fragment shader
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2025-10-31 20:15:11 -05:00 |
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30c018a748
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matrix_cubesphere_specular: incomplete
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2025-10-31 18:54:00 -05:00 |
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8e6e6e9750
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us_disassemble2: support for printing omod
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2025-10-31 18:52:33 -05:00 |
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1dc62d90ee
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matrix_cubesphere: correct diffuse lighting
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2025-10-31 13:25:02 -05:00 |
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4c5ebb7dad
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matrix_cubesphere: incorrect diffuse lighting
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2025-10-31 13:24:48 -05:00 |
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9266758ae2
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use zfunc=less than
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2025-10-30 19:50:57 -05:00 |
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9f1999fd19
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drm: add texture_cube_warping
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2025-10-30 15:11:46 -05:00 |
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18b7a593bd
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tools: add zbuf_decode.py
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2025-10-30 12:18:05 -05:00 |
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e27e0ef0a4
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drm: add matrix_cubesphere
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2025-10-30 10:53:46 -05:00 |
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5716b2bc24
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drm: add matrix
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2025-10-29 23:18:06 -05:00 |
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b2d084eb9e
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drm: add texture_cube_clear_zwrite_vertex_shader_optimize_zscale
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2025-10-29 21:23:58 -05:00 |
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c8ba1454b7
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drm: add zbuffer_test
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2025-10-29 20:00:19 -05:00 |
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bd10c026f7
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pumpkin_man: include eye object
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2025-10-29 16:11:46 -05:00 |
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2aa1cedef4
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pumpkin_man: draw the entire multi-object model
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2025-10-29 15:33:55 -05:00 |
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02e191eec0
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pumpkin_man: use blender.py exporter
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2025-10-29 13:25:17 -05:00 |
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0e850b4caa
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texture_blur_combined: adjust blur weight constants
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2025-10-28 17:53:52 -05:00 |
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ddf32528d9
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add texture_blur_combined
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2025-10-28 17:36:04 -05:00 |
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e43c3ef635
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add texture_blur
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2025-10-28 15:46:58 -05:00 |
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efd9a85ce2
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assembler/fs: TEX: swap a/rgb order in write mask
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2025-10-28 14:20:28 -05:00 |
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e8da0190fc
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add compare_fs
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2025-10-28 12:08:55 -05:00 |
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20936c891d
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add tools
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2025-10-28 12:08:23 -05:00 |
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9aecbbfc6f
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assembler: add support for render targets
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2025-10-28 09:41:44 -05:00 |
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c8ae311e60
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texture_cube_clear_zwrite_vertex_shader_aos: move aos register write to the _3d_cube function
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2025-10-27 12:03:37 -05:00 |
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96091089d9
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drm: add pumpkin_man
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2025-10-26 11:36:02 -05:00 |
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9286199243
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drm: add texture_cube_clear_zwrite_vertex_shader_aos
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2025-10-26 10:43:41 -05:00 |
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8c166de3ae
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drm: add texture_cube_clear_zwrite_vertex_shader_optimize
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2025-10-26 10:43:29 -05:00 |
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3f08771015
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assembler/vs: print_error for ValidatorError
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2025-10-26 10:43:10 -05:00 |
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35ad4b4f7d
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texture_cube_clear_zwrite_vertex_shader: use texture_cube.fs.asm
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2025-10-25 20:07:34 -05:00 |
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96d7286e7c
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assembler.fs: add support for TEX instructions
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2025-10-25 20:07:19 -05:00 |
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27227426ea
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us_disassemble2: add support for TEX disassembly
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2025-10-25 13:39:18 -05:00 |
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f3f1969f4a
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assembler/vs: add support for dual math operations
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2025-10-23 21:48:11 -05:00 |
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d08f99d36b
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clear_nop.vs.asm: correct number of VE_ADD arguments
This is now being checked.
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2025-10-23 19:57:39 -05:00 |
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8c95d09658
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rotate.vs.asm: change comment style
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2025-10-23 19:54:16 -05:00 |
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b671d30d3a
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us_disassemble: print non-register columns
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2025-10-23 19:53:38 -05:00 |
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7ac88f0ed3
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cube_rotate.vs.asm: move all sin/cos values to temp[3]
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2025-10-23 19:52:38 -05:00 |
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8594bc4a38
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assembler/vs: rewrite parser and validator
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2025-10-23 19:51:19 -05:00 |
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50244c7c95
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shader_examples: add texture_cube_depth_vertex_shader.vs.txt
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2025-10-22 16:10:43 -05:00 |
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91f83bdaa8
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drm/shadertoy: add shadertoy_palette.fs.asm
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2025-10-21 19:35:20 -05:00 |
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