particle_oriented_animated_quad_vbuf*: increase particle count
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3ebdfda196
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872f0c31a8
@ -243,6 +243,8 @@ void _3d_particle_inner(int particles_length, int position_offset)
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{
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const int vertex_count = 4 * particles_length;
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assert(vertex_count <= 0xffffff);
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//////////////////////////////////////////////////////////////////////////////
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// VF
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//////////////////////////////////////////////////////////////////////////////
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@ -285,14 +287,17 @@ void _3d_particle_inner(int particles_length, int position_offset)
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// 3D_DRAW
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_ALT_NUM_VERTICES,
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vertex_count);
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T3(_3D_DRAW_VBUF_2, (1 - 1));
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TU( VAP_VF_CNTL__PRIM_TYPE(13) // quad list
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| VAP_VF_CNTL__PRIM_WALK(2) // vertex list (data fetched from memory)
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| VAP_VF_CNTL__INDEX_SIZE(0)
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| VAP_VF_CNTL__VTX_REUSE_DIS(0)
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| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
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| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(1)
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| VAP_VF_CNTL__NUM_VERTICES(0)
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);
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}
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@ -730,7 +735,7 @@ int main()
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int colorbuffer_ix = 0;
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float theta = PI * 0.5;
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particle particles[16 * 16] = {};
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particle particles[512 * 256] = {};
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const int particles_length = (sizeof (particles)) / (sizeof (particles[0]));
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vertexbuffer_handle = init_particles_vertexbuffer(fd, particles_length, &vertexbuffer_ptr);
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init_particles(particles, particles_length);
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@ -7,6 +7,7 @@
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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@ -275,6 +276,8 @@ void _3d_particle_inner(int particles_length, int position_offset)
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{
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const int vertex_count = 4 * particles_length;
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assert(vertex_count <= 0xffffff);
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//////////////////////////////////////////////////////////////////////////////
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// VF
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//////////////////////////////////////////////////////////////////////////////
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@ -317,14 +320,17 @@ void _3d_particle_inner(int particles_length, int position_offset)
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// 3D_DRAW
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_ALT_NUM_VERTICES,
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vertex_count);
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T3(_3D_DRAW_VBUF_2, (1 - 1));
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TU( VAP_VF_CNTL__PRIM_TYPE(13) // quad list
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| VAP_VF_CNTL__PRIM_WALK(2) // vertex list (data fetched from memory)
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| VAP_VF_CNTL__INDEX_SIZE(0)
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| VAP_VF_CNTL__VTX_REUSE_DIS(0)
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| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
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| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(1)
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| VAP_VF_CNTL__NUM_VERTICES(0)
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);
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}
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@ -1309,8 +1315,8 @@ int main()
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int colorbuffer_ix = 0;
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float theta = PI * 0.5;
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const int floatbuffer_width = 64;
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const int floatbuffer_height = 64;
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const int floatbuffer_width = 512;
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const int floatbuffer_height = 256;
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floatbuffer_state state = create_floatbuffers(fd, floatbuffer_width * floatbuffer_height);
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vertexbuffer_handle = init_particles_vertexbuffer(fd, state.length, &vertexbuffer_ptr);
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@ -1366,6 +1372,13 @@ int main()
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if (ret == -1)
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break;
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struct timespec duration = {
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.tv_sec = 0,
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.tv_nsec = 18000000,
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};
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nanosleep(&duration, NULL);
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}
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primary_surface_address(rmmio, colorbuffer_ix);
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