cube_rotate.vs.asm: move all sin/cos values to temp[3]
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# CONST[0] = {0.159155, 0.5, 6.283185, -3.141593}
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-- CONST[0] = {0.159155, 0.5, 6.283185, -3.141593}
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# CONST[1] = {theta1, theta2, 0.2, 0.5}
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-- CONST[1] = {theta1, theta2, 0.2, 0.5}
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# each instruction is only allowed to use a single unique `const` address
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-- each instruction is only allowed to use a single unique `const` address
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#
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--
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# instructions may use multiple `temp` addresses, so const[1] is moved to
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-- instructions may use multiple `temp` addresses, so const[1] is moved to
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# temp[0]:
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-- temp[0]:
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#
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--
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temp[0].xy = VE_ADD const[1].xy__ const[1].00__ ;
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temp[0].xy = VE_ADD const[1].xy__ const[1].00__ ;
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# ME_SIN and ME_COS are clamped to the range -π to +π prior to the sin/cos
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-- ME_SIN and ME_COS clamp their inputs to [-π,+π] prior to the sin/cos
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# calculation.
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-- calculation.
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#
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--
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# This 3-instruction sequence linearly remaps the range [-∞,+∞] to [-π,+π]
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-- This 3-instruction sequence remaps the range [-∞,+∞] to [-π,+π]
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temp[0].xy = VE_MAD temp[0].xy__ const[0].xx__ const[0].yy__ ;
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temp[0].xy = VE_MAD temp[0].xy__ const[0].xx__ const[0].yy__ ;
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temp[0].xy = VE_FRC temp[0].xy__ ;
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temp[0].xy = VE_FRC temp[0].xy__ ;
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temp[0].xy = VE_MAD temp[0].xy__ const[0].zz__ const[0].ww__ ;
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temp[0].xy = VE_MAD temp[0].xy__ const[0].zz__ const[0].ww__ ;
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# sin and cos
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-- sin and cos
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temp[3].x = ME_SIN temp[0].___x ;
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temp[3].x = ME_SIN temp[0].___x ;
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temp[3].y = ME_COS temp[0].___x ;
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temp[3].y = ME_COS temp[0].___x ;
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temp[4].x = ME_SIN temp[0].___y ;
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temp[3].z = ME_SIN temp[0].___y ;
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temp[4].y = ME_COS temp[0].___y ;
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temp[3].w = ME_COS temp[0].___y ;
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# temp[3] now contains:
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-- temp[3] now contains:
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# temp[3] = {sin(theta1), cos(theta1), sin(theta2), cos(theta2)}
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-- temp[3] = {sin(theta1), cos(theta1), sin(theta2), cos(theta2)}
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#########################################################################
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-------------------------------------------------------------------------
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# first rotation: X-axis rotation:
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-- first rotation: X-axis rotation:
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#########################################################################
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-------------------------------------------------------------------------
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# y_ = (-z0 * st1)
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-- y_ = (-z0 * st1)
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# z_ = ( z0 * ct1)
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-- z_ = ( z0 * ct1)
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temp[1].yz = VE_MUL input[0]._-zz_ temp[3]._xy_ ;
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temp[1].yz = VE_MUL input[0]._-zz_ temp[3]._xy_ ;
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# x1 = (x0 * 1 + 0)
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-- x1 = (x0 * 1 + 0)
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# y1 = (y0 * ct1 + nz0st1)
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-- y1 = (y0 * ct1 + nz0st1)
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# z1 = (y0 * st1 + z0ct1)
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-- z1 = (y0 * st1 + z0ct1)
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temp[1].xyz = VE_MAD input[0].xyy_ temp[3].1yx_ temp[1].0yz_ ;
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temp[1].xyz = VE_MAD input[0].xyy_ temp[3].1yx_ temp[1].0yz_ ;
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#########################################################################
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-------------------------------------------------------------------------
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# second rotation: Y-axis rotation:
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-- second rotation: Y-axis rotation:
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#########################################################################
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-------------------------------------------------------------------------
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# x_ = (-z1 * st2)
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-- x_ = (-z1 * st2)
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# z_ = ( z1 * ct2)
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-- z_ = ( z1 * ct2)
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temp[2].xz = VE_MUL temp[1].-z_z_ temp[4].x_y_ ;
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temp[2].xz = VE_MUL temp[1].-z_z_ temp[3].z_w_ ;
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# x2 = (x1 * ct2 + nz1st2)
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-- x2 = (x1 * ct2 + nz1st2)
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# y2 = (y1 * 1 + 0)
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-- y2 = (y1 * 1 + 0)
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# z2 = (x1 * st2 + z1ct2)
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-- z2 = (x1 * st2 + z1ct2)
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temp[2].xyz = VE_MAD temp[1].xyx_ temp[4].y1x_ temp[2].x0z_ ;
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temp[2].xyz = VE_MAD temp[1].xyx_ temp[3].w1z_ temp[2].x0z_ ;
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#########################################################################
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-------------------------------------------------------------------------
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# scale
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-- scale
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#########################################################################
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-------------------------------------------------------------------------
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temp[3].xyz = VE_MAD temp[2].xyz_ const[1].zzz_ const[1].00w_ ;
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temp[3].xyz = VE_MAD temp[2].xyz_ const[1].zzz_ const[1].00w_ ;
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#########################################################################
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-------------------------------------------------------------------------
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# output
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-- output
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#########################################################################
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-------------------------------------------------------------------------
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out[0].xyzw = VE_MUL temp[3].xyzz temp[3].11-z1 ;
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out[0].xyzw = VE_MUL temp[3].xyzz temp[3].11-z1 ;
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out[1].xyzw = VE_ADD input[1].xyzw input[1].0000 ;
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out[1].xyzw = VE_ADD input[1].xyzw input[1].0000 ;
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@ -4,12 +4,12 @@
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0x00300004, 0x01f90000, 0x01fa4002, 0x01fb6002,
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0x00300004, 0x01f90000, 0x01fa4002, 0x01fb6002,
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0x00106050, 0x003fe000, 0x01ffe000, 0x01ffe000,
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0x00106050, 0x003fe000, 0x01ffe000, 0x01ffe000,
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0x00206051, 0x003fe000, 0x01ffe000, 0x01ffe000,
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0x00206051, 0x003fe000, 0x01ffe000, 0x01ffe000,
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0x00108050, 0x007fe000, 0x01ffe000, 0x01ffe000,
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0x00406050, 0x007fe000, 0x01ffe000, 0x01ffe000,
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0x00208051, 0x007fe000, 0x01ffe000, 0x01ffe000,
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0x00806051, 0x007fe000, 0x01ffe000, 0x01ffe000,
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0x00602002, 0x05d2e001, 0x01c8e060, 0x01ffe060,
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0x00602002, 0x05d2e001, 0x01c8e060, 0x01ffe060,
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0x00702004, 0x01c90001, 0x01c1a060, 0x01d18020,
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0x00702004, 0x01c90001, 0x01c1a060, 0x01d18020,
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0x00504002, 0x03d74020, 0x01cf0080, 0x01ffe080,
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0x00504002, 0x03d74020, 0x01df4060, 0x01ffe060,
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0x00704080, 0x01c10020, 0x01c52080, 0x01d40040,
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0x00704080, 0x01c10020, 0x01d56060, 0x01d40040,
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0x00706004, 0x01d10040, 0x01d24022, 0x01dc8022,
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0x00706004, 0x01d10040, 0x01d24022, 0x01dc8022,
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0x00f00202, 0x00910060, 0x0955a060, 0x01ffe060,
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0x00f00202, 0x00910060, 0x0955a060, 0x01ffe060,
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0x00f02203, 0x00d10021, 0x01248021, 0x01ffe021,
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0x00f02203, 0x00d10021, 0x01248021, 0x01ffe021,
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