src: add matrix_cubesphere_indexed

This commit is contained in:
Zack Buhman 2025-11-20 15:09:37 -06:00
parent 443f0f4785
commit 614a1d4172
4 changed files with 1059 additions and 0 deletions

48
model/cube_indexed.h Normal file
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@ -0,0 +1,48 @@
#pragma once
const int cube_Cube_triangles[] = {
0, 1, 2,
3, 4, 5,
6, 7, 8,
9, 10, 11,
12, 13, 14,
15, 16, 17,
0, 18, 1,
3, 19, 4,
6, 20, 7,
9, 21, 10,
12, 22, 13,
15, 23, 16,
};
const int cube_Cube_triangles_length = (sizeof (cube_Cube_triangles)) / (sizeof (cube_Cube_triangles[0]));
const float cube_vertices[] = {
-1.000000f, 1.000000f, -1.000000f, 0.875000f, 0.500000f, -0.0000f, 1.0000f, -0.0000f,
1.000000f, 1.000000f, 1.000000f, 0.625000f, 0.750000f, -0.0000f, 1.0000f, -0.0000f,
1.000000f, 1.000000f, -1.000000f, 0.625000f, 0.500000f, -0.0000f, 1.0000f, -0.0000f,
1.000000f, 1.000000f, 1.000000f, 0.625000f, 0.750000f, -0.0000f, -0.0000f, 1.0000f,
-1.000000f, -1.000000f, 1.000000f, 0.375000f, 1.000000f, -0.0000f, -0.0000f, 1.0000f,
1.000000f, -1.000000f, 1.000000f, 0.375000f, 0.750000f, -0.0000f, -0.0000f, 1.0000f,
-1.000000f, 1.000000f, 1.000000f, 0.625000f, 0.000000f, -1.0000f, -0.0000f, -0.0000f,
-1.000000f, -1.000000f, -1.000000f, 0.375000f, 0.250000f, -1.0000f, -0.0000f, -0.0000f,
-1.000000f, -1.000000f, 1.000000f, 0.375000f, 0.000000f, -1.0000f, -0.0000f, -0.0000f,
1.000000f, -1.000000f, -1.000000f, 0.375000f, 0.500000f, -0.0000f, -1.0000f, -0.0000f,
-1.000000f, -1.000000f, 1.000000f, 0.125000f, 0.750000f, -0.0000f, -1.0000f, -0.0000f,
-1.000000f, -1.000000f, -1.000000f, 0.125000f, 0.500000f, -0.0000f, -1.0000f, -0.0000f,
1.000000f, 1.000000f, -1.000000f, 0.625000f, 0.500000f, 1.0000f, -0.0000f, -0.0000f,
1.000000f, -1.000000f, 1.000000f, 0.375000f, 0.750000f, 1.0000f, -0.0000f, -0.0000f,
1.000000f, -1.000000f, -1.000000f, 0.375000f, 0.500000f, 1.0000f, -0.0000f, -0.0000f,
-1.000000f, 1.000000f, -1.000000f, 0.625000f, 0.250000f, -0.0000f, -0.0000f, -1.0000f,
1.000000f, -1.000000f, -1.000000f, 0.375000f, 0.500000f, -0.0000f, -0.0000f, -1.0000f,
-1.000000f, -1.000000f, -1.000000f, 0.375000f, 0.250000f, -0.0000f, -0.0000f, -1.0000f,
-1.000000f, 1.000000f, 1.000000f, 0.875000f, 0.750000f, -0.0000f, 1.0000f, -0.0000f,
-1.000000f, 1.000000f, 1.000000f, 0.625000f, 1.000000f, -0.0000f, -0.0000f, 1.0000f,
-1.000000f, 1.000000f, -1.000000f, 0.625000f, 0.250000f, -1.0000f, -0.0000f, -0.0000f,
1.000000f, -1.000000f, 1.000000f, 0.375000f, 0.750000f, -0.0000f, -1.0000f, -0.0000f,
1.000000f, 1.000000f, 1.000000f, 0.625000f, 0.750000f, 1.0000f, -0.0000f, -0.0000f,
1.000000f, 1.000000f, -1.000000f, 0.625000f, 0.500000f, -0.0000f, -0.0000f, -1.0000f,
};
const int cube_vertices_length = (sizeof (cube_vertices)) / (sizeof (cube_vertices[0]));

329
model/cubesphere_indexed.h Normal file
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#pragma once
const int cubesphere_Cube_triangles[] = {
0, 1, 2,
3, 1, 4,
1, 5, 2,
1, 6, 7,
8, 0, 9,
10, 4, 0,
11, 4, 12,
13, 3, 11,
14, 15, 3,
15, 16, 6,
6, 17, 18,
7, 18, 19,
7, 20, 5,
5, 21, 22,
2, 22, 23,
9, 2, 23,
24, 25, 26,
27, 25, 28,
25, 29, 26,
25, 30, 31,
32, 24, 33,
34, 28, 24,
35, 28, 36,
21, 27, 35,
37, 38, 27,
38, 39, 30,
30, 40, 41,
31, 41, 42,
31, 43, 29,
29, 44, 45,
26, 45, 46,
33, 26, 46,
47, 48, 49,
50, 48, 51,
48, 52, 49,
48, 53, 54,
55, 47, 56,
57, 51, 47,
58, 51, 59,
60, 50, 58,
61, 62, 50,
62, 63, 53,
53, 64, 65,
54, 65, 66,
54, 67, 52,
52, 68, 69,
49, 69, 70,
56, 49, 70,
71, 72, 73,
74, 72, 75,
72, 76, 73,
72, 77, 78,
79, 71, 80,
81, 75, 71,
82, 75, 83,
84, 74, 82,
85, 86, 74,
86, 87, 77,
77, 32, 88,
78, 88, 89,
78, 90, 76,
76, 91, 92,
73, 92, 93,
80, 73, 93,
94, 95, 96,
97, 95, 98,
95, 99, 96,
95, 100, 101,
84, 94, 85,
102, 98, 94,
103, 98, 104,
8, 97, 103,
9, 105, 97,
105, 22, 100,
100, 21, 35,
101, 35, 36,
101, 34, 99,
99, 32, 87,
96, 87, 106,
85, 96, 106,
107, 108, 109,
110, 108, 111,
108, 112, 109,
108, 113, 114,
68, 107, 115,
67, 111, 107,
65, 111, 66,
64, 110, 65,
116, 117, 110,
117, 118, 113,
113, 8, 103,
114, 103, 104,
114, 102, 112,
112, 84, 119,
109, 119, 120,
115, 109, 120,
0, 4, 1,
3, 15, 1,
1, 7, 5,
1, 15, 6,
8, 10, 0,
10, 12, 4,
11, 3, 4,
13, 14, 3,
14, 121, 15,
15, 121, 16,
6, 16, 17,
7, 6, 18,
7, 19, 20,
5, 20, 21,
2, 5, 22,
9, 0, 2,
24, 28, 25,
27, 38, 25,
25, 31, 29,
25, 38, 30,
32, 34, 24,
34, 36, 28,
35, 27, 28,
21, 37, 27,
37, 122, 38,
38, 122, 39,
30, 39, 40,
31, 30, 41,
31, 42, 43,
29, 43, 44,
26, 29, 45,
33, 24, 26,
47, 51, 48,
50, 62, 48,
48, 54, 52,
48, 62, 53,
55, 57, 47,
57, 59, 51,
58, 50, 51,
60, 61, 50,
61, 123, 62,
62, 123, 63,
53, 63, 64,
54, 53, 65,
54, 66, 67,
52, 67, 68,
49, 52, 69,
56, 47, 49,
71, 75, 72,
74, 86, 72,
72, 78, 76,
72, 86, 77,
79, 81, 71,
81, 83, 75,
82, 74, 75,
84, 85, 74,
85, 106, 86,
86, 106, 87,
77, 87, 32,
78, 77, 88,
78, 89, 90,
76, 90, 91,
73, 76, 92,
80, 71, 73,
94, 98, 95,
97, 105, 95,
95, 101, 99,
95, 105, 100,
84, 102, 94,
102, 104, 98,
103, 97, 98,
8, 9, 97,
9, 23, 105,
105, 23, 22,
100, 22, 21,
101, 100, 35,
101, 36, 34,
99, 34, 32,
96, 99, 87,
85, 94, 96,
107, 111, 108,
110, 117, 108,
108, 114, 112,
108, 117, 113,
68, 67, 107,
67, 66, 111,
65, 110, 111,
64, 116, 110,
116, 124, 117,
117, 124, 118,
113, 118, 8,
114, 113, 103,
114, 104, 102,
112, 102, 84,
109, 112, 119,
115, 107, 109,
};
const int cubesphere_Cube_triangles_length = (sizeof (cubesphere_Cube_triangles)) / (sizeof (cubesphere_Cube_triangles[0]));
const float cubesphere_vertices[] = {
0.316157f, 0.728990f, -0.316157f, 0.687500f, 0.562500f, 0.3362f, 0.8797f, -0.3362f,
-0.000000f, 0.839506f, -0.000000f, 0.750000f, 0.625000f, -0.0000f, 1.0000f, -0.0000f,
0.333140f, 0.781829f, 0.000000f, 0.687500f, 0.625000f, 0.3553f, 0.9348f, -0.0000f,
-0.316157f, 0.728990f, -0.316157f, 0.812500f, 0.562500f, -0.3362f, 0.8797f, -0.3362f,
0.000000f, 0.781829f, -0.333140f, 0.750000f, 0.562500f, -0.0000f, 0.9348f, -0.3553f,
0.316157f, 0.728990f, 0.316157f, 0.687500f, 0.687500f, 0.3362f, 0.8797f, 0.3362f,
-0.316157f, 0.728990f, 0.316157f, 0.812500f, 0.687500f, -0.3362f, 0.8797f, 0.3362f,
-0.000000f, 0.781829f, 0.333140f, 0.750000f, 0.687500f, -0.0000f, 0.9348f, 0.3553f,
0.500000f, 0.500000f, -0.500000f, 0.625000f, 0.500000f, 0.5774f, 0.5774f, -0.5774f,
0.572933f, 0.572933f, -0.296650f, 0.625000f, 0.562500f, 0.6737f, 0.6737f, -0.3038f,
0.296650f, 0.572933f, -0.572933f, 0.687500f, 0.500000f, 0.3038f, 0.6737f, -0.6737f,
-0.296650f, 0.572933f, -0.572933f, 0.812500f, 0.500000f, -0.3038f, 0.6737f, -0.6737f,
-0.000000f, 0.609568f, -0.609568f, 0.750000f, 0.500000f, -0.0000f, 0.7071f, -0.7071f,
-0.500000f, 0.500000f, -0.500000f, 0.875000f, 0.500000f, -0.5774f, 0.5774f, -0.5774f,
-0.572933f, 0.572933f, -0.296650f, 0.875000f, 0.562500f, -0.6737f, 0.6737f, -0.3038f,
-0.333140f, 0.781829f, -0.000000f, 0.812500f, 0.625000f, -0.3553f, 0.9348f, -0.0000f,
-0.572933f, 0.572933f, 0.296650f, 0.875000f, 0.687500f, -0.6737f, 0.6737f, 0.3038f,
-0.500000f, 0.500000f, 0.500000f, 0.875000f, 0.750000f, -0.5774f, 0.5774f, 0.5774f,
-0.296650f, 0.572933f, 0.572933f, 0.812500f, 0.750000f, -0.3038f, 0.6737f, 0.6737f,
0.000000f, 0.609568f, 0.609568f, 0.750000f, 0.750000f, -0.0000f, 0.7071f, 0.7071f,
0.296650f, 0.572933f, 0.572933f, 0.687500f, 0.750000f, 0.3038f, 0.6737f, 0.6737f,
0.500000f, 0.500000f, 0.500000f, 0.625000f, 0.750000f, 0.5774f, 0.5774f, 0.5774f,
0.572933f, 0.572933f, 0.296650f, 0.625000f, 0.687500f, 0.6737f, 0.6737f, 0.3038f,
0.609568f, 0.609568f, -0.000000f, 0.625000f, 0.625000f, 0.7071f, 0.7071f, -0.0000f,
0.316157f, -0.316157f, 0.728990f, 0.437500f, 0.812500f, 0.3362f, -0.3362f, 0.8797f,
0.000000f, 0.000000f, 0.839506f, 0.500000f, 0.875000f, -0.0000f, -0.0000f, 1.0000f,
-0.000000f, -0.333140f, 0.781829f, 0.437500f, 0.875000f, -0.0000f, -0.3553f, 0.9348f,
0.316157f, 0.316157f, 0.728990f, 0.562500f, 0.812500f, 0.3362f, 0.3362f, 0.8797f,
0.333140f, -0.000000f, 0.781829f, 0.500000f, 0.812500f, 0.3553f, -0.0000f, 0.9348f,
-0.316157f, -0.316157f, 0.728990f, 0.437500f, 0.937500f, -0.3362f, -0.3362f, 0.8797f,
-0.316157f, 0.316157f, 0.728990f, 0.562500f, 0.937500f, -0.3362f, 0.3362f, 0.8797f,
-0.333140f, 0.000000f, 0.781829f, 0.500000f, 0.937500f, -0.3553f, -0.0000f, 0.9348f,
0.500000f, -0.500000f, 0.500000f, 0.375000f, 0.750000f, 0.5774f, -0.5774f, 0.5774f,
0.296650f, -0.572933f, 0.572933f, 0.375000f, 0.812500f, 0.3038f, -0.6737f, 0.6737f,
0.572933f, -0.296650f, 0.572933f, 0.437500f, 0.750000f, 0.6737f, -0.3038f, 0.6737f,
0.572933f, 0.296650f, 0.572933f, 0.562500f, 0.750000f, 0.6737f, 0.3038f, 0.6737f,
0.609568f, 0.000000f, 0.609568f, 0.500000f, 0.750000f, 0.7071f, -0.0000f, 0.7071f,
0.296650f, 0.572933f, 0.572933f, 0.625000f, 0.812500f, 0.3038f, 0.6737f, 0.6737f,
0.000000f, 0.333140f, 0.781829f, 0.562500f, 0.875000f, -0.0000f, 0.3553f, 0.9348f,
-0.296650f, 0.572933f, 0.572933f, 0.625000f, 0.937500f, -0.3038f, 0.6737f, 0.6737f,
-0.500000f, 0.500000f, 0.500000f, 0.625000f, 1.000000f, -0.5774f, 0.5774f, 0.5774f,
-0.572933f, 0.296650f, 0.572933f, 0.562500f, 1.000000f, -0.6737f, 0.3038f, 0.6737f,
-0.609568f, -0.000000f, 0.609568f, 0.500000f, 1.000000f, -0.7071f, -0.0000f, 0.7071f,
-0.572933f, -0.296650f, 0.572933f, 0.437500f, 1.000000f, -0.6737f, -0.3038f, 0.6737f,
-0.500000f, -0.500000f, 0.500000f, 0.375000f, 1.000000f, -0.5774f, -0.5774f, 0.5774f,
-0.296650f, -0.572933f, 0.572933f, 0.375000f, 0.937500f, -0.3038f, -0.6737f, 0.6737f,
-0.000000f, -0.609568f, 0.609568f, 0.375000f, 0.875000f, -0.0000f, -0.7071f, 0.7071f,
-0.728990f, -0.316157f, 0.316157f, 0.437500f, 0.062500f, -0.8797f, -0.3362f, 0.3362f,
-0.839506f, 0.000000f, -0.000000f, 0.500000f, 0.125000f, -1.0000f, -0.0000f, -0.0000f,
-0.781829f, -0.333140f, -0.000000f, 0.437500f, 0.125000f, -0.9348f, -0.3553f, -0.0000f,
-0.728990f, 0.316157f, 0.316157f, 0.562500f, 0.062500f, -0.8797f, 0.3362f, 0.3362f,
-0.781829f, -0.000000f, 0.333140f, 0.500000f, 0.062500f, -0.9348f, -0.0000f, 0.3553f,
-0.728990f, -0.316157f, -0.316157f, 0.437500f, 0.187500f, -0.8797f, -0.3362f, -0.3362f,
-0.728990f, 0.316157f, -0.316157f, 0.562500f, 0.187500f, -0.8797f, 0.3362f, -0.3362f,
-0.781829f, 0.000000f, -0.333140f, 0.500000f, 0.187500f, -0.9348f, -0.0000f, -0.3553f,
-0.500000f, -0.500000f, 0.500000f, 0.375000f, 0.000000f, -0.5774f, -0.5774f, 0.5774f,
-0.572933f, -0.572933f, 0.296650f, 0.375000f, 0.062500f, -0.6737f, -0.6737f, 0.3038f,
-0.572933f, -0.296650f, 0.572933f, 0.437500f, 0.000000f, -0.6737f, -0.3038f, 0.6737f,
-0.572933f, 0.296650f, 0.572933f, 0.562500f, 0.000000f, -0.6737f, 0.3038f, 0.6737f,
-0.609568f, -0.000000f, 0.609568f, 0.500000f, 0.000000f, -0.7071f, -0.0000f, 0.7071f,
-0.500000f, 0.500000f, 0.500000f, 0.625000f, 0.000000f, -0.5774f, 0.5774f, 0.5774f,
-0.572933f, 0.572933f, 0.296650f, 0.625000f, 0.062500f, -0.6737f, 0.6737f, 0.3038f,
-0.781829f, 0.333140f, -0.000000f, 0.562500f, 0.125000f, -0.9348f, 0.3553f, -0.0000f,
-0.572933f, 0.572933f, -0.296650f, 0.625000f, 0.187500f, -0.6737f, 0.6737f, -0.3038f,
-0.500000f, 0.500000f, -0.500000f, 0.625000f, 0.250000f, -0.5774f, 0.5774f, -0.5774f,
-0.572933f, 0.296650f, -0.572933f, 0.562500f, 0.250000f, -0.6737f, 0.3038f, -0.6737f,
-0.609568f, -0.000000f, -0.609568f, 0.500000f, 0.250000f, -0.7071f, -0.0000f, -0.7071f,
-0.572933f, -0.296650f, -0.572933f, 0.437500f, 0.250000f, -0.6737f, -0.3038f, -0.6737f,
-0.500000f, -0.500000f, -0.500000f, 0.375000f, 0.250000f, -0.5774f, -0.5774f, -0.5774f,
-0.572933f, -0.572933f, -0.296650f, 0.375000f, 0.187500f, -0.6737f, -0.6737f, -0.3038f,
-0.609568f, -0.609568f, -0.000000f, 0.375000f, 0.125000f, -0.7071f, -0.7071f, -0.0000f,
-0.316157f, -0.728990f, -0.316157f, 0.187500f, 0.562500f, -0.3362f, -0.8797f, -0.3362f,
-0.000000f, -0.839506f, 0.000000f, 0.250000f, 0.625000f, -0.0000f, -1.0000f, -0.0000f,
-0.333140f, -0.781829f, 0.000000f, 0.187500f, 0.625000f, -0.3553f, -0.9348f, -0.0000f,
0.316157f, -0.728990f, -0.316157f, 0.312500f, 0.562500f, 0.3362f, -0.8797f, -0.3362f,
-0.000000f, -0.781829f, -0.333140f, 0.250000f, 0.562500f, -0.0000f, -0.9348f, -0.3553f,
-0.316157f, -0.728990f, 0.316157f, 0.187500f, 0.687500f, -0.3362f, -0.8797f, 0.3362f,
0.316157f, -0.728990f, 0.316157f, 0.312500f, 0.687500f, 0.3362f, -0.8797f, 0.3362f,
0.000000f, -0.781829f, 0.333140f, 0.250000f, 0.687500f, -0.0000f, -0.9348f, 0.3553f,
-0.500000f, -0.500000f, -0.500000f, 0.125000f, 0.500000f, -0.5774f, -0.5774f, -0.5774f,
-0.572933f, -0.572933f, -0.296650f, 0.125000f, 0.562500f, -0.6737f, -0.6737f, -0.3038f,
-0.296650f, -0.572933f, -0.572933f, 0.187500f, 0.500000f, -0.3038f, -0.6737f, -0.6737f,
0.296650f, -0.572933f, -0.572933f, 0.312500f, 0.500000f, 0.3038f, -0.6737f, -0.6737f,
0.000000f, -0.609568f, -0.609568f, 0.250000f, 0.500000f, -0.0000f, -0.7071f, -0.7071f,
0.500000f, -0.500000f, -0.500000f, 0.375000f, 0.500000f, 0.5774f, -0.5774f, -0.5774f,
0.572933f, -0.572933f, -0.296650f, 0.375000f, 0.562500f, 0.6737f, -0.6737f, -0.3038f,
0.333140f, -0.781829f, -0.000000f, 0.312500f, 0.625000f, 0.3553f, -0.9348f, -0.0000f,
0.572933f, -0.572933f, 0.296650f, 0.375000f, 0.687500f, 0.6737f, -0.6737f, 0.3038f,
0.296650f, -0.572933f, 0.572933f, 0.312500f, 0.750000f, 0.3038f, -0.6737f, 0.6737f,
-0.000000f, -0.609568f, 0.609568f, 0.250000f, 0.750000f, -0.0000f, -0.7071f, 0.7071f,
-0.296650f, -0.572933f, 0.572933f, 0.187500f, 0.750000f, -0.3038f, -0.6737f, 0.6737f,
-0.500000f, -0.500000f, 0.500000f, 0.125000f, 0.750000f, -0.5774f, -0.5774f, 0.5774f,
-0.572933f, -0.572933f, 0.296650f, 0.125000f, 0.687500f, -0.6737f, -0.6737f, 0.3038f,
-0.609568f, -0.609568f, -0.000000f, 0.125000f, 0.625000f, -0.7071f, -0.7071f, -0.0000f,
0.728990f, -0.316157f, -0.316157f, 0.437500f, 0.562500f, 0.8797f, -0.3362f, -0.3362f,
0.839506f, -0.000000f, -0.000000f, 0.500000f, 0.625000f, 1.0000f, -0.0000f, -0.0000f,
0.781829f, -0.333140f, 0.000000f, 0.437500f, 0.625000f, 0.9348f, -0.3553f, -0.0000f,
0.728990f, 0.316157f, -0.316157f, 0.562500f, 0.562500f, 0.8797f, 0.3362f, -0.3362f,
0.781829f, -0.000000f, -0.333140f, 0.500000f, 0.562500f, 0.9348f, -0.0000f, -0.3553f,
0.728990f, -0.316157f, 0.316157f, 0.437500f, 0.687500f, 0.8797f, -0.3362f, 0.3362f,
0.728990f, 0.316157f, 0.316157f, 0.562500f, 0.687500f, 0.8797f, 0.3362f, 0.3362f,
0.781829f, 0.000000f, 0.333140f, 0.500000f, 0.687500f, 0.9348f, -0.0000f, 0.3553f,
0.572933f, -0.296650f, -0.572933f, 0.437500f, 0.500000f, 0.6737f, -0.3038f, -0.6737f,
0.572933f, 0.296650f, -0.572933f, 0.562500f, 0.500000f, 0.6737f, 0.3038f, -0.6737f,
0.609568f, 0.000000f, -0.609568f, 0.500000f, 0.500000f, 0.7071f, -0.0000f, -0.7071f,
0.781829f, 0.333140f, -0.000000f, 0.562500f, 0.625000f, 0.9348f, 0.3553f, -0.0000f,
0.609568f, -0.609568f, -0.000000f, 0.375000f, 0.625000f, 0.7071f, -0.7071f, -0.0000f,
-0.316157f, -0.316157f, -0.728990f, 0.437500f, 0.312500f, -0.3362f, -0.3362f, -0.8797f,
0.000000f, 0.000000f, -0.839506f, 0.500000f, 0.375000f, -0.0000f, -0.0000f, -1.0000f,
0.000000f, -0.333140f, -0.781829f, 0.437500f, 0.375000f, -0.0000f, -0.3553f, -0.9348f,
-0.316157f, 0.316157f, -0.728990f, 0.562500f, 0.312500f, -0.3362f, 0.3362f, -0.8797f,
-0.333140f, -0.000000f, -0.781829f, 0.500000f, 0.312500f, -0.3553f, -0.0000f, -0.9348f,
0.316157f, -0.316157f, -0.728990f, 0.437500f, 0.437500f, 0.3362f, -0.3362f, -0.8797f,
0.316157f, 0.316157f, -0.728990f, 0.562500f, 0.437500f, 0.3362f, 0.3362f, -0.8797f,
0.333140f, 0.000000f, -0.781829f, 0.500000f, 0.437500f, 0.3553f, -0.0000f, -0.9348f,
-0.296650f, -0.572933f, -0.572933f, 0.375000f, 0.312500f, -0.3038f, -0.6737f, -0.6737f,
-0.296650f, 0.572933f, -0.572933f, 0.625000f, 0.312500f, -0.3038f, 0.6737f, -0.6737f,
-0.000000f, 0.333140f, -0.781829f, 0.562500f, 0.375000f, -0.0000f, 0.3553f, -0.9348f,
0.296650f, 0.572933f, -0.572933f, 0.625000f, 0.437500f, 0.3038f, 0.6737f, -0.6737f,
0.296650f, -0.572933f, -0.572933f, 0.375000f, 0.437500f, 0.3038f, -0.6737f, -0.6737f,
0.000000f, -0.609568f, -0.609568f, 0.375000f, 0.375000f, -0.0000f, -0.7071f, -0.7071f,
-0.609568f, 0.609568f, -0.000000f, 0.875000f, 0.625000f, -0.7071f, 0.7071f, -0.0000f,
0.000000f, 0.609568f, 0.609568f, 0.625000f, 0.875000f, -0.0000f, 0.7071f, 0.7071f,
-0.609568f, 0.609568f, -0.000000f, 0.625000f, 0.125000f, -0.7071f, 0.7071f, -0.0000f,
-0.000000f, 0.609568f, -0.609568f, 0.625000f, 0.375000f, -0.0000f, 0.7071f, -0.7071f,
};
const int cubesphere_vertices_length = (sizeof (cubesphere_vertices)) / (sizeof (cubesphere_vertices[0]));

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#include <assert.h>
#include <errno.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <fcntl.h>
#include <sys/mman.h>
#include "r500/3d_registers.h"
#include "r500/3d_registers_undocumented.h"
#include "r500/3d_registers_bits.h"
#include "r500/indirect_buffer.h"
#include "r500/shader.h"
#include "r500/display_controller.h"
#include "drm/buffer.h"
#include "drm/drm.h"
#include "math/float_types.hpp"
#include "math/transform.hpp"
#include "math/constants.hpp"
#include "../model/model2.h"
#include "../model/cubesphere.h"
#include "../model/cubesphere_indexed.h"
#define CLEAR_SHADER 0
#define CUBESPHERE_SHADER 1
#define LIGHT_SHADER 2
#define INDEXBUFFER_RELOC_INDEX 4
const char * vertex_shader_paths[] = {
"clear.vs.bin",
"matrix_cubesphere.vs.bin",
"light.vs.bin",
};
const int vertex_shader_paths_length = (sizeof (vertex_shader_paths)) / (sizeof (vertex_shader_paths[0]));
const char * fragment_shader_paths[] = {
"clear.fs.bin",
"matrix_cubesphere.fs.bin",
"light.fs.bin"
};
const int fragment_shader_paths_length = (sizeof (fragment_shader_paths)) / (sizeof (fragment_shader_paths[0]));
struct shaders {
struct shader_offset * vertex;
struct shader_offset * fragment;
int vertex_length;
int fragment_length;
};
void _3d_clear(struct shaders& shaders)
{
ib_rs_instructions(0);
//////////////////////////////////////////////////////////////////////////////
// VAP OUT
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_OUT_VTX_FMT_0
, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1));
T0V(VAP_OUT_VTX_FMT_1
, 0);
//
ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 7); // always
ib_texture__0();
ib_vap_stream_cntl__2();
// shaders
T0V(US_PIXSIZE
, US_PIXSIZE__PIX_SIZE(1)
);
ib_ga_us(&shaders.fragment[CLEAR_SHADER]);
ib_vap_pvs(&shaders.vertex[CLEAR_SHADER]);
//////////////////////////////////////////////////////////////////////////////
// VAP INDEX
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_INDEX_OFFSET, 0);
T0V(VAP_VF_MAX_VTX_INDX
, VAP_VF_MAX_VTX_INDX__MAX_INDX(0)
);
T0V(VAP_VF_MIN_VTX_INDX
, VAP_VF_MIN_VTX_INDX__MIN_INDX(0)
);
//////////////////////////////////////////////////////////////////////////////
// VAP
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_CLIP_CNTL
, VAP_CLIP_CNTL__CLIP_DISABLE(1)
);
T0V(VAP_VTE_CNTL
, VAP_VTE_CNTL__VTX_XY_FMT(1) // disable W division
| VAP_VTE_CNTL__VTX_Z_FMT(1) // disable W division
);
T0V(VAP_CNTL_STATUS
, VAP_CNTL_STATUS__PVS_BYPASS(0)
);
//////////////////////////////////////////////////////////////////////////////
// GA POINT SIZE
//////////////////////////////////////////////////////////////////////////////
T0V(GA_POINT_SIZE
, GA_POINT_SIZE__HEIGHT(600 * 12)
| GA_POINT_SIZE__WIDTH(800 * 12)
);
//////////////////////////////////////////////////////////////////////////////
// 3D_DRAW
//////////////////////////////////////////////////////////////////////////////
const int dwords_per_vtx = 2;
T0V(VAP_VTX_SIZE
, VAP_VTX_SIZE__DWORDS_PER_VTX(dwords_per_vtx)
);
const float center[] = {
800.0f, 600.0f,
};
const int vertex_count = 1;
T3(_3D_DRAW_IMMD_2, (1 + vertex_count * dwords_per_vtx) - 1);
TU( VAP_VF_CNTL__PRIM_TYPE(1) // point list
| VAP_VF_CNTL__PRIM_WALK(3)
| VAP_VF_CNTL__INDEX_SIZE(0)
| VAP_VF_CNTL__VTX_REUSE_DIS(0)
| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
);
for (int i = 0; i < 2; i++) {
TF(center[i]);
}
}
mat4x4 perspective(float low1, float high1,
float low2, float high2,
float low3, float high3)
{
float scale2 = (high2 - low2) / (high1 - low1);
float scale3 = (high3 - low3) / (high1 - low1);
mat4x4 m1 = mat4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, -low1,
0, 0, 0, 1
);
mat4x4 m2 = mat4x4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, scale2, low2,
0, 0, scale3, low3
);
return m2 * m1;
}
void _3d_cube_inner(mat4x4 trans,
mat4x4 world_trans,
vec4 light_pos)
{
T0V(VAP_PVS_STATE_FLUSH_REG, 0x00000000);
//////////////////////////////////////////////////////////////////////////////
// VAP_PVS
//////////////////////////////////////////////////////////////////////////////
const float consts[] = {
// 0
trans[0][0], trans[0][1], trans[0][2], trans[0][3],
trans[1][0], trans[1][1], trans[1][2], trans[1][3],
trans[2][0], trans[2][1], trans[2][2], trans[2][3],
trans[3][0], trans[3][1], trans[3][2], trans[3][3],
// 4
world_trans[0][0], world_trans[0][1], world_trans[0][2], world_trans[0][3],
world_trans[1][0], world_trans[1][1], world_trans[1][2], world_trans[1][3],
world_trans[2][0], world_trans[2][1], world_trans[2][2], world_trans[2][3],
world_trans[3][0], world_trans[3][1], world_trans[3][2], world_trans[3][3],
// 8
light_pos.x, light_pos.y, light_pos.z, light_pos.w,
};
ib_vap_pvs_const_cntl(consts, (sizeof (consts)));
//////////////////////////////////////////////////////////////////////////////
// AOS
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_PVS_STATE_FLUSH_REG, 0x00000000);
T3(_3D_LOAD_VBPNTR, (6 - 1));
TU( // VAP_VTX_NUM_ARRAYS
VAP_VTX_NUM_ARRAYS__VTX_NUM_ARRAYS(3)
| VAP_VTX_NUM_ARRAYS__VC_FORCE_PREFETCH(1)
);
TU( // VAP_VTX_AOS_ATTR01
VAP_VTX_AOS_ATTR__VTX_AOS_COUNT0(3)
| VAP_VTX_AOS_ATTR__VTX_AOS_STRIDE0(8)
| VAP_VTX_AOS_ATTR__VTX_AOS_COUNT1(2)
| VAP_VTX_AOS_ATTR__VTX_AOS_STRIDE1(8)
);
TU( // VAP_VTX_AOS_ADDR0
(4 * 0)
);
TU( // VAP_VTX_AOS_ADDR1
(4 * 3)
);
TU( // VAP_VTX_AOS_ATTR23
VAP_VTX_AOS_ATTR__VTX_AOS_COUNT0(3)
| VAP_VTX_AOS_ATTR__VTX_AOS_STRIDE0(8)
);
TU( // VAP_VTX_AOS_ADDR2
(4 * 5)
);
// VAP_VTX_AOS_ADDR is an absolute address in VRAM. However, DRM_RADEON_CS
// modifies this to be an offset relative to the GEM buffer handles given via
// NOP:
T3(_NOP, 0);
TU(VERTEXBUFFER_RELOC_INDEX * 4); // index into relocs array for VAP_VTX_AOS_ADDR0
T3(_NOP, 0);
TU(VERTEXBUFFER_RELOC_INDEX * 4); // index into relocs array for VAP_VTX_AOS_ADDR1
T3(_NOP, 0);
TU(VERTEXBUFFER_RELOC_INDEX * 4); // index into relocs array for VAP_VTX_AOS_ADDR2
//////////////////////////////////////////////////////////////////////////////
// 3D_DRAW
//////////////////////////////////////////////////////////////////////////////
const int vertex_count = cubesphere_Cube_triangles_length;
T3(_3D_DRAW_INDX_2, (1 - 1));
TU( VAP_VF_CNTL__PRIM_TYPE(4)
| VAP_VF_CNTL__PRIM_WALK(1) // indexes in command stream , vertices from memory
| VAP_VF_CNTL__INDEX_SIZE(1) // 32 bits per index
| VAP_VF_CNTL__VTX_REUSE_DIS(0)
| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
);
T3(_INDX_BUFFER, (3 - 1));
TU( // INDX_BUFFER__0
INDX_BUFFER__0__ONE_REG_WR(1)
| INDX_BUFFER__0__SKIP_COUNT(0)
| INDX_BUFFER__0__DESTINATION(VAP_PORT_IDX0 >> 2)
);
TU( // INDX_BUFFER__1
INDX_BUFFER__1__BUFFER_BASE(0) // replaced by reloc
);
TU( // INDX_BUFFER__2
INDX_BUFFER__2__BUFFER_SIZE(vertex_count) // in dwords
);
T3(_NOP, 0);
TU(INDEXBUFFER_RELOC_INDEX * 4); // index into relocs array for INDX_BUFFER__1__BUFFER_BASE
}
void _3d_light_inner(mat4x4 trans)
{
T0V(VAP_PVS_STATE_FLUSH_REG, 0x00000000);
//////////////////////////////////////////////////////////////////////////////
// VAP_PVS
//////////////////////////////////////////////////////////////////////////////
const vec4 color = {1, 1, 0, 1};
const float consts[] = {
// 0
trans[0][0], trans[0][1], trans[0][2], trans[0][3],
trans[1][0], trans[1][1], trans[1][2], trans[1][3],
trans[2][0], trans[2][1], trans[2][2], trans[2][3],
trans[3][0], trans[3][1], trans[3][2], trans[3][3],
// 4
color[0], color[1], color[2], color[2],
};
ib_vap_pvs_const_cntl(consts, (sizeof (consts)));
//////////////////////////////////////////////////////////////////////////////
// 3D_DRAW
//////////////////////////////////////////////////////////////////////////////
const model * model = &cubesphere_model;
const object * obj = model->object[0];
const int triangle_count = obj->triangle_count;
const int vertex_count = triangle_count * 3;
int dwords_per_vtx = 3;
T0V(VAP_VTX_SIZE
, VAP_VTX_SIZE__DWORDS_PER_VTX(dwords_per_vtx)
);
T3(_3D_DRAW_IMMD_2, (1 + vertex_count * dwords_per_vtx) - 1);
TU( VAP_VF_CNTL__PRIM_TYPE(4)
| VAP_VF_CNTL__PRIM_WALK(3)
| VAP_VF_CNTL__INDEX_SIZE(0)
| VAP_VF_CNTL__VTX_REUSE_DIS(0)
| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
);
for (int i = 0; i < triangle_count; i++) {
for (int j = 0; j < 3; j++) {
vec3 p = model->position[obj->triangle[i][j].position];
TF(p.x);
TF(p.y);
TF(p.z);
}
}
}
vec3 _3d_light(struct shaders& shaders,
const mat4x4& view_to_clip,
float theta)
{
ib_rs_instructions(1);
//////////////////////////////////////////////////////////////////////////////
// VAP OUT
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_OUT_VTX_FMT_0
, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1));
T0V(VAP_OUT_VTX_FMT_1
, VAP_OUT_VTX_FMT_1__TEX_0_COMP_CNT(4));
//
ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 1); // less
ib_texture__0();
ib_vap_stream_cntl__3();
// shaders
T0V(US_PIXSIZE
, US_PIXSIZE__PIX_SIZE(1)
);
ib_ga_us(&shaders.fragment[LIGHT_SHADER]);
ib_vap_pvs(&shaders.vertex[LIGHT_SHADER]);
//////////////////////////////////////////////////////////////////////////////
// VAP
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_CLIP_CNTL
, VAP_CLIP_CNTL__PS_UCP_MODE(3)
);
T0V(VAP_VTE_CNTL
, VAP_VTE_CNTL__VPORT_X_SCALE_ENA(1)
| VAP_VTE_CNTL__VPORT_X_OFFSET_ENA(1)
| VAP_VTE_CNTL__VPORT_Y_SCALE_ENA(1)
| VAP_VTE_CNTL__VPORT_Y_OFFSET_ENA(1)
| VAP_VTE_CNTL__VPORT_Z_SCALE_ENA(0)
| VAP_VTE_CNTL__VPORT_Z_OFFSET_ENA(0)
| VAP_VTE_CNTL__VTX_XY_FMT(0) // enable W division
| VAP_VTE_CNTL__VTX_Z_FMT(1) // disable W division
| VAP_VTE_CNTL__VTX_W0_FMT(1)
| VAP_VTE_CNTL__SERIAL_PROC_ENA(0)
);
T0V(VAP_CNTL_STATUS
, VAP_CNTL_STATUS__PVS_BYPASS(0)
);
//////////////////////////////////////////////////////////////////////////////
// VAP INDEX
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_INDEX_OFFSET, 0);
T0V(VAP_VF_MAX_VTX_INDX
, VAP_VF_MAX_VTX_INDX__MAX_INDX(0)
);
T0V(VAP_VF_MIN_VTX_INDX
, VAP_VF_MIN_VTX_INDX__MIN_INDX(0)
);
// light
mat4x4 t1 = translate(vec3(1, 0, 0));
mat4x4 s = scale(0.1f);
mat4x4 rz = rotate_y(theta * 2.f);
mat4x4 world_trans = rz * t1 * s;
mat4x4 trans = view_to_clip * world_trans;
_3d_light_inner(trans);
vec3 light_pos = world_trans * light_pos;
return light_pos;
}
void _3d_cube(struct shaders& shaders,
const mat4x4& view_to_clip,
float theta,
const vec3& light_pos)
{
ib_rs_instructions(4);
//////////////////////////////////////////////////////////////////////////////
// VAP OUT
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_OUT_VTX_FMT_0
, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1));
T0V(VAP_OUT_VTX_FMT_1
, VAP_OUT_VTX_FMT_1__TEX_0_COMP_CNT(4)
| VAP_OUT_VTX_FMT_1__TEX_1_COMP_CNT(4)
| VAP_OUT_VTX_FMT_1__TEX_2_COMP_CNT(4)
| VAP_OUT_VTX_FMT_1__TEX_3_COMP_CNT(4));
//
ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 1); // less
int width = 1024;
int height = 1024;
int macrotile = 0;
int microtile = 0;
int clamp = 0; // wrap/repeat
ib_texture__1(TEXTUREBUFFER_RELOC_INDEX,
width, height,
macrotile, microtile,
clamp);
ib_vap_stream_cntl__323();
// shaders
T0V(US_PIXSIZE
, US_PIXSIZE__PIX_SIZE(4)
);
ib_ga_us(&shaders.fragment[CUBESPHERE_SHADER]);
ib_vap_pvs(&shaders.vertex[CUBESPHERE_SHADER]);
//////////////////////////////////////////////////////////////////////////////
// VAP
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_CLIP_CNTL
, VAP_CLIP_CNTL__PS_UCP_MODE(3)
);
T0V(VAP_VTE_CNTL
, VAP_VTE_CNTL__VPORT_X_SCALE_ENA(1)
| VAP_VTE_CNTL__VPORT_X_OFFSET_ENA(1)
| VAP_VTE_CNTL__VPORT_Y_SCALE_ENA(1)
| VAP_VTE_CNTL__VPORT_Y_OFFSET_ENA(1)
| VAP_VTE_CNTL__VPORT_Z_SCALE_ENA(0)
| VAP_VTE_CNTL__VPORT_Z_OFFSET_ENA(0)
| VAP_VTE_CNTL__VTX_XY_FMT(0) // enable W division
| VAP_VTE_CNTL__VTX_Z_FMT(1) // disable W division
| VAP_VTE_CNTL__VTX_W0_FMT(1)
| VAP_VTE_CNTL__SERIAL_PROC_ENA(0)
);
T0V(VAP_CNTL_STATUS
, VAP_CNTL_STATUS__PVS_BYPASS(0)
);
//////////////////////////////////////////////////////////////////////////////
// VAP INDEX
//////////////////////////////////////////////////////////////////////////////
T0V(VAP_INDEX_OFFSET, 0);
T0V(VAP_VF_MAX_VTX_INDX
, VAP_VF_MAX_VTX_INDX__MAX_INDX(124)
);
T0V(VAP_VF_MIN_VTX_INDX
, VAP_VF_MIN_VTX_INDX__MIN_INDX(0)
);
//////////////////////////////////////////////////////////////////////////////
// matrix
//////////////////////////////////////////////////////////////////////////////
// cube
mat4x4 rx = rotate_x(1 * theta * 0.5f);
mat4x4 ry = rotate_y(0 * theta * 0.8f + 1.4f);
mat4x4 s = scale(0.9f);
mat4x4 world_trans = rx * ry * s;
mat4x4 trans = view_to_clip * world_trans;
_3d_cube_inner(trans, world_trans, light_pos);
}
int indirect_buffer(shaders& shaders,
float theta)
{
int width = 1600;
int height = 1200;
int pitch = width;
ib_ix = 0;
ib_generic_initialization();
T0V(RB3D_BLENDCNTL, 0);
T0V(RB3D_ABLENDCNTL, 0);
ib_viewport(width, height);
ib_colorbuffer(COLORBUFFER_RELOC_INDEX, pitch, 0, 0);
T0V(GB_ENABLE, 0);
T0V(US_OUT_FMT_0
, US_OUT_FMT__OUT_FMT(0) // C4_8
| US_OUT_FMT__C0_SEL__BLUE
| US_OUT_FMT__C1_SEL__GREEN
| US_OUT_FMT__C2_SEL__RED
| US_OUT_FMT__C3_SEL__ALPHA
| US_OUT_FMT__OUT_SIGN(0)
);
T0V(US_OUT_FMT_1
, US_OUT_FMT__OUT_FMT(15) // render target is not used
);
T0V(US_OUT_FMT_2
, US_OUT_FMT__OUT_FMT(15) // render target is not used
);
T0V(US_OUT_FMT_2
, US_OUT_FMT__OUT_FMT(15) // render target is not used
);
load_pvs_shaders(shaders.vertex, shaders.vertex_length);
load_us_shaders(shaders.fragment, shaders.fragment_length);
//////////////////////////////////////////////////////////////////////////////
// DRAW
//////////////////////////////////////////////////////////////////////////////
mat4x4 aspect = scale(vec3(3.0f/4.0f, 1, 1));
mat4x4 p = perspective(0.01f, 5.0f,
0.001f, 0.999f,
0.5f, 2.0f);
mat4x4 t = translate(vec3(0, 0, 3));
mat4x4 view_to_clip = aspect * p * t;
_3d_clear(shaders);
vec3 light_pos = _3d_light(shaders, view_to_clip, theta);
_3d_cube(shaders, view_to_clip, theta, light_pos);
//////////////////////////////////////////////////////////////////////////////
// padding
//////////////////////////////////////////////////////////////////////////////
while ((ib_ix % 8) != 0) {
TU(0x80000000);
}
return ib_ix;
}
const char * textures[] = {
"../texture/butterfly_1024x1024_rgba8888.data",
};
const int textures_length = (sizeof (textures)) / (sizeof (textures[0]));
void transfer_vertex_index(void * vertexbuffer_ptr,
void * indexbuffer_ptr)
{
for (int i = 0; i < cubesphere_vertices_length; i++) {
((float *)vertexbuffer_ptr)[i] = cubesphere_vertices[i];
}
for (int i = 0; i < cubesphere_vertices_length; i++) {
((int *)indexbuffer_ptr)[i] = cubesphere_Cube_triangles[i];
}
asm volatile ("" ::: "memory");
}
int main()
{
struct shaders shaders = {
.vertex = load_shaders(vertex_shader_paths, vertex_shader_paths_length),
.fragment = load_shaders(fragment_shader_paths, fragment_shader_paths_length),
.vertex_length = vertex_shader_paths_length,
.fragment_length = fragment_shader_paths_length,
};
void * rmmio = map_pci_resource2();
int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
assert(fd != -1);
const int colorbuffer_size = 1600 * 1200 * 4;
int colorbuffer_handle[2];
int zbuffer_handle;
int vertexbuffer_handle;
int * texturebuffer_handle;
int indexbuffer_handle;
void * vertexbuffer_ptr;
void * indexbuffer_ptr;
void * colorbuffer_ptr[2];
void * zbuffer_ptr;
// cubesphere_Cube_triangles_length, cubesphere_vertices_length
const int vertexbuffer_size = cubesphere_vertices_length * 4;
const int indexbuffer_size = cubesphere_Cube_triangles_length * 4;
// colorbuffer
colorbuffer_handle[0] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[0]);
colorbuffer_handle[1] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[1]);
zbuffer_handle = create_buffer(fd, colorbuffer_size, &zbuffer_ptr);
vertexbuffer_handle = create_buffer(fd, vertexbuffer_size, &vertexbuffer_ptr);
texturebuffer_handle = load_textures(fd, textures, textures_length);
indexbuffer_handle = create_buffer(fd, indexbuffer_size, &indexbuffer_ptr);
fprintf(stderr, "colorbuffer handle[0] %d\n", colorbuffer_handle[0]);
fprintf(stderr, "colorbuffer handle[1] %d\n", colorbuffer_handle[1]);
fprintf(stderr, "zbuffer handle %d\n", zbuffer_handle);
transfer_vertex_index(vertexbuffer_ptr, indexbuffer_ptr);
int colorbuffer_ix = 0;
float theta = 0;
while (true) {
int ib_dwords = indirect_buffer(shaders, theta);
int handles[] = {
colorbuffer_handle[colorbuffer_ix], // 0
zbuffer_handle, // 1
vertexbuffer_handle, // 2
texturebuffer_handle[0], // 3
indexbuffer_handle, // 4
};
int handles_length = (sizeof (handles)) / (sizeof (handles[0]));
int ret = drm_radeon_cs2(fd,
handles,
handles_length,
ib_dwords);
if (ret == -1)
break;
primary_surface_address(rmmio, colorbuffer_ix);
// next state
theta += 0.01f;
colorbuffer_ix = (colorbuffer_ix + 1) & 1;
}
close(fd);
}

View File

@ -2,8 +2,10 @@
#define _NOP 0x10 #define _NOP 0x10
#define _3D_LOAD_VBPNTR 0x2f #define _3D_LOAD_VBPNTR 0x2f
#define _INDX_BUFFER 0x33
#define _3D_DRAW_VBUF_2 0x34 #define _3D_DRAW_VBUF_2 0x34
#define _3D_DRAW_IMMD_2 0x35 #define _3D_DRAW_IMMD_2 0x35
#define _3D_DRAW_INDX_2 0x36
#define TYPE_0_COUNT(c) (((c) & 0x3fff) << 16) #define TYPE_0_COUNT(c) (((c) & 0x3fff) << 16)
#define TYPE_0_ONE_REG (1 << 15) #define TYPE_0_ONE_REG (1 << 15)
@ -11,3 +13,11 @@
#define TYPE_3_COUNT(c) (((c) & 0x3fff) << 16) #define TYPE_3_COUNT(c) (((c) & 0x3fff) << 16)
#define TYPE_3_OPCODE(o) (((o) & 0xff) << 8) #define TYPE_3_OPCODE(o) (((o) & 0xff) << 8)
#define INDX_BUFFER__0__ONE_REG_WR(n) (((n) & 1) << 31)
#define INDX_BUFFER__0__SKIP_COUNT(n) (((n) & 0x7) << 16)
#define INDX_BUFFER__0__DESTINATION(n) (((n) & 0x1fff) << 0)
#define INDX_BUFFER__1__BUFFER_BASE(n) ((n) << 0)
#define INDX_BUFFER__2__BUFFER_SIZE(n) ((n) << 0)