add mesa shader examples
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4
shader_examples/mesa/code1.txt
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4
shader_examples/mesa/code1.txt
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0x00f00203,
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0x00d10001,
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0x01248001,
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0x01248001,
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20
shader_examples/mesa/code2.txt
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20
shader_examples/mesa/code2.txt
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// Radeon Compiler Program
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// 0: MOV output[1].xyz, input[1].xyz_;
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// 1: MOV output[0], input[0].xyz1;
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// Final vertex program code:
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// 0: op: 0x00702203 dst: 1o op: VE_ADD
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// src0: 0x01d10021 reg: 1i swiz: X/ Y/ Z/ U
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// src1: 0x01248021 reg: 1i swiz: 0/ 0/ 0/ 0
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// src2: 0x01248021 reg: 1i swiz: 0/ 0/ 0/ 0
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// 1: op: 0x00f00203 dst: 0o op: VE_ADD
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// src0: 0x01510001 reg: 0i swiz: X/ Y/ Z/ 1
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// src1: 0x01248001 reg: 0i swiz: 0/ 0/ 0/ 0
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// src2: 0x01248001 reg: 0i swiz: 0/ 0/ 0/ 0
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0x00702203,
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0x01d10021,
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0x01248021,
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0x01248021,
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0x00f00203,
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0x01510001,
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0x01248001,
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0x01248001,
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28
shader_examples/mesa/code3.txt
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28
shader_examples/mesa/code3.txt
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0x00f00003,
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0x00d10022,
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0x01248022,
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0x01248022,
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0x00f02003,
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0x00d10022,
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0x01248022,
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0x01248022,
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0x00100004,
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0x01ff0002,
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0x01ff0020,
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0x01ff2000,
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0x00100006,
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0x01ff0000,
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0x01248000,
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0x01248000,
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0x00100004,
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0x01ff0000,
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0x01ff4022,
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0x01ff6022,
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0x00100050,
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0x00000000,
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0x01248000,
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0x01248000,
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0x00f00204,
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0x0165a000,
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0x01690001,
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0x01240000,
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40
shader_examples/mesa/code4.txt
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40
shader_examples/mesa/code4.txt
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0x00f00003,
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0x00d10022,
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0x01248022,
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0x01248022,
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0x00f02003,
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0x00d10022,
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0x01248022,
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0x01248022,
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0x00100004,
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0x01ff0002,
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0x01ff0020,
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0x01ff2000,
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0x00100006,
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0x01ff0000,
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0x01248000,
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0x01248000,
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0x00100004,
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0x01ff0000,
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0x01ff4022,
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0x01ff6022,
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0x00200051,
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0x00000000,
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0x01248000,
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0x01248000,
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0x00100050,
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0x00000000,
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0x01248000,
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0x01248000,
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0x00600002,
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0x01c8e001,
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0x01c9e000,
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0x01248000,
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0x00500204,
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0x1fe72001,
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0x01e70000,
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0x01e72000,
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0x00a00204,
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0x0138e001,
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0x0138e000,
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0x017ae000,
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12
shader_examples/mesa/texture.fs.txt
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12
shader_examples/mesa/texture.fs.txt
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0x00007807,
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0x02400000,
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0xe400f400,
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0x00000000,
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0x00000000,
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0x00000000,
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0x00078005,
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0x08020000,
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0x08020000,
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0x1c440220,
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0x1c60c003,
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0x00000005,
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