src: add particle_oriented_animated
This commit is contained in:
parent
ef291567b8
commit
26800a6d40
@ -8,6 +8,7 @@ with open(sys.argv[1]) as f:
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values = [
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int(s.strip(), 16)
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for s in f.read().strip().split(",")
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if s
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]
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undocumented_registers = {
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@ -7,7 +7,7 @@
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#include "drm.h"
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#include "../r500/indirect_buffer.h" // for extern uint32_t ib[];
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void drm_radeon_cs(int fd,
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int drm_radeon_cs(int fd,
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int colorbuffer_handle,
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int zbuffer_handle,
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int flush_handle,
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@ -85,5 +85,8 @@ void drm_radeon_cs(int fd,
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int ret = drmCommandWriteRead(fd, DRM_RADEON_CS, &cs, (sizeof (struct drm_radeon_cs)));
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if (ret != 0) {
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perror("drmCommandWriteRead(DRM_RADEON_CS)");
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return -1;
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}
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return 0;
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}
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@ -9,7 +9,7 @@
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extern "C" {
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#endif
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void drm_radeon_cs(int fd,
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int drm_radeon_cs(int fd,
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int colorbuffer_handle,
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int zbuffer_handle,
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int flush_handle,
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698
src/particle_oriented_animated.cpp
Normal file
698
src/particle_oriented_animated.cpp
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@ -0,0 +1,698 @@
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#include <assert.h>
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#include <errno.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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#include "r500/3d_registers.h"
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#include "r500/3d_registers_undocumented.h"
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#include "r500/3d_registers_bits.h"
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#include "r500/indirect_buffer.h"
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#include "r500/shader.h"
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#include "r500/display_controller.h"
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#include "drm/buffer.h"
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#include "drm/drm.h"
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#include "math/float_types.hpp"
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#include "math/transform.hpp"
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#include "math/constants.hpp"
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#include "../model/model2.h"
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#include "../model/plane.h"
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#define CLEAR_SHADER 0
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#define PLANE_SHADER 1
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#define PARTICLE_SHADER 2
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#define TEXTURE_TILE_SHADER 3
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const char * vertex_shader_paths[] = {
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"clear.vs.bin",
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"particle_plane.vs.bin",
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"particle_particle_animated.vs.bin",
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"texture_tile.vs.bin",
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};
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const int vertex_shader_paths_length = (sizeof (vertex_shader_paths)) / (sizeof (vertex_shader_paths[0]));
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const char * fragment_shader_paths[] = {
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"clear.fs.bin",
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"particle_plane.fs.bin",
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"particle_particle.fs.bin",
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"texture_tile.fs.bin",
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};
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const int fragment_shader_paths_length = (sizeof (fragment_shader_paths)) / (sizeof (fragment_shader_paths[0]));
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#define PLANE_TEXTURE 0
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#define PARTICLE_TEXTURE 1
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const char * textures[] = {
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"../texture/plane_32x32_rgba8888.data",
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"../texture/particle_32x32_rgba8888.data",
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};
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const int textures_length = (sizeof (textures)) / (sizeof (textures[0]));
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struct shaders {
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struct shader_offset * vertex;
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struct shader_offset * fragment;
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int vertex_length;
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int fragment_length;
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};
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static inline uint32_t xorshift32(uint32_t state)
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{
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uint32_t x = state;
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return x;
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}
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static inline float xorshift32f(uint32_t& state)
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{
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state = xorshift32(state);
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return (float)(state & 0xffffff) * (1.0f / 16777215.0f);
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}
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const float max_age = 3.0f;
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struct particle {
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vec3 position;
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float time;
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float delta;
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vec3 velocity;
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};
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void _3d_clear(const shaders& shaders)
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{
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ib_rs_instructions(0);
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//////////////////////////////////////////////////////////////////////////////
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// VAP OUT
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_OUT_VTX_FMT_0
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, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1));
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T0V(VAP_OUT_VTX_FMT_1
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, 0);
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//
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 7); // always
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ib_texture__0();
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ib_vap_stream_cntl__2();
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// shaders
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T0V(US_PIXSIZE
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, US_PIXSIZE__PIX_SIZE(1)
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);
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ib_ga_us(&shaders.fragment[CLEAR_SHADER]);
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ib_vap_pvs(&shaders.vertex[CLEAR_SHADER]);
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//////////////////////////////////////////////////////////////////////////////
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// VAP INDEX
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_INDEX_OFFSET, 0);
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T0V(VAP_VF_MAX_VTX_INDX
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, VAP_VF_MAX_VTX_INDX__MAX_INDX(0)
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);
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T0V(VAP_VF_MIN_VTX_INDX
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, VAP_VF_MIN_VTX_INDX__MIN_INDX(0)
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);
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//////////////////////////////////////////////////////////////////////////////
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// VAP
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_CLIP_CNTL
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, VAP_CLIP_CNTL__CLIP_DISABLE(1)
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);
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T0V(VAP_VTE_CNTL
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, VAP_VTE_CNTL__VTX_XY_FMT(1) // disable W division
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| VAP_VTE_CNTL__VTX_Z_FMT(1) // disable W division
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);
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T0V(VAP_CNTL_STATUS
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, VAP_CNTL_STATUS__PVS_BYPASS(0)
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);
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//////////////////////////////////////////////////////////////////////////////
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// GA POINT SIZE
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//////////////////////////////////////////////////////////////////////////////
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T0V(GA_POINT_SIZE
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, GA_POINT_SIZE__HEIGHT(600 * 12)
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| GA_POINT_SIZE__WIDTH(800 * 12)
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);
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//////////////////////////////////////////////////////////////////////////////
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// 3D_DRAW
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//////////////////////////////////////////////////////////////////////////////
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const int dwords_per_vtx = 2;
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T0V(VAP_VTX_SIZE
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, VAP_VTX_SIZE__DWORDS_PER_VTX(dwords_per_vtx)
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);
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const float center[] = {
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800.0f, 600.0f,
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};
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const int vertex_count = 1;
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T3(_3D_DRAW_IMMD_2, (1 + vertex_count * dwords_per_vtx) - 1);
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TU( VAP_VF_CNTL__PRIM_TYPE(1) // point list
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| VAP_VF_CNTL__PRIM_WALK(3)
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| VAP_VF_CNTL__INDEX_SIZE(0)
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| VAP_VF_CNTL__VTX_REUSE_DIS(0)
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| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
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| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
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);
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for (int i = 0; i < 2; i++) {
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TF(center[i]);
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}
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}
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mat4x4 perspective(float low1, float high1,
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float low2, float high2,
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float low3, float high3)
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{
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float scale2 = (high2 - low2) / (high1 - low1);
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float scale3 = (high3 - low3) / (high1 - low1);
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mat4x4 m1 = mat4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, -low1,
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0, 0, 0, 1
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);
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mat4x4 m2 = mat4x4(1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, scale2, low2,
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0, 0, scale3, low3
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);
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return m2 * m1;
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}
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void _3d_plane_inner(mat4x4 trans)
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{
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//////////////////////////////////////////////////////////////////////////////
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// 3D_DRAW
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//////////////////////////////////////////////////////////////////////////////
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const model * model = &plane_model;
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const object * obj = model->object[0];
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const int triangle_count = obj->triangle_count;
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const int vertex_count = triangle_count * 3;
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const int dwords_per_vtx = 5;
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T0V(VAP_VTX_SIZE
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, VAP_VTX_SIZE__DWORDS_PER_VTX(dwords_per_vtx)
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);
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T3(_3D_DRAW_IMMD_2, (1 + vertex_count * dwords_per_vtx) - 1);
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TU( VAP_VF_CNTL__PRIM_TYPE(4)
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| VAP_VF_CNTL__PRIM_WALK(3)
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| VAP_VF_CNTL__INDEX_SIZE(0)
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| VAP_VF_CNTL__VTX_REUSE_DIS(0)
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| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
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| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
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);
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for (int i = 0; i < triangle_count; i++) {
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for (int j = 0; j < 3; j++) {
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vec3 p = model->position[obj->triangle[i][j].position];
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vec2 t = model->texture[obj->triangle[i][j].texture];
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TF(p.x);
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TF(p.y);
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TF(p.z);
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TF(t.x);
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TF(t.y);
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}
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}
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}
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void _3d_plane(const shaders& shaders,
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const mat4x4& world_to_clip,
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float theta)
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{
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ib_rs_instructions(1);
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//////////////////////////////////////////////////////////////////////////////
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// VAP OUT
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_OUT_VTX_FMT_0
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, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1));
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T0V(VAP_OUT_VTX_FMT_1
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, VAP_OUT_VTX_FMT_1__TEX_0_COMP_CNT(4));
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//
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ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 1); // less
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int width = 32;
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int height = 32;
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int macrotile = 0;
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int microtile = 0;
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int clamp = 0; // wrap/repeat
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ib_texture__1(TEXTUREBUFFER_RELOC_INDEX + PLANE_TEXTURE,
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width, height,
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macrotile, microtile,
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clamp);
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ib_vap_stream_cntl__32();
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// shaders
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T0V(US_PIXSIZE
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, US_PIXSIZE__PIX_SIZE(4)
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);
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ib_ga_us(&shaders.fragment[PLANE_SHADER]);
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ib_vap_pvs(&shaders.vertex[PLANE_SHADER]);
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//////////////////////////////////////////////////////////////////////////////
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// VAP
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_CLIP_CNTL
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, VAP_CLIP_CNTL__PS_UCP_MODE(3)
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);
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T0V(VAP_VTE_CNTL
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, VAP_VTE_CNTL__VPORT_X_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_X_OFFSET_ENA(1)
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| VAP_VTE_CNTL__VPORT_Y_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_Y_OFFSET_ENA(1)
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| VAP_VTE_CNTL__VPORT_Z_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_Z_OFFSET_ENA(1)
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| VAP_VTE_CNTL__VTX_XY_FMT(0) // enable W division
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| VAP_VTE_CNTL__VTX_Z_FMT(0) // enable W division
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| VAP_VTE_CNTL__VTX_W0_FMT(1)
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| VAP_VTE_CNTL__SERIAL_PROC_ENA(0)
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);
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T0V(VAP_CNTL_STATUS
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, VAP_CNTL_STATUS__PVS_BYPASS(0)
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);
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//////////////////////////////////////////////////////////////////////////////
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// matrix
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//////////////////////////////////////////////////////////////////////////////
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mat4x4 s = scale(1.0f);
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mat4x4 rx = rotate_x(-PI / 2.0f);
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mat4x4 local_to_world = s * rx;
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mat4x4 trans = world_to_clip * local_to_world;
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//////////////////////////////////////////////////////////////////////////////
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// consts
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_PVS_STATE_FLUSH_REG, 0x00000000);
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const float consts[] = {
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// 0
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trans[0][0], trans[0][1], trans[0][2], trans[0][3],
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trans[1][0], trans[1][1], trans[1][2], trans[1][3],
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trans[2][0], trans[2][1], trans[2][2], trans[2][3],
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trans[3][0], trans[3][1], trans[3][2], trans[3][3],
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};
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ib_vap_pvs_const_cntl(consts, (sizeof (consts)));
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// plane_inner
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_3d_plane_inner(trans);
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}
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void _3d_particle(const shaders& shaders,
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const mat4x4& world_to_clip,
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const mat4x4& world_to_view,
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const particle * particles,
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const int particles_length,
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const float theta)
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{
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// enable blending
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T0V(RB3D_BLENDCNTL
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, RB3D_BLENDCNTL__ALPHA_BLEND_ENABLE__ENABLE
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| RB3D_BLENDCNTL__READ_ENABLE(1)
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| RB3D_BLENDCNTL__SRCBLEND__GL_ONE
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| RB3D_BLENDCNTL__DESTBLEND__GL_ONE
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| RB3D_BLENDCNTL__SRC_ALPHA_0_NO_READ(0)
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| RB3D_BLENDCNTL__SRC_ALPHA_1_NO_READ(0)
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);
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ib_rs_instructions(1);
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//////////////////////////////////////////////////////////////////////////////
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// VAP OUT
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_OUT_VTX_FMT_0
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, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1));
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T0V(VAP_OUT_VTX_FMT_1
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, VAP_OUT_VTX_FMT_1__TEX_0_COMP_CNT(4));
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//
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//ib_zbuffer(ZBUFFER_RELOC_INDEX, 1600, 1); // less
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T0V(ZB_CNTL
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, 0
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);
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T0V(ZB_ZSTENCILCNTL
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, 0
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);
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int width = 32;
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int height = 32;
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int macrotile = 0;
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int microtile = 0;
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int clamp = 0; // wrap/repeat
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ib_texture__1(TEXTUREBUFFER_RELOC_INDEX + PARTICLE_TEXTURE,
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width, height,
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macrotile, microtile,
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clamp);
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ib_vap_stream_cntl__32();
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// shaders
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T0V(US_PIXSIZE
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, US_PIXSIZE__PIX_SIZE(4)
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);
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ib_ga_us(&shaders.fragment[PARTICLE_SHADER]);
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ib_vap_pvs(&shaders.vertex[PARTICLE_SHADER]);
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//////////////////////////////////////////////////////////////////////////////
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// VAP
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_CLIP_CNTL
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, VAP_CLIP_CNTL__PS_UCP_MODE(3)
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);
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T0V(VAP_VTE_CNTL
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, VAP_VTE_CNTL__VPORT_X_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_X_OFFSET_ENA(1)
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| VAP_VTE_CNTL__VPORT_Y_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_Y_OFFSET_ENA(1)
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| VAP_VTE_CNTL__VPORT_Z_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_Z_OFFSET_ENA(1)
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| VAP_VTE_CNTL__VTX_XY_FMT(0) // enable W division
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| VAP_VTE_CNTL__VTX_Z_FMT(0) // enable W division
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| VAP_VTE_CNTL__VTX_W0_FMT(1)
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| VAP_VTE_CNTL__SERIAL_PROC_ENA(0)
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);
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T0V(VAP_CNTL_STATUS
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, VAP_CNTL_STATUS__PVS_BYPASS(0)
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);
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//////////////////////////////////////////////////////////////////////////////
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// matrix
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//////////////////////////////////////////////////////////////////////////////
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mat4x4 s = scale(1.0f);
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mat4x4 local_to_world = s;
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mat4x4 local_to_view = world_to_view * local_to_world;
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mat4x4 trans = world_to_clip * local_to_world;
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//////////////////////////////////////////////////////////////////////////////
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// consts
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//////////////////////////////////////////////////////////////////////////////
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|
||||
for (int i = 0; i < particles_length; i++) {
|
||||
T0V(VAP_PVS_STATE_FLUSH_REG, 0x00000000);
|
||||
|
||||
const vec3 position = particles[i].position;
|
||||
|
||||
// 6: position
|
||||
const float scale = 0.005f;
|
||||
//const float position_consts[] = { position.x, position.y, position.z, scale };
|
||||
//ib_vap_pvs_const_offset(position_consts, (sizeof (position_consts)), 6);
|
||||
|
||||
const float consts[] = {
|
||||
// 0
|
||||
trans[0][0], trans[0][1], trans[0][2], trans[0][3],
|
||||
trans[1][0], trans[1][1], trans[1][2], trans[1][3],
|
||||
trans[2][0], trans[2][1], trans[2][2], trans[2][3],
|
||||
trans[3][0], trans[3][1], trans[3][2], trans[3][3],
|
||||
|
||||
// 4: dx (right)
|
||||
local_to_view[0][0], local_to_view[0][1], local_to_view[0][2], 0,
|
||||
|
||||
// 5: dy (up)
|
||||
local_to_view[1][0], local_to_view[1][1], local_to_view[1][2], 0,
|
||||
|
||||
// 6: xyz:position w:scale
|
||||
position.x, position.y, position.z, scale
|
||||
};
|
||||
ib_vap_pvs_const_cntl(consts, (sizeof (consts)));
|
||||
|
||||
// plane_inner
|
||||
|
||||
_3d_plane_inner(trans);
|
||||
}
|
||||
}
|
||||
|
||||
int indirect_buffer(const shaders& shaders,
|
||||
const particle * particles,
|
||||
const int particles_length,
|
||||
float theta)
|
||||
{
|
||||
int width = 1600;
|
||||
int height = 1200;
|
||||
int pitch = width;
|
||||
|
||||
ib_ix = 0;
|
||||
|
||||
ib_generic_initialization();
|
||||
|
||||
T0V(RB3D_BLENDCNTL, 0);
|
||||
T0V(RB3D_ABLENDCNTL, 0);
|
||||
|
||||
ib_viewport(width, height);
|
||||
ib_colorbuffer(COLORBUFFER_RELOC_INDEX, pitch, 0, 0);
|
||||
|
||||
T0V(GB_ENABLE, 0);
|
||||
|
||||
T0V(US_OUT_FMT_0
|
||||
, US_OUT_FMT__OUT_FMT(0) // C4_8
|
||||
| US_OUT_FMT__C0_SEL__BLUE
|
||||
| US_OUT_FMT__C1_SEL__GREEN
|
||||
| US_OUT_FMT__C2_SEL__RED
|
||||
| US_OUT_FMT__C3_SEL__ALPHA
|
||||
| US_OUT_FMT__OUT_SIGN(0)
|
||||
);
|
||||
T0V(US_OUT_FMT_1
|
||||
, US_OUT_FMT__OUT_FMT(15) // render target is not used
|
||||
);
|
||||
T0V(US_OUT_FMT_2
|
||||
, US_OUT_FMT__OUT_FMT(15) // render target is not used
|
||||
);
|
||||
T0V(US_OUT_FMT_2
|
||||
, US_OUT_FMT__OUT_FMT(15) // render target is not used
|
||||
);
|
||||
|
||||
load_pvs_shaders(shaders.vertex, shaders.vertex_length);
|
||||
load_us_shaders(shaders.fragment, shaders.fragment_length);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// DRAW
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
mat4x4 aspect = scale(vec3(3.0f/4.0f, 1, 1));
|
||||
mat4x4 p = perspective(0.01f, 3.0f,
|
||||
0.001f, 0.999f,
|
||||
1.0f, 3.0f);
|
||||
mat4x4 t = translate(vec3(0, 0, 1));
|
||||
mat4x4 rx = rotate_x(-PI / 8.0f);
|
||||
mat4x4 ry = rotate_y(theta * 0.8f);
|
||||
mat4x4 world_to_view = t * rx * ry;
|
||||
|
||||
mat4x4 world_to_clip = aspect * p * world_to_view;
|
||||
|
||||
_3d_clear(shaders);
|
||||
_3d_plane(shaders, world_to_clip, theta);
|
||||
_3d_particle(shaders,
|
||||
world_to_clip,
|
||||
world_to_view,
|
||||
particles,
|
||||
particles_length,
|
||||
theta);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// padding
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
while ((ib_ix % 8) != 0) {
|
||||
TU(0x80000000);
|
||||
}
|
||||
|
||||
assert((unsigned int)ib_ix < (sizeof (ib)) / (sizeof (ib[0])));
|
||||
|
||||
return ib_ix;
|
||||
}
|
||||
|
||||
void reset_particle(particle& p)
|
||||
{
|
||||
//vec3 pos = normalize(p.position);
|
||||
|
||||
p.position = normalize(vec3(p.velocity.x,
|
||||
0,
|
||||
p.velocity.z)) * 20.0f;
|
||||
|
||||
//printf("position %f %f %f\n", p.position.x, p.position.y, p.position.z);
|
||||
|
||||
p.velocity = vec3(p.velocity.x,
|
||||
2.0f * p.delta,
|
||||
p.velocity.z);
|
||||
|
||||
//printf("velocity %f %f %f\n\n", p.velocity.x, p.velocity.y, p.velocity.z);
|
||||
}
|
||||
|
||||
void init_particles(particle * particles, const int particles_length)
|
||||
{
|
||||
uint32_t state = 0x12345678;
|
||||
|
||||
const float rl = 1.0f / (float)(particles_length);
|
||||
|
||||
for (int i = 0; i < particles_length; i++) {
|
||||
float fi = ((float)i);
|
||||
|
||||
float sx = xorshift32f(state) * 2.0f - 1.0f;
|
||||
float sy = xorshift32f(state) * 2.0f - 1.0f;
|
||||
float sz = xorshift32f(state) * 2.0f - 1.0f;
|
||||
|
||||
float delta = xorshift32f(state) * 0.5f + 0.5f;
|
||||
|
||||
float vx = xorshift32f(state) * 2.0f - 1.0f;
|
||||
float vz = xorshift32f(state) * 2.0f - 1.0f;
|
||||
|
||||
particles[i].time = max_age * sinf(fi * rl * 2) * 0.5f + 0.5f;
|
||||
particles[i].delta = delta;
|
||||
particles[i].position.x = sx;
|
||||
particles[i].position.y = sy;
|
||||
particles[i].position.z = sz;
|
||||
particles[i].velocity = normalize(vec3(vx * 0.5f, 0.0f, vz * 0.5f));
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
struct shaders shaders = {
|
||||
.vertex = load_shaders(vertex_shader_paths, vertex_shader_paths_length),
|
||||
.fragment = load_shaders(fragment_shader_paths, fragment_shader_paths_length),
|
||||
.vertex_length = vertex_shader_paths_length,
|
||||
.fragment_length = fragment_shader_paths_length,
|
||||
};
|
||||
|
||||
void * rmmio = map_pci_resource2();
|
||||
|
||||
int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
|
||||
assert(fd != -1);
|
||||
|
||||
const int colorbuffer_size = 1600 * 1200 * 4;
|
||||
int colorbuffer_handle[2];
|
||||
int zbuffer_handle;
|
||||
int * texturebuffer_handle;
|
||||
int flush_handle;
|
||||
|
||||
void * colorbuffer_ptr[2];
|
||||
void * zbuffer_ptr;
|
||||
|
||||
// colorbuffer
|
||||
colorbuffer_handle[0] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[0]);
|
||||
colorbuffer_handle[1] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[1]);
|
||||
zbuffer_handle = create_buffer(fd, colorbuffer_size, &zbuffer_ptr);
|
||||
flush_handle = create_flush_buffer(fd);
|
||||
texturebuffer_handle = load_textures(fd, textures, textures_length);
|
||||
|
||||
fprintf(stderr, "colorbuffer handle[0] %d\n", colorbuffer_handle[0]);
|
||||
fprintf(stderr, "colorbuffer handle[1] %d\n", colorbuffer_handle[1]);
|
||||
fprintf(stderr, "zbuffer handle %d\n", zbuffer_handle);
|
||||
|
||||
int colorbuffer_ix = 0;
|
||||
float theta = PI * 0.5;
|
||||
|
||||
particle particles[1000] = {};
|
||||
const int particles_length = (sizeof (particles)) / (sizeof (particles[0]));
|
||||
init_particles(particles, particles_length);
|
||||
|
||||
while (true) {
|
||||
int ib_dwords = indirect_buffer(shaders,
|
||||
particles,
|
||||
particles_length,
|
||||
theta);
|
||||
|
||||
int ret = drm_radeon_cs(fd,
|
||||
colorbuffer_handle[colorbuffer_ix],
|
||||
zbuffer_handle,
|
||||
flush_handle,
|
||||
texturebuffer_handle,
|
||||
textures_length,
|
||||
ib_dwords);
|
||||
if (ret == -1)
|
||||
break;
|
||||
|
||||
primary_surface_address(rmmio, colorbuffer_ix);
|
||||
|
||||
// next state
|
||||
theta += 0.01f;
|
||||
colorbuffer_ix = (colorbuffer_ix + 1) & 1;
|
||||
|
||||
//
|
||||
// update particles
|
||||
//
|
||||
for (int i = 0; i < particles_length; i++) {
|
||||
if (particles[i].time <= 0) {
|
||||
particles[i].time += max_age;
|
||||
reset_particle(particles[i]);
|
||||
} else {
|
||||
particles[i].time -= 0.01f;
|
||||
particles[i].position += vec3(particles[i].velocity.x * 0.9f,
|
||||
particles[i].velocity.y * 5.0f,
|
||||
particles[i].velocity.z * 0.9f);
|
||||
particles[i].velocity += vec3(0, -0.04, 0);
|
||||
if (particles[i].position.y < 0) {
|
||||
particles[i].position.y = fabsf(particles[i].position.y);
|
||||
particles[i].velocity.y *= -0.6f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
printf("colorbuffer0.data\n");
|
||||
int out_fd = open("colorbuffer0.data", O_RDWR|O_CREAT, 0644);
|
||||
assert(out_fd >= 0);
|
||||
ssize_t write_length = write(out_fd, colorbuffer_ptr[0], colorbuffer_size);
|
||||
assert(write_length == colorbuffer_size);
|
||||
close(out_fd);
|
||||
}
|
||||
{
|
||||
printf("zbuffer.data\n");
|
||||
int out_fd = open("zbuffer.data", O_RDWR|O_CREAT, 0644);
|
||||
assert(out_fd >= 0);
|
||||
ssize_t write_length = write(out_fd, zbuffer_ptr, colorbuffer_size);
|
||||
assert(write_length == colorbuffer_size);
|
||||
close(out_fd);
|
||||
}
|
||||
|
||||
close(fd);
|
||||
}
|
||||
32
src/particle_particle_animated.vs.asm
Normal file
32
src/particle_particle_animated.vs.asm
Normal file
@ -0,0 +1,32 @@
|
||||
-- const[0-3] : transform matrix
|
||||
-- const[4] : dx
|
||||
-- const[5] : dy
|
||||
-- const[6].xyz: particle_position
|
||||
-- const[6].w : scale
|
||||
|
||||
-- input[0]: position coordinate
|
||||
-- input[1]: texture coordinate
|
||||
|
||||
--
|
||||
-- dot(m[0], v), dot(m[1], v), dot(m[2], v), dot(m[3], v)
|
||||
--
|
||||
|
||||
-- ppos = particle_position
|
||||
temp[0].xyz = VE_ADD const[6].xyz_ const[6].000_ ;
|
||||
|
||||
-- ppos = position.xxx * dx + ppos
|
||||
temp[0].xyz = VE_MAD input[0].xxx_ const[4].xyz_ temp[0].xyz_ ;
|
||||
-- ppos = position.yyy * dy + ppos
|
||||
temp[0].xyz = VE_MAD input[0].yyy_ const[5].xyz_ temp[0].xyz_ ;
|
||||
|
||||
-- ppos *= scale
|
||||
temp[0].xyzw = VE_MUL temp[0].xyz1 const[6].www1 ;
|
||||
|
||||
-- ppos = transform_matrix * ppos
|
||||
temp[1].x = VE_DOT const[0].xyzw temp[0].xyzw ;
|
||||
temp[1].y = VE_DOT const[1].xyzw temp[0].xyzw ;
|
||||
temp[1].z = VE_DOT const[2].xyzw temp[0].xyzw ;
|
||||
temp[1].w = VE_DOT const[3].xyzw temp[0].xyzw ;
|
||||
|
||||
out[0].xyzw = VE_MAD temp[1].xyzw temp[1].1111 temp[1].0000 ;
|
||||
out[1].xyzw = VE_MAX input[1].xyzw input[1].xyzw ;
|
||||
BIN
src/particle_particle_animated.vs.bin
Normal file
BIN
src/particle_particle_animated.vs.bin
Normal file
Binary file not shown.
@ -9,7 +9,7 @@
|
||||
#include "3d_registers_undocumented.h"
|
||||
#include "3d_registers_bits.h"
|
||||
|
||||
union u32_f32 ib[16384];
|
||||
union u32_f32 ib[16384 * 100];
|
||||
volatile int ib_ix;
|
||||
|
||||
void ib_generic_initialization()
|
||||
@ -623,7 +623,7 @@ void ib_vap_pvs_const_cntl(const float * consts, int size)
|
||||
|
||||
T0V(VAP_PVS_CONST_CNTL
|
||||
, VAP_PVS_CONST_CNTL__PVS_CONST_BASE_OFFSET(0)
|
||||
| VAP_PVS_CONST_CNTL__PVS_MAX_CONST_ADDR((size / 4) - 1)
|
||||
| VAP_PVS_CONST_CNTL__PVS_MAX_CONST_ADDR(consts_length - 1)
|
||||
);
|
||||
|
||||
T0V(VAP_PVS_VECTOR_INDX_REG
|
||||
@ -635,6 +635,21 @@ void ib_vap_pvs_const_cntl(const float * consts, int size)
|
||||
TF(consts[i]);
|
||||
}
|
||||
|
||||
void ib_vap_pvs_const_offset(const float * consts, int size, int offset)
|
||||
{
|
||||
assert(size % 16 == 0);
|
||||
|
||||
const int consts_length = size / 4;
|
||||
|
||||
T0V(VAP_PVS_VECTOR_INDX_REG
|
||||
, VAP_PVS_VECTOR_INDX_REG__OCTWORD_OFFSET(1024 + offset)
|
||||
);
|
||||
|
||||
T0_ONE_REG(VAP_PVS_VECTOR_DATA_REG_128, (consts_length - 1));
|
||||
for (int i = 0; i < consts_length; i++)
|
||||
TF(consts[i]);
|
||||
}
|
||||
|
||||
void ib_vap_stream_cntl__2()
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -51,7 +51,7 @@ union u32_f32 {
|
||||
float f32;
|
||||
};
|
||||
|
||||
extern union u32_f32 ib[16384];
|
||||
extern union u32_f32 ib[16384 * 100];
|
||||
extern volatile int ib_ix;
|
||||
|
||||
void ib_generic_initialization();
|
||||
@ -67,6 +67,7 @@ void ib_texture__1(int reloc_index,
|
||||
void ib_vap_pvs(struct shader_offset * offset);
|
||||
void ib_ga_us(struct shader_offset * offset);
|
||||
void ib_vap_pvs_const_cntl(const float * consts, int size);
|
||||
void ib_vap_pvs_const_offset(const float * consts, int size, int offset);
|
||||
void ib_vap_stream_cntl__2();
|
||||
void ib_vap_stream_cntl__3();
|
||||
void ib_vap_stream_cntl__32();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user