matrix_cubesphere: check drm_radeon_cs return value

This commit is contained in:
Zack Buhman 2025-11-08 14:18:39 -06:00
parent 26800a6d40
commit 089b126523

View File

@ -499,10 +499,10 @@ int indirect_buffer(shaders& shaders,
T0V(US_OUT_FMT_0
, US_OUT_FMT__OUT_FMT(0) // C4_8
| US_OUT_FMT__C0_SEL(3) // Blue
| US_OUT_FMT__C1_SEL(2) // Green
| US_OUT_FMT__C2_SEL(1) // Red
| US_OUT_FMT__C3_SEL(0) // Alpha
| US_OUT_FMT__C0_SEL__BLUE
| US_OUT_FMT__C1_SEL__GREEN
| US_OUT_FMT__C2_SEL__RED
| US_OUT_FMT__C3_SEL__ALPHA
| US_OUT_FMT__OUT_SIGN(0)
);
T0V(US_OUT_FMT_1
@ -589,13 +589,15 @@ int main()
while (true) {
int ib_dwords = indirect_buffer(shaders, theta);
drm_radeon_cs(fd,
int ret = drm_radeon_cs(fd,
colorbuffer_handle[colorbuffer_ix],
zbuffer_handle,
flush_handle,
texturebuffer_handle,
textures_length,
ib_dwords);
if (ret == -1)
break;
primary_surface_address(rmmio, colorbuffer_ix);