add tx_rt
This commit is contained in:
parent
c864717deb
commit
0272ee93d0
@ -1,115 +0,0 @@
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#include <assert.h>
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#include <errno.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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#include "r500/3d_registers.h"
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#include "r500/3d_registers_undocumented.h"
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#include "r500/3d_registers_bits.h"
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#include "r500/indirect_buffer.h"
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#include "r500/shader.h"
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#include "r500/display_controller.h"
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#include "drm/buffer.h"
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#include "drm/drm.h"
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#include "math/float_types.hpp"
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#include "math/transform.hpp"
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#include "math/constants.hpp"
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#include "../model/model2.h"
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#include "../model/plane.h"
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#define CLEAR_SHADER 0
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#define PLANE_SHADER 1
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#define PARTICLE_SHADER 2
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#define TEXTURE_TILE_SHADER 3
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const char * vertex_shader_paths[] = {
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"clear.vs.bin",
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};
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const int vertex_shader_paths_length = (sizeof (vertex_shader_paths)) / (sizeof (vertex_shader_paths[0]));
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const char * fragment_shader_paths[] = {
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"clear.fs.bin",
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};
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const int fragment_shader_paths_length = (sizeof (fragment_shader_paths)) / (sizeof (fragment_shader_paths[0]));
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#define PARTICLE_TEXTURE 0
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const char * textures[] = {
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"../texture/particle_32x32_rgba8888.data",
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};
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const int textures_length = (sizeof (textures)) / (sizeof (textures[0]));
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struct shaders {
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struct shader_offset * vertex;
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struct shader_offset * fragment;
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int vertex_length;
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int fragment_length;
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};
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int main()
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{
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struct shaders shaders = {
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.vertex = load_shaders(vertex_shader_paths, vertex_shader_paths_length),
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.fragment = load_shaders(fragment_shader_paths, fragment_shader_paths_length),
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.vertex_length = vertex_shader_paths_length,
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.fragment_length = fragment_shader_paths_length,
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};
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void * rmmio = map_pci_resource2();
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int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
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assert(fd != -1);
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const int colorbuffer_size = 1600 * 1200 * 4;
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int colorbuffer_handle[2];
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int zbuffer_handle;
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int * texturebuffer_handle;
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int flush_handle;
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void * colorbuffer_ptr[2];
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void * zbuffer_ptr;
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// colorbuffer
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colorbuffer_handle[0] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[0]);
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colorbuffer_handle[1] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[1]);
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zbuffer_handle = create_buffer(fd, colorbuffer_size, &zbuffer_ptr);
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flush_handle = create_flush_buffer(fd);
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texturebuffer_handle = load_textures(fd, textures, textures_length);
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fprintf(stderr, "colorbuffer handle[0] %d\n", colorbuffer_handle[0]);
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fprintf(stderr, "colorbuffer handle[1] %d\n", colorbuffer_handle[1]);
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fprintf(stderr, "zbuffer handle %d\n", zbuffer_handle);
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int colorbuffer_ix = 0;
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float theta = PI * 0.5;
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while (true) {
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int ib_dwords = indirect_buffer(shaders, theta);
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drm_radeon_cs(fd,
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colorbuffer_handle[colorbuffer_ix],
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zbuffer_handle,
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flush_handle,
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texturebuffer_handle,
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textures_length,
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ib_dwords);
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primary_surface_address(rmmio, colorbuffer_ix);
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// next state
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theta += 0.01f;
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colorbuffer_ix = (colorbuffer_ix + 1) & 1;
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}
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close(fd);
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}
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@ -687,8 +687,8 @@ int _tile_texture(const shaders& shaders,
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//////////////////////////////////////////////////////////////////////////////
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T0V(GA_POINT_SIZE
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, GA_POINT_SIZE__HEIGHT((int)(x * 12.0f))
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| GA_POINT_SIZE__WIDTH((int)(y * 12.0f))
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, GA_POINT_SIZE__HEIGHT((int)(y * 12.0f))
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| GA_POINT_SIZE__WIDTH((int)(x * 12.0f))
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);
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//////////////////////////////////////////////////////////////////////////////
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@ -788,15 +788,17 @@ int main()
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while (true) {
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int ib_dwords = indirect_buffer(shaders, theta);
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drm_radeon_cs(fd,
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colorbuffer_handle[colorbuffer_ix],
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zbuffer_handle,
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flush_handle,
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//texturebuffer_handle,
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//textures_length,
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&test_handle,
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1,
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ib_dwords);
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int ret = drm_radeon_cs(fd,
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colorbuffer_handle[colorbuffer_ix],
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zbuffer_handle,
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flush_handle,
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//texturebuffer_handle,
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//textures_length,
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&test_handle,
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1,
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ib_dwords);
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if (ret == -1)
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break;
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primary_surface_address(rmmio, colorbuffer_ix);
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293
src/tx_rt.cpp
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293
src/tx_rt.cpp
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@ -0,0 +1,293 @@
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#include <assert.h>
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#include <errno.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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#include "r500/3d_registers.h"
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#include "r500/3d_registers_undocumented.h"
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#include "r500/3d_registers_bits.h"
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#include "r500/indirect_buffer.h"
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#include "r500/shader.h"
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#include "r500/display_controller.h"
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#include "drm/buffer.h"
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#include "drm/drm.h"
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#include "math/float_types.hpp"
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#include "math/transform.hpp"
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#include "math/constants.hpp"
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#include "../model/model2.h"
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#include "../model/plane.h"
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#define TEXTURE_TILE_SHADER 0
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const char * vertex_shader_paths[] = {
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"tx_rt.vs.bin",
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};
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const int vertex_shader_paths_length = (sizeof (vertex_shader_paths)) / (sizeof (vertex_shader_paths[0]));
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const char * fragment_shader_paths[] = {
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"tx_rt.fs.bin",
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};
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const int fragment_shader_paths_length = (sizeof (fragment_shader_paths)) / (sizeof (fragment_shader_paths[0]));
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#define PARTICLE_TEXTURE 0
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const char * textures[] = {
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"../texture/butterfly_1024x1024_rgba8888.data",
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};
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const int textures_length = (sizeof (textures)) / (sizeof (textures[0]));
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struct shaders {
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struct shader_offset * vertex;
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struct shader_offset * fragment;
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int vertex_length;
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int fragment_length;
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};
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int _tile_texture(const shaders& shaders,
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int input_reloc_index,
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int output_reloc_index)
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{
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int viewport_width = 1600;
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int viewport_height = 1200;
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int texture_width = 1024;
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int texture_height = 1024;
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float vx = ((float)viewport_width) * 0.5f;
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float vy = ((float)viewport_height) * 0.5f;
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float tx = 0.5f / ((float)texture_width);
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float ty = 0.5f / ((float)texture_height);
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ib_ix = 0;
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ib_generic_initialization();
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T0V(SC_SCISSOR0
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, SC_SCISSOR0__XS0(0)
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| SC_SCISSOR0__YS0(0)
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);
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T0V(SC_SCISSOR1
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, SC_SCISSOR1__XS1(viewport_width - 1)
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| SC_SCISSOR1__YS1(viewport_height - 1)
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);
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T0Vf(VAP_VPORT_XSCALE, (float)viewport_width);
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T0Vf(VAP_VPORT_YSCALE, (float)viewport_height);
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ib_colorbuffer(output_reloc_index, viewport_width, 0, 0); // macrotile, microtile
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T0V(US_OUT_FMT_0
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, US_OUT_FMT__OUT_FMT(0) // C4_8
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| US_OUT_FMT__C0_SEL__BLUE
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| US_OUT_FMT__C1_SEL__GREEN
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| US_OUT_FMT__C2_SEL__RED
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| US_OUT_FMT__C3_SEL__ALPHA
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| US_OUT_FMT__OUT_SIGN(0)
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);
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T0V(US_OUT_FMT_1
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, US_OUT_FMT__OUT_FMT(15) // render target is not used
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);
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T0V(US_OUT_FMT_2
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, US_OUT_FMT__OUT_FMT(15) // render target is not used
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);
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T0V(US_OUT_FMT_3
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, US_OUT_FMT__OUT_FMT(15) // render target is not used
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);
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// shaders
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load_pvs_shaders(shaders.vertex, shaders.vertex_length);
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load_us_shaders(shaders.fragment, shaders.fragment_length);
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// GA
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T0V(GB_ENABLE
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, 0
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);
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//////////////////////////////////////////////////////////////////////////////
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// RS
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//////////////////////////////////////////////////////////////////////////////
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ib_rs_instructions(1);
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//////////////////////////////////////////////////////////////////////////////
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// VAP OUT
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_OUT_VTX_FMT_0
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, VAP_OUT_VTX_FMT_0__VTX_POS_PRESENT(1)
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);
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T0V(VAP_OUT_VTX_FMT_1
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, VAP_OUT_VTX_FMT_1__TEX_0_COMP_CNT(4)
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);
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//
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T0V(ZB_CNTL, 0);
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T0V(ZB_ZSTENCILCNTL, 0);
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//
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int macrotile = 0;
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int microtile = 0;
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int clamp = 2; // clamp to [0.0, 1.0]
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ib_texture__1(input_reloc_index,
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texture_width, texture_height,
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macrotile, microtile,
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clamp);
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ib_vap_stream_cntl__2();
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T0V(US_PIXSIZE
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, US_PIXSIZE__PIX_SIZE(1)
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);
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ib_ga_us(&shaders.fragment[TEXTURE_TILE_SHADER]);
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ib_vap_pvs(&shaders.vertex[TEXTURE_TILE_SHADER]);
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// fragment constants
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const float fragment_consts[] = {
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tx, ty, 0, 0,
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};
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int fragment_consts_length = (sizeof (fragment_consts)) / (sizeof (fragment_consts[0]));
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T0V(GA_US_VECTOR_INDEX
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, GA_US_VECTOR_INDEX__INDEX(0)
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| GA_US_VECTOR_INDEX__TYPE(1)
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);
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T0_ONE_REG(GA_US_VECTOR_DATA, (fragment_consts_length - 1));
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for (int i = 0; i < fragment_consts_length; i++)
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TF(fragment_consts[i]);
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//////////////////////////////////////////////////////////////////////////////
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// VAP
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//////////////////////////////////////////////////////////////////////////////
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T0V(VAP_CLIP_CNTL
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, VAP_CLIP_CNTL__CLIP_DISABLE(1)
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);
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T0V(VAP_VTE_CNTL
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, VAP_VTE_CNTL__VPORT_X_SCALE_ENA(1)
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| VAP_VTE_CNTL__VPORT_Y_SCALE_ENA(1)
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| VAP_VTE_CNTL__VTX_XY_FMT(1) // disable W division
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| VAP_VTE_CNTL__VTX_Z_FMT(1) // disable W division
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);
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T0V(VAP_CNTL_STATUS
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, VAP_CNTL_STATUS__PVS_BYPASS(0)
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);
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//////////////////////////////////////////////////////////////////////////////
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// GA POINT SIZE
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//////////////////////////////////////////////////////////////////////////////
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T0V(GA_POINT_SIZE
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, GA_POINT_SIZE__HEIGHT((int)(vy * 12.0f))
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| GA_POINT_SIZE__WIDTH((int)(vx * 12.0f))
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);
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//////////////////////////////////////////////////////////////////////////////
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// 3D_DRAW
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//////////////////////////////////////////////////////////////////////////////
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const int dwords_per_vtx = 2;
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T0V(VAP_VTX_SIZE
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, VAP_VTX_SIZE__DWORDS_PER_VTX(dwords_per_vtx)
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);
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const float vertices[] = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 1.0f,
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};
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const int vertex_count = 4;
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T3(_3D_DRAW_IMMD_2, (1 + vertex_count * dwords_per_vtx) - 1);
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TU( VAP_VF_CNTL__PRIM_TYPE(5) // triangle fan
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| VAP_VF_CNTL__PRIM_WALK(3)
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| VAP_VF_CNTL__INDEX_SIZE(0)
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| VAP_VF_CNTL__VTX_REUSE_DIS(0)
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| VAP_VF_CNTL__DUAL_INDEX_MODE(0)
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| VAP_VF_CNTL__USE_ALT_NUM_VERTS(0)
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| VAP_VF_CNTL__NUM_VERTICES(vertex_count)
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);
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for (int i = 0; i < vertex_count * 2; i++) {
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TF(vertices[i]);
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}
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return ib_ix;
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}
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int main()
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{
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struct shaders shaders = {
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.vertex = load_shaders(vertex_shader_paths, vertex_shader_paths_length),
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.fragment = load_shaders(fragment_shader_paths, fragment_shader_paths_length),
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.vertex_length = vertex_shader_paths_length,
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.fragment_length = fragment_shader_paths_length,
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};
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void * rmmio = map_pci_resource2();
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int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
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assert(fd != -1);
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const int colorbuffer_size = 1600 * 1200 * 4;
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int colorbuffer_handle[2];
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int zbuffer_handle;
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int * texturebuffer_handle;
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int flush_handle;
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void * colorbuffer_ptr[2];
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void * zbuffer_ptr;
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// colorbuffer
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colorbuffer_handle[0] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[0]);
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colorbuffer_handle[1] = create_buffer(fd, colorbuffer_size, &colorbuffer_ptr[1]);
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zbuffer_handle = create_buffer(fd, colorbuffer_size, &zbuffer_ptr);
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flush_handle = create_flush_buffer(fd);
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texturebuffer_handle = load_textures(fd, textures, textures_length);
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fprintf(stderr, "colorbuffer handle[0] %d\n", colorbuffer_handle[0]);
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fprintf(stderr, "colorbuffer handle[1] %d\n", colorbuffer_handle[1]);
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fprintf(stderr, "zbuffer handle %d\n", zbuffer_handle);
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int colorbuffer_ix = 0;
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float theta = PI * 0.5;
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while (true) {
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//int ib_dwords = indirect_buffer(shaders, theta);
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int ib_dwords = _tile_texture(shaders,
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TEXTUREBUFFER_RELOC_INDEX, // input
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COLORBUFFER_RELOC_INDEX); // output
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int ret = drm_radeon_cs(fd,
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colorbuffer_handle[colorbuffer_ix],
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zbuffer_handle,
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flush_handle,
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texturebuffer_handle,
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textures_length,
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ib_dwords);
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if (ret == -1)
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break;
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primary_surface_address(rmmio, colorbuffer_ix);
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// next state
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theta += 0.01f;
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colorbuffer_ix = (colorbuffer_ix + 1) & 1;
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break;
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}
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close(fd);
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}
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8
src/tx_rt.fs.asm
Normal file
8
src/tx_rt.fs.asm
Normal file
@ -0,0 +1,8 @@
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TEX TEX_SEM_WAIT TEX_SEM_ACQUIRE
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temp[0].rgba = LD tex[0].rgba temp[0].rgaa ;
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OUT TEX_SEM_WAIT
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src0.a = temp[0],
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src0.rgb = temp[0] :
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out[0].a = MAX src0.a src0.a ,
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out[0].rgb = MAX src0.rgb src0.rgb ;
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BIN
src/tx_rt.fs.bin
Normal file
BIN
src/tx_rt.fs.bin
Normal file
Binary file not shown.
2
src/tx_rt.vs.asm
Normal file
2
src/tx_rt.vs.asm
Normal file
@ -0,0 +1,2 @@
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out[0].xyzw = VE_ADD input[0].xyzw input[0].0000 ;
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out[1].xyzw = VE_ADD input[0].xyzw input[0].0000 ;
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BIN
src/tx_rt.vs.bin
Normal file
BIN
src/tx_rt.vs.bin
Normal file
Binary file not shown.
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