Zack Buhman e4ff1b4c5a generate/text: added
Of the "trivial" texts that the current parser can handle, these are
now being inserted in obj_events.
2023-07-30 08:52:46 +00:00

25 lines
925 B
Python

from generate import maps
from generate import map_objects
from generate import sprites
from generate import tilesets
from generate import collision_tile_ids
from generate import text
from generate import text_pointers
files = [
(maps.generate_header, "maps.hpp"),
(maps.generate_source, "maps.cpp"),
(tilesets.generate_header, "tilesets.hpp"),
(tilesets.generate_source, "tilesets.cpp"),
# map_objects.hpp is not generated
(map_objects.generate_source, "map_objects.cpp"),
(sprites.generate_header, "sprites.hpp"),
(sprites.generate_source, "sprites.cpp"),
(collision_tile_ids.generate_header, "collision_tile_ids.hpp"),
(collision_tile_ids.generate_source, "collision_tile_ids.cpp"),
(text.generate_header, "text.hpp"),
(text.generate_source, "text.cpp"),
(text_pointers.generate_header, "text_pointers.hpp"),
(text_pointers.generate_source, "text_pointers.cpp"),
]