15 lines
271 B
C++
15 lines
271 B
C++
#pragma once
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#include "gen/maps.hpp"
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#include "actor.hpp"
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#include "trainer.hpp"
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#include "window/window_stack.hpp"
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struct player_state_t {
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enum map_t::map map;
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enum map_t::map last_map;
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window_stack_t window_stack;
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actor_t actor;
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trainer_state_t trainer;
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};
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