pokemon/player.hpp

15 lines
271 B
C++

#pragma once
#include "gen/maps.hpp"
#include "actor.hpp"
#include "trainer.hpp"
#include "window/window_stack.hpp"
struct player_state_t {
enum map_t::map map;
enum map_t::map last_map;
window_stack_t window_stack;
actor_t actor;
trainer_state_t trainer;
};