pokemon/ledge_tiles.hpp

36 lines
981 B
C++

/*
data/tilesets/ledge_tiles.asm
; player direction, tile player standing on, ledge tile, input required
db SPRITE_FACING_DOWN, $2C, $37, D_DOWN
db SPRITE_FACING_DOWN, $39, $36, D_DOWN
db SPRITE_FACING_DOWN, $39, $37, D_DOWN
db SPRITE_FACING_LEFT, $2C, $27, D_LEFT
db SPRITE_FACING_LEFT, $39, $27, D_LEFT
db SPRITE_FACING_RIGHT, $2C, $0D, D_RIGHT
db SPRITE_FACING_RIGHT, $2C, $1D, D_RIGHT
db SPRITE_FACING_RIGHT, $39, $0D, D_RIGHT
*/
#pragma once
#include "actor.hpp"
struct ledge_tile_t {
enum actor_t::direction direction;
uint8_t actor;
uint8_t collision;
};
static const ledge_tile_t ledge_tiles[] = {
{actor_t::down, 0x2c, 0x37},
{actor_t::down, 0x39, 0x36},
{actor_t::down, 0x39, 0x37},
{actor_t::left, 0x2c, 0x27},
{actor_t::left, 0x39, 0x27},
{actor_t::right, 0x2c, 0x0d},
{actor_t::right, 0x2c, 0x1d},
{actor_t::right, 0x39, 0x0d},
};
constexpr uint8_t ledge_tiles_length = (sizeof (ledge_tiles)) / (sizeof (ledge_tile_t));