pokemon/menu/dialog.cpp
2023-08-04 18:45:50 +00:00

44 lines
1.1 KiB
C++

void draw(const uint32_t base_pattern,
const start_size_t& text)
{
static constexpr screen_cell_t top_left = { 0, 12};
static constexpr screen_cell_t bottom_right = {19, 17};
draw_box_border(base_pattern, top_left, bottom_right);
draw_box_background(base_pattern, top_left, bottom_right);
uint32_t ix = 0;
int32_t x = top_left.x + 1;
int32_t y = top_left.y + 2;
// ignore C-string null terminator
while (ix < (text.size - 1)) {
const uint8_t c = text.start[ix];
switch (c) {
case control_t::text: break;
case control_t::done: break;
case control_t::prompt: break;
case control_t::page: break;
case control_t::next: [[fallthrough]];
case control_t::line:
while (x < bottom_right.x) {
put_char(base_pattern, x, y, ascii_to_font(' '));
x++;
}
x = top_left.x + 1;
y += 2;
break;
case control_t::para: [[fallthrough]];
case control_t::cont:
// fixme:
ix = text.size;
break;
default:
put_char(base_pattern, x, y, ascii_to_font(c));
x += 1;
break;
}
ix++;
}
}