This also includes a handful of functions for creating instances of a pokemon species, though certainly not complete.
33 lines
1.3 KiB
Python
33 lines
1.3 KiB
Python
from generate import maps
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from generate import map_objects
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from generate import sprites
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from generate import tilesets
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from generate import collision_tile_ids
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from generate import text
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from generate import text_pointers
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from generate.pokemon import moves
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from generate.pokemon import types
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from generate.pokemon import pokemon
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files = [
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(maps.generate_header, "maps.hpp"),
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(maps.generate_source, "maps.cpp"),
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(tilesets.generate_header, "tilesets.hpp"),
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(tilesets.generate_source, "tilesets.cpp"),
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# map_objects.hpp is not generated
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(map_objects.generate_source, "map_objects.cpp"),
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(sprites.generate_header, "sprites.hpp"),
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(sprites.generate_source, "sprites.cpp"),
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(collision_tile_ids.generate_header, "collision_tile_ids.hpp"),
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(collision_tile_ids.generate_source, "collision_tile_ids.cpp"),
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(text.generate_header, "text.hpp"),
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(text.generate_source, "text.cpp"),
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(text_pointers.generate_header, "text_pointers.hpp"),
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(text_pointers.generate_source, "text_pointers.cpp"),
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(moves.generate_header, "pokemon/moves.hpp"),
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(moves.generate_source, "pokemon/moves.cpp"),
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(types.generate_header, "pokemon/types.hpp"),
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(pokemon.generate_enum_inc, "pokemon/pokemon_enum.inc.hpp"),
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(pokemon.generate_source, "pokemon/pokemon.cpp"),
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]
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