Zack Buhman 853457a79d generate: add pokemon
This also includes a handful of functions for creating instances of a
pokemon species, though certainly not complete.
2023-08-02 23:49:42 +00:00

33 lines
1.3 KiB
Python

from generate import maps
from generate import map_objects
from generate import sprites
from generate import tilesets
from generate import collision_tile_ids
from generate import text
from generate import text_pointers
from generate.pokemon import moves
from generate.pokemon import types
from generate.pokemon import pokemon
files = [
(maps.generate_header, "maps.hpp"),
(maps.generate_source, "maps.cpp"),
(tilesets.generate_header, "tilesets.hpp"),
(tilesets.generate_source, "tilesets.cpp"),
# map_objects.hpp is not generated
(map_objects.generate_source, "map_objects.cpp"),
(sprites.generate_header, "sprites.hpp"),
(sprites.generate_source, "sprites.cpp"),
(collision_tile_ids.generate_header, "collision_tile_ids.hpp"),
(collision_tile_ids.generate_source, "collision_tile_ids.cpp"),
(text.generate_header, "text.hpp"),
(text.generate_source, "text.cpp"),
(text_pointers.generate_header, "text_pointers.hpp"),
(text_pointers.generate_source, "text_pointers.cpp"),
(moves.generate_header, "pokemon/moves.hpp"),
(moves.generate_source, "pokemon/moves.cpp"),
(types.generate_header, "pokemon/types.hpp"),
(pokemon.generate_enum_inc, "pokemon/pokemon_enum.inc.hpp"),
(pokemon.generate_source, "pokemon/pokemon.cpp"),
]