from pprint import pprint from parse import parse def generate(): pprint(parse.maps_blocks_list) #pprint(parse.map_headers) #pprint(parse.tileset_constants_list) #pprint(parse.tileset_headers_list) #pprint(parse.gfx_tilesets_list) generate() """ map_headers[0].tileset == 'OVERWORLD' map_headers[0].width() == 'PALLET_TOWN_WIDTH' map_headers[0].height() == 'PALLET_TOWN_HEIGHT' map_headers[0].blocks() == 'PalletTown_Blocks' maps_blocks['PalletTown_Blocks'] == 'maps/PalletTown.blk' tileset_constants_list['OVERWORLD'] == 0 tileset_headers_list[0].name == 'Overworld' tileset_headers_list[0].blockset() == 'Overworld_Block' tileset_headers_list[0].gfx() == 'Overworld_GFX' gfx_tilesets_list['Overworld_Block'] == 'gfx/blocksets/overworld.bst' gfx_tilesets_list['Overworld_GFX'] == 'gfx/tilesets/overworld.2bpp' """