from generate import maps from generate import map_objects from generate import sprites from generate import tilesets from generate import collision_tile_ids from generate import text from generate import text_pointers files = [ (maps.generate_header, "maps.hpp"), (maps.generate_source, "maps.cpp"), (tilesets.generate_header, "tilesets.hpp"), (tilesets.generate_source, "tilesets.cpp"), # map_objects.hpp is not generated (map_objects.generate_source, "map_objects.cpp"), (sprites.generate_header, "sprites.hpp"), (sprites.generate_source, "sprites.cpp"), (collision_tile_ids.generate_header, "collision_tile_ids.hpp"), (collision_tile_ids.generate_source, "collision_tile_ids.cpp"), (text.generate_header, "text.hpp"), (text.generate_source, "text.cpp"), (text_pointers.generate_header, "text_pointers.hpp"), (text_pointers.generate_source, "text_pointers.cpp"), ]