#include "coordinates.hpp" struct menu_item_t { const uint8_t * label; }; struct menu_t { screen_cell_t top_left; // in cells screen_cell_t bottom_right; // in cells uint8_t width; // in menu items uint8_t height; // in menu items uint8_t h_advance; // in cells uint8_t v_advance; // in cells const menu_item_t * items; }; struct cursor_t { uint16_t x; // in menu items uint16_t y; // in menu items }; extern const menu_t start_menu; extern const menu_t fight_menu; void draw_menu(const uint32_t base_pattern, const menu_t& menu); void draw_menu_cursor(const uint32_t base_pattern, const menu_t& menu, const cursor_t& cursor);