096769917a
tools/parse: add dex_text
2023-08-01 17:04:49 +00:00
96cc628664
tools/parse: add parsers for pokemon dex data
2023-08-01 15:27:35 +00:00
9f0c07e56a
tools/parse: add parsers for pokemon data
2023-08-01 05:42:46 +00:00
ac43946728
tools/parse: reorganize parsers
2023-08-01 01:23:27 +00:00
f4aad91349
move: add constants and moves parsers
2023-07-31 17:21:11 -07:00
a921a44b66
parse: move tokenize_line/tokenize_lines to a new module
...
At times I forget what I have already written. I hope that this might help keep
things more organized.
2023-07-31 16:23:55 -07:00
e4ff1b4c5a
generate/text: added
...
Of the "trivial" texts that the current parser can handle, these are
now being inserted in obj_events.
2023-07-30 08:52:46 +00:00
a56def6074
add font and text data
...
The original font is a bit of a mess, and includes many duplicate
characters.
I decided to reorganize the characters in a new set of glyphs, in
derivced/font.png.
This also includes very basic parsing for text data.
2023-07-30 03:09:20 +00:00
62988e73ac
main: add warp events
...
You can now walk from pallet town to the mount moon exit.
2023-07-29 00:18:01 +00:00
9645b4b414
main: add connection drawing
2023-07-27 05:32:54 +00:00
da49dbeb2b
Makefile: improve build rules slightly
...
I'm still not satisfied with the Makefile, but this at least makes it
converge in a single make invocation again.
This also removes the enum value arrays.
2023-07-26 18:17:45 +00:00
1b71c6cfb6
sprites: initial implementation
2023-07-25 20:52:44 +00:00
5c588dbe29
map_objects: initial
...
The map_objects generator is incomplete as there are no models for,
e.g: sprites yet.
2023-07-25 07:46:57 +00:00
e37d56b729
tools/generate: move maps to a new module
2023-07-25 05:43:09 +00:00
b03055c3a5
move generated source code to gen/ directory
2023-07-25 05:35:35 +00:00
c1a96584e4
input: added
2023-07-25 05:35:33 +00:00
210e1bd22a
tools: switch tileset storage format to 2 bits per pixel
2023-07-25 05:35:19 +00:00
c55300ea75
initial
2023-07-25 05:34:48 +00:00