map_objects: initial

The map_objects generator is incomplete as there are no models for,
e.g: sprites yet.
This commit is contained in:
Zack Buhman 2023-07-25 07:46:57 +00:00
parent e37d56b729
commit 5c588dbe29
7 changed files with 211 additions and 73 deletions

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@ -1,60 +0,0 @@
struct position_t {
uint8_t x;
uint8_t y;
};
struct warp_event_t {
position_t position;
map_t::map destination_map;
uint8_t destination_warp_index;
};
struct object_event_t {
enum type {
generic,
item,
trainer,
pokemon,
};
enum movement {
stay,
walk,
};
enum range {
any_dir,
up_down,
left_right,
};
enum direction {
down,
up,
left,
right,
none,
};
position_t position;
uint8_t sprite_id; // fixme
enum movement movement;
union {
enum range range;
enum direction direction;
};
uint8_t text_id; // fixme
union {
struct {
uint8_t id;
} item;
struct {
uint8_t type; // trainer class
uint8_t id; // trainer number
} trainer;
struct {
uint8_t id; // pokemon id
uint8_t level;
} pokemon;
};
};

82
map_objects.hpp Normal file
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@ -0,0 +1,82 @@
#pragma once
#include <cstdint>
#include "gen/maps.hpp"
struct position_t {
uint8_t x;
uint8_t y;
};
struct warp_event_t {
position_t position;
struct {
map_t::map map;
uint8_t warp_index;
} destination;
};
struct bg_event_t {
position_t position;
uint8_t sign_id;
};
struct object_event_t {
enum struct type {
generic,
item,
trainer,
pokemon,
};
enum struct movement {
stay,
walk,
};
enum struct range_or_direction {
any_dir,
up_down,
left_right,
down,
up,
left,
right,
none,
boulder_movement_byte_2,
};
enum type type;
position_t position;
uint8_t sprite_id; // fixme
enum movement movement;
enum range_or_direction range_or_direction;
uint8_t text_id; // fixme
union {
struct {
uint8_t id;
} item;
struct {
uint8_t type; // trainer class
uint8_t number; // trainer number
} trainer;
struct {
uint8_t id; // pokemon id
uint8_t level;
} pokemon;
};
};
// this is written "oddly" to make the struct more compact; making a
// {length, events} struct for each event type would would require 28
// bytes contrast to 16 bytes as modeled here.
struct object_t {
uint8_t border_block;
uint8_t warp_length;
uint8_t bg_length;
uint8_t object_length;
const warp_event_t * warp_events;
const bg_event_t * bg_events;
const object_event_t * object_events;
};

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@ -3,11 +3,13 @@ from pprint import pprint
import sys import sys
from generate import maps from generate import maps
from generate import map_objects
def generate(base_path): def generate(base_path):
files = [ files = [
(maps.generate_maps_header, "maps.hpp"), (maps.generate_maps_header, "maps.hpp"),
(maps.generate_maps_source, "maps.cpp"), (maps.generate_maps_source, "maps.cpp"),
(map_objects.generate_map_objects_source, "map_objects.cpp")
] ]
for func, filename in files: for func, filename in files:
@ -18,4 +20,3 @@ def generate(base_path):
# sys.argv[1] is secretly used in parse # sys.argv[1] is secretly used in parse
base_path = Path(sys.argv[2]) base_path = Path(sys.argv[2])
generate(base_path) generate(base_path)

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@ -0,0 +1,105 @@
from parse import parse
from generate.generate import renderer
from generate.maps import sorted_map_headers
def warp_event(ev):
x, y = ev.position
return [
"{",
f".position = {{ {x}, {y} }},",
".destination = {",
f".map = map_t::{ev.destination_map.lower()},",
f".warp_index = {ev.destination_warp_index},",
"}",
"},",
]
def bg_event(ev):
x, y = ev.position
return [
"{",
f".position = {{ {x}, {y} }},",
".sign_id = 0,", # fixme
"},",
]
def range_or_direction(ev):
direction = ev.range_or_direction.lower()
if direction == '0':
direction = 'any_dir' # hack?
yield f".range_or_direction = object_event_t::range_or_direction::{direction},"
def object_event(ev):
x, y = ev.position
return [
"{",
f".type = object_event_t::type::{ev.type},",
f".position = {{ {x}, {y} }},",
".sprite_id = 0,", # fixme
f".movement = object_event_t::movement::{ev.movement.lower()},",
*(range_or_direction(ev)),
".text_id = 0,", # fixme
".trainer = { 0 },", # fixme
"},",
]
def warp_events(map_name, obj):
yield f"const warp_event_t {map_name}_warp_events[] = {{"
for ev in obj.warp_events:
yield from warp_event(ev)
yield "};"
def bg_events(map_name, obj):
yield f"const bg_event_t {map_name}_bg_events[] = {{"
for ev in obj.bg_events:
yield from bg_event(ev)
yield "};"
def object_events(map_name, obj):
yield f"const object_event_t {map_name}_object_events[] = {{"
for ev in obj.object_events:
yield from object_event(ev)
yield "};"
def object(map_name, obj):
return [
f"[map_t::{map_name}] = {{",
f".border_block = {obj.border_block},",
f".warp_length = {len(obj.warp_events)},",
f".bg_length = {len(obj.bg_events)},",
f".object_length = {len(obj.object_events)},",
f".warp_events = &{map_name}_warp_events[0],",
f".bg_events = &{map_name}_bg_events[0],",
f".object_events = &{map_name}_object_events[0],",
"},",
]
def includes_source():
yield '#include <cstdint>'
yield ""
yield '#include "../map_objects.hpp"'
yield '#include "maps.hpp"'
yield ""
def map_objects():
map_headers = sorted_map_headers()
for map_header in map_headers:
map_name = map_header.name2.lower()
map_objects = parse.map_objects_list[map_header.object()]
yield from warp_events(map_name, map_objects)
yield from bg_events(map_name, map_objects)
yield from object_events(map_name, map_objects)
yield "const object_t map_objects[] = {"
for map_header in map_headers:
map_name = map_header.name2.lower()
map_objects = parse.map_objects_list[map_header.object()]
yield from object(map_name, map_objects)
yield "};"
def generate_map_objects_source():
render, out = renderer()
render(includes_source())
render(map_objects())
return out

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@ -7,7 +7,9 @@ def sorted_map_headers():
map_headers = sorted(parse.map_headers, key=lambda m: m.name2) map_headers = sorted(parse.map_headers, key=lambda m: m.name2)
return filter(lambda m: m.name1 != "UndergroundPathRoute7Copy", map_headers) return filter(lambda m: m.name1 != "UndergroundPathRoute7Copy", map_headers)
def includes(): def includes_header():
yield "#pragma once"
yield ""
for map_header in sorted_map_headers(): for map_header in sorted_map_headers():
block_path = parse.maps_blocks_list[map_header.blocks()] block_path = parse.maps_blocks_list[map_header.blocks()]
yield f'#include "../res/{block_path}.h"' yield f'#include "../res/{block_path}.h"'
@ -60,6 +62,8 @@ def struct_map_t():
"", "",
"enum map {", "enum map {",
*map_names, *map_names,
"last_map,", # special map name
"unused_map_ed,", # special silph co elevator map name
"};", "};",
"};", "};",
] ]
@ -130,7 +134,7 @@ def maps():
def generate_maps_header(): def generate_maps_header():
render, out = renderer() render, out = renderer()
render(includes()) render(includes_header())
render(struct_start_size_t()) render(struct_start_size_t())
render(struct_tileset_t()) render(struct_tileset_t())
render(struct_map_t()) render(struct_map_t())
@ -138,13 +142,15 @@ def generate_maps_header():
render(maps_header()); render(maps_header());
return out return out
def include_maps_header(): def includes_source():
yield '#include <cstdint>'
yield ''
yield '#include "maps.hpp"' yield '#include "maps.hpp"'
yield "" yield ''
def generate_maps_source(): def generate_maps_source():
render, out = renderer() render, out = renderer()
render(include_maps_header()) render(includes_source())
render(tilesets()) render(tilesets())
render(maps()) render(maps())
return out return out

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@ -38,16 +38,16 @@ class MapHeader:
return f"{self.name1}_TextPointers" return f"{self.name1}_TextPointers"
def script(self): def script(self):
return f"{self.name1}_Script", return f"{self.name1}_Script"
def object(self): def object(self):
return f"{self.name1}_Object", return f"{self.name1}_Object"
def width(self): def width(self):
return f"{self.name2}_WIDTH", return f"{self.name2}_WIDTH"
def height(self): def height(self):
return f"{self.name2}_HEIGHT", return f"{self.name2}_HEIGHT"
def flatten(tokens): def flatten(tokens):
# expects tokens from a single file # expects tokens from a single file

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@ -11,7 +11,7 @@ class ObjectEvent:
movement: str movement: str
range_or_direction: str range_or_direction: str
text_id: str text_id: str
items_id_or_trainer_id_or_pokemon_id: str = None item_id_or_trainer_class_or_pokemon_id: str = None
trainer_number_or_pokemon_level: str = None trainer_number_or_pokemon_level: str = None
@dataclass @dataclass
@ -53,12 +53,16 @@ def tokenize_lines(lines):
def object_id(object_args): def object_id(object_args):
types = { types = {
6: "trainer", 6: "pokemon",
5: "item", 5: "item",
4: "generic", 4: "generic",
} }
assert len(object_args) in types, object_args assert len(object_args) in types, object_args
return types[len(object_args)] type = types[len(object_args)]
# this feels almost too hacky...
if type == "pokemon" and "OPP_" in object_args[-2]:
type = "trainer"
return type
def flatten(tokens): def flatten(tokens):
label = None label = None