map_objects: initial
The map_objects generator is incomplete as there are no models for, e.g: sprites yet.
This commit is contained in:
parent
e37d56b729
commit
5c588dbe29
@ -1,60 +0,0 @@
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struct position_t {
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uint8_t x;
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uint8_t y;
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};
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struct warp_event_t {
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position_t position;
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map_t::map destination_map;
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uint8_t destination_warp_index;
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};
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struct object_event_t {
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enum type {
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generic,
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item,
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trainer,
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pokemon,
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};
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enum movement {
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stay,
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walk,
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};
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enum range {
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any_dir,
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up_down,
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left_right,
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};
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enum direction {
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down,
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up,
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left,
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right,
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none,
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};
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position_t position;
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uint8_t sprite_id; // fixme
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enum movement movement;
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union {
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enum range range;
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enum direction direction;
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};
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uint8_t text_id; // fixme
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union {
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struct {
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uint8_t id;
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} item;
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struct {
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uint8_t type; // trainer class
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uint8_t id; // trainer number
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} trainer;
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struct {
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uint8_t id; // pokemon id
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uint8_t level;
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} pokemon;
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};
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};
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82
map_objects.hpp
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82
map_objects.hpp
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@ -0,0 +1,82 @@
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#pragma once
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#include <cstdint>
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#include "gen/maps.hpp"
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struct position_t {
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uint8_t x;
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uint8_t y;
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};
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struct warp_event_t {
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position_t position;
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struct {
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map_t::map map;
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uint8_t warp_index;
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} destination;
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};
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struct bg_event_t {
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position_t position;
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uint8_t sign_id;
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};
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struct object_event_t {
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enum struct type {
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generic,
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item,
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trainer,
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pokemon,
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};
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enum struct movement {
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stay,
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walk,
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};
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enum struct range_or_direction {
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any_dir,
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up_down,
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left_right,
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down,
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up,
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left,
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right,
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none,
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boulder_movement_byte_2,
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};
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enum type type;
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position_t position;
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uint8_t sprite_id; // fixme
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enum movement movement;
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enum range_or_direction range_or_direction;
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uint8_t text_id; // fixme
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union {
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struct {
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uint8_t id;
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} item;
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struct {
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uint8_t type; // trainer class
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uint8_t number; // trainer number
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} trainer;
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struct {
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uint8_t id; // pokemon id
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uint8_t level;
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} pokemon;
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};
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};
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// this is written "oddly" to make the struct more compact; making a
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// {length, events} struct for each event type would would require 28
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// bytes contrast to 16 bytes as modeled here.
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struct object_t {
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uint8_t border_block;
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uint8_t warp_length;
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uint8_t bg_length;
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uint8_t object_length;
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const warp_event_t * warp_events;
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const bg_event_t * bg_events;
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const object_event_t * object_events;
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};
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@ -3,11 +3,13 @@ from pprint import pprint
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import sys
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import sys
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from generate import maps
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from generate import maps
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from generate import map_objects
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def generate(base_path):
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def generate(base_path):
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files = [
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files = [
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(maps.generate_maps_header, "maps.hpp"),
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(maps.generate_maps_header, "maps.hpp"),
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(maps.generate_maps_source, "maps.cpp"),
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(maps.generate_maps_source, "maps.cpp"),
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(map_objects.generate_map_objects_source, "map_objects.cpp")
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]
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]
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for func, filename in files:
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for func, filename in files:
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@ -18,4 +20,3 @@ def generate(base_path):
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# sys.argv[1] is secretly used in parse
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# sys.argv[1] is secretly used in parse
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base_path = Path(sys.argv[2])
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base_path = Path(sys.argv[2])
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generate(base_path)
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generate(base_path)
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105
tools/generate/map_objects.py
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105
tools/generate/map_objects.py
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from parse import parse
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from generate.generate import renderer
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from generate.maps import sorted_map_headers
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def warp_event(ev):
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x, y = ev.position
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return [
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"{",
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f".position = {{ {x}, {y} }},",
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".destination = {",
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f".map = map_t::{ev.destination_map.lower()},",
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f".warp_index = {ev.destination_warp_index},",
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"}",
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"},",
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]
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def bg_event(ev):
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x, y = ev.position
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return [
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"{",
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f".position = {{ {x}, {y} }},",
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".sign_id = 0,", # fixme
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"},",
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]
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def range_or_direction(ev):
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direction = ev.range_or_direction.lower()
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if direction == '0':
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direction = 'any_dir' # hack?
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yield f".range_or_direction = object_event_t::range_or_direction::{direction},"
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def object_event(ev):
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x, y = ev.position
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return [
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"{",
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f".type = object_event_t::type::{ev.type},",
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f".position = {{ {x}, {y} }},",
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".sprite_id = 0,", # fixme
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f".movement = object_event_t::movement::{ev.movement.lower()},",
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*(range_or_direction(ev)),
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".text_id = 0,", # fixme
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".trainer = { 0 },", # fixme
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"},",
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]
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def warp_events(map_name, obj):
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yield f"const warp_event_t {map_name}_warp_events[] = {{"
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for ev in obj.warp_events:
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yield from warp_event(ev)
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yield "};"
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def bg_events(map_name, obj):
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yield f"const bg_event_t {map_name}_bg_events[] = {{"
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for ev in obj.bg_events:
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yield from bg_event(ev)
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yield "};"
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def object_events(map_name, obj):
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yield f"const object_event_t {map_name}_object_events[] = {{"
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for ev in obj.object_events:
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yield from object_event(ev)
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yield "};"
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def object(map_name, obj):
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return [
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f"[map_t::{map_name}] = {{",
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f".border_block = {obj.border_block},",
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f".warp_length = {len(obj.warp_events)},",
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f".bg_length = {len(obj.bg_events)},",
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f".object_length = {len(obj.object_events)},",
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f".warp_events = &{map_name}_warp_events[0],",
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f".bg_events = &{map_name}_bg_events[0],",
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f".object_events = &{map_name}_object_events[0],",
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"},",
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]
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def includes_source():
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yield '#include <cstdint>'
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yield ""
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yield '#include "../map_objects.hpp"'
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yield '#include "maps.hpp"'
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yield ""
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def map_objects():
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map_headers = sorted_map_headers()
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for map_header in map_headers:
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map_name = map_header.name2.lower()
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map_objects = parse.map_objects_list[map_header.object()]
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yield from warp_events(map_name, map_objects)
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yield from bg_events(map_name, map_objects)
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yield from object_events(map_name, map_objects)
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yield "const object_t map_objects[] = {"
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for map_header in map_headers:
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map_name = map_header.name2.lower()
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map_objects = parse.map_objects_list[map_header.object()]
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yield from object(map_name, map_objects)
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yield "};"
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def generate_map_objects_source():
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render, out = renderer()
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render(includes_source())
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render(map_objects())
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return out
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@ -7,7 +7,9 @@ def sorted_map_headers():
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map_headers = sorted(parse.map_headers, key=lambda m: m.name2)
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map_headers = sorted(parse.map_headers, key=lambda m: m.name2)
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return filter(lambda m: m.name1 != "UndergroundPathRoute7Copy", map_headers)
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return filter(lambda m: m.name1 != "UndergroundPathRoute7Copy", map_headers)
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def includes():
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def includes_header():
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yield "#pragma once"
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yield ""
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for map_header in sorted_map_headers():
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for map_header in sorted_map_headers():
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block_path = parse.maps_blocks_list[map_header.blocks()]
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block_path = parse.maps_blocks_list[map_header.blocks()]
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yield f'#include "../res/{block_path}.h"'
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yield f'#include "../res/{block_path}.h"'
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@ -60,6 +62,8 @@ def struct_map_t():
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"",
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"",
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"enum map {",
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"enum map {",
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*map_names,
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*map_names,
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"last_map,", # special map name
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"unused_map_ed,", # special silph co elevator map name
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"};",
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"};",
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"};",
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"};",
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]
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]
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@ -130,7 +134,7 @@ def maps():
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def generate_maps_header():
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def generate_maps_header():
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render, out = renderer()
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render, out = renderer()
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render(includes())
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render(includes_header())
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render(struct_start_size_t())
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render(struct_start_size_t())
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render(struct_tileset_t())
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render(struct_tileset_t())
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render(struct_map_t())
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render(struct_map_t())
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@ -138,13 +142,15 @@ def generate_maps_header():
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render(maps_header());
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render(maps_header());
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return out
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return out
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def include_maps_header():
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def includes_source():
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yield '#include <cstdint>'
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yield ''
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yield '#include "maps.hpp"'
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yield '#include "maps.hpp"'
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yield ""
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yield ''
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def generate_maps_source():
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def generate_maps_source():
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render, out = renderer()
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render, out = renderer()
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render(include_maps_header())
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render(includes_source())
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render(tilesets())
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render(tilesets())
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render(maps())
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render(maps())
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return out
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return out
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@ -38,16 +38,16 @@ class MapHeader:
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return f"{self.name1}_TextPointers"
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return f"{self.name1}_TextPointers"
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def script(self):
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def script(self):
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return f"{self.name1}_Script",
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return f"{self.name1}_Script"
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def object(self):
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def object(self):
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return f"{self.name1}_Object",
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return f"{self.name1}_Object"
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def width(self):
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def width(self):
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return f"{self.name2}_WIDTH",
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return f"{self.name2}_WIDTH"
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def height(self):
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def height(self):
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return f"{self.name2}_HEIGHT",
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return f"{self.name2}_HEIGHT"
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def flatten(tokens):
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def flatten(tokens):
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# expects tokens from a single file
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# expects tokens from a single file
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@ -11,7 +11,7 @@ class ObjectEvent:
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movement: str
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movement: str
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range_or_direction: str
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range_or_direction: str
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text_id: str
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text_id: str
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items_id_or_trainer_id_or_pokemon_id: str = None
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item_id_or_trainer_class_or_pokemon_id: str = None
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trainer_number_or_pokemon_level: str = None
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trainer_number_or_pokemon_level: str = None
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@dataclass
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@dataclass
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@ -53,12 +53,16 @@ def tokenize_lines(lines):
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def object_id(object_args):
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def object_id(object_args):
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types = {
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types = {
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6: "trainer",
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6: "pokemon",
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5: "item",
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5: "item",
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4: "generic",
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4: "generic",
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}
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}
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assert len(object_args) in types, object_args
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assert len(object_args) in types, object_args
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return types[len(object_args)]
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type = types[len(object_args)]
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# this feels almost too hacky...
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if type == "pokemon" and "OPP_" in object_args[-2]:
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type = "trainer"
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return type
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def flatten(tokens):
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def flatten(tokens):
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label = None
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label = None
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