font: initial
the fonts are loaded, but nothing is drawn.
This commit is contained in:
parent
e57d93400e
commit
0b61a59117
18
Makefile
18
Makefile
@ -16,6 +16,8 @@ SRC =
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SRC += $(GEN_SRC)
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SRC += main.cpp
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SRC += input.cpp
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SRC += vram.cpp
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SRC += font.cpp
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DEP = $(patsubst %.cpp,%.cpp.d,$(SRC))
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@ -26,8 +28,9 @@ GFX_TILESETS = $(call res_png,2bpp,pokered/gfx/tilesets/)
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GFX_BLOCKSETS = $(call res,bst,pokered/gfx/blocksets/)
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GFX_SPRITES = $(call res_png,2bpp,pokered/gfx/sprites/)
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MAPS_BLOCKS = $(call res,blk,pokered/maps/)
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FONTS = res/font.2bpp.o
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GENERATED = $(GFX_TILESETS) $(GFX_BLOCKSETS) $(GFX_SPRITES) $(MAPS_BLOCKS) $(GEN_SRC)
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GENERATED = $(GFX_TILESETS) $(GFX_BLOCKSETS) $(GFX_SPRITES) $(MAPS_BLOCKS) $(GEN_SRC) $(FONTS)
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OBJ = $(patsubst %.cpp,%.o,$(SRC) $(GENERATED))
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@ -52,9 +55,20 @@ gen/%.hpp: $(GEN_PYTHON_SOURCE)
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gen/%.cpp: gen/%.hpp $(GEN_PYTHON_SOURCE)
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$(RUN_GENERATE) $@
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res/%.2bpp: pokered/%.png
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define PNG_TO_2BPP
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@mkdir -p $(dir $@)
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python tools/png_to_nbpp.py 2 $@ $<
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endef
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res/%.2bpp: derived/%.png
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$(PNG_TO_2BPP)
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res/%.2bpp: pokered/%.png
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$(PNG_TO_2BPP)
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res/.1bpp: pokered/%.png
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@mkdir -p $(dir $@)
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python tools/png_to_nbpp.py 1 $@ $<
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res/gfx/sprites/%.2bpp: pokered/gfx/sprites/%.png
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@mkdir -p $(dir $@)
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BIN
derived/font.png
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BIN
derived/font.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
40
font.cpp
Normal file
40
font.cpp
Normal file
@ -0,0 +1,40 @@
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#include "font.hpp"
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#include "vram.hpp"
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#include "start_size.hpp"
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#include "res/font.2bpp.h"
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#include "font.hpp"
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constexpr inline uint8_t ascii_to_font(uint8_t c)
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{
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if (c >= 'A' && c <= 'Z')
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return (c - 'A') + 0;
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if (c >= 'a' && c <= 'z')
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return (c - 'a') + 32;
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if (c >= '0' && c <= '9')
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return (c - '0') + 64;
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switch (c) {
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case '!': return 26;
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case '(': return 27;
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case ')': return 28;
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case ',': return 29;
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case '-': return 30;
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case '.': return 31;
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case '/': return 58;
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case ':': return 59;
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case ';': return 60;
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case '?': return 61;
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case '[': return 62;
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case ']': return 63;
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}
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}
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uint32_t load_font(uint32_t top)
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{
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static start_size_t start_size = {
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reinterpret_cast<uint8_t*>(&_binary_res_font_2bpp_start),
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reinterpret_cast<uint32_t>(&_binary_res_font_2bpp_size),
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};
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return cell_data(start_size, top);
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}
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5
font.hpp
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5
font.hpp
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@ -0,0 +1,5 @@
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#pragma once
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#include <cstdint>
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uint32_t load_font(uint32_t top);
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106
main.cpp
106
main.cpp
@ -11,6 +11,8 @@
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#include "common/intback.hpp"
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#include "input.hpp"
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#include "vram.hpp"
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#include "font.hpp"
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#include "gen/maps.hpp"
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#include "gen/sprites.hpp"
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@ -21,67 +23,9 @@
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#include "actor.hpp"
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#include "ledge_tiles.hpp"
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constexpr inline uint16_t rgb15(int32_t r, int32_t g, int32_t b)
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{
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return ((b & 31) << 10) | ((g & 31) << 5) | ((r & 31) << 0);
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}
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void palette_data()
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{
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vdp2.cram.u16[3] = rgb15( 0, 0, 0);
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vdp2.cram.u16[2] = rgb15(10, 10, 10);
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vdp2.cram.u16[1] = rgb15(21, 21, 21);
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vdp2.cram.u16[0] = rgb15(31, 31, 31);
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}
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static inline void _2bpp_4bpp_vram_copy(uint32_t * vram, const start_size_t& buf)
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{
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for (uint32_t ix = 0; ix < buf.size / 4; ix += 1) {
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const uint32_t pixels = reinterpret_cast<uint32_t const * const>(buf.start)[ix];
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const uint32_t px0 = pixels >> 16 & 0xffff;
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const uint32_t px1 = pixels >> 0 & 0xffff;
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#define lshift(n) ((7 - n) * 2)
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#define rshift(n) ((7 - n) * 4)
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#define px(p, n) (((p >> lshift(n)) & 0b11) << rshift(n))
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#define p0(n) (px(px0, n))
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#define p1(n) (px(px1, n))
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vram[ix * 2 + 0] = p0(7) | p0(6) | p0(5) | p0(4) | p0(3) | p0(2) | p0(1) | p0(0);
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vram[ix * 2 + 1] = p1(7) | p1(6) | p1(5) | p1(4) | p1(3) | p1(2) | p1(1) | p1(0);
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#undef p1
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#undef p0
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#undef px
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#undef lshift
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#undef rshift
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}
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}
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uint32_t character_pattern_table(const start_size_t& buf, const uint32_t top)
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{
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// round to nearest multiple of 32
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const uint32_t table_size = ((buf.size * 2) + 0x20 - 1) & (-0x20);
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const uint32_t base_address = top - table_size;
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uint32_t * vram = &vdp1.vram.u32[(base_address / 4)];
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_2bpp_4bpp_vram_copy(vram, buf);
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return base_address;
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}
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uint32_t cell_data(const start_size_t& buf, const uint32_t top)
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{
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// round to nearest multiple of 32
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const uint32_t table_size = ((buf.size * 2) + 0x20 - 1) & (-0x20);
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const uint32_t base_address = top - table_size; // in bytes
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uint32_t * vram = &vdp2.vram.u32[(base_address / 4)];
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_2bpp_4bpp_vram_copy(vram, buf);
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return base_address;
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}
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struct draw_t {
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struct {
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uint16_t font; // div 32
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uint16_t tilesets[tileset_t::count]; // div 32
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uint16_t spritesheets[spritesheet_t::count]; // div 128
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} base_pattern;
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@ -121,13 +65,16 @@ void load_vram()
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vdp2.reg.CYCB1 = 0xeeee'eeee;
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uint32_t vdp2_top = (sizeof (union vdp2_vram));
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vdp2_top = load_font(vdp2_top);
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state.draw.base_pattern.font = vdp2_top / 32;
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for (uint32_t i = 0; i < tileset_t::count; i++)
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vdp2_top = load_tileset(vdp2_top, static_cast<enum tileset_t::tileset>(i));
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vdp2.reg.CYCA0 = 0x0fff'ffff;
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vdp2.reg.CYCA1 = 0x0fff'ffff;
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vdp2.reg.CYCB0 = 0x4fff'ffff;
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vdp2.reg.CYCB1 = 0x4fff'ffff;
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vdp2.reg.CYCA0 = 0x01ff'ffff;
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vdp2.reg.CYCA1 = 0x01ff'ffff;
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vdp2.reg.CYCB0 = 0x45ff'ffff;
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vdp2.reg.CYCB1 = 0x45ff'ffff;
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uint32_t vdp1_top = (sizeof (union vdp1_vram));
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for (uint32_t i = 0; i < spritesheet_t::count; i++)
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@ -164,7 +111,7 @@ void render_sprite(const uint32_t ix, const uint32_t sprite_id,
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const screen_t& screen, const offset_t& offset,
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int32_t y_offset)
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{
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constexpr uint32_t color_address = 0;
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constexpr uint32_t color_address = 16;
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const uint32_t sprite_offset = facing_offset(facing) + animation_frame;
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const uint32_t base_pattern = state.draw.base_pattern.spritesheets[sprite_id];
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const uint32_t character_address = ((base_pattern + sprite_offset) * 128) / 8;
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@ -257,7 +204,7 @@ void render_map()
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}
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}
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vdp2.reg.BGON = BGON__N0ON | BGON__N0TPON;
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vdp2.reg.BGON = BGON__N0ON | BGON__N0TPON | BGON__N1ON;
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}
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constexpr inline world_t direction_offset(const world_t& world, const enum actor_t::direction dir)
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@ -592,29 +539,23 @@ void init_vdp2()
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1-word: value of bit 6-0 * 0x2000
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2-word: value of bit 5-0 * 0x4000
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*/
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constexpr int nbg0_plane_a = 0;
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constexpr int nbg1_plane_a = 1;
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constexpr int nbg0_plane = 0;
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constexpr int nbg1_plane = 1;
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//constexpr int plane_a_offset = plane_a * 0x2000;
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//constexpr int page_size = 64 * 64 * 2; // N0PNB__1WORD (16-bit)
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//constexpr int plane_size = page_size * 1;
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// bits 8~6
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vdp2.reg.MPOFN = MPOFN__N0MP(0)
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| MPOFN__N1MP(0);
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vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(nbg0_plane_a); // bits 5~0
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vdp2.reg.MPCDN0 = MPCDN0__N0MPD(0) | MPCDN0__N0MPC(0); // bits 5~0
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vdp2.reg.MPOFN = MPOFN__N0MP(nbg0_plane >> 6)
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| MPOFN__N1MP(nbg1_plane >> 6);
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vdp2.reg.MPN0 = MPN0__N0MP(nbg0_plane);
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vdp2.reg.MPN1 = MPN1__N1MP(nbg1_plane);
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vdp2.reg.MPABN1 = MPABN1__N1MPB(0) | MPABN1__N1MPA(nbg1_plane_a); // bits 5~0
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vdp2.reg.MPCDN1 = MPCDN1__N1MPD(0) | MPCDN1__N1MPC(0); // bits 5~0
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auto& base_pattern = state.draw.base_pattern.tilesets[tileset_t::overworld];
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vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD | PNCN0__N0CNSM | PNCN0__N0SCN((base_pattern >> 10) & 0x1f);
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const uint32_t base_pattern = state.draw.base_pattern.font;
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vdp2.reg.PNCN1 = PNCN1__N1PNB__1WORD | PNCN1__N1CNSM | PNCN1__N1SCN((base_pattern >> 10) & 0x1f);
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vdp2.vram.u16[0x2000 / 2 + 0] = (base_pattern & 0xfff) + 1;
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vdp2.vram.u16[0x2000 / 2 + 1] = (base_pattern & 0xfff) + 2;
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const uint32_t value = ((base_pattern + 127) & 0xfff) | PATTERN_NAME_TABLE_1WORD__PALETTE(1);
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fill<uint32_t>(&vdp2.vram.u32[0 / 4], value | value << 16, 0x4000);
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palette_data();
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}
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@ -638,13 +579,14 @@ void main()
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constexpr uint16_t top_y = 48 - 1;
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constexpr uint16_t bot_x = 239 + 1;
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constexpr uint16_t bot_y = 191 + 1;
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vdp2.reg.WCTLA = WCTLA__N0W0E | WCTLA__N0W0A__OUTSIDE;
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vdp2.reg.WPSX0 = top_x << 1;
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vdp2.reg.WPSY0 = top_y;
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vdp2.reg.WPEX0 = bot_x << 1;
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vdp2.reg.WPEY0 = bot_y;
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vdp2.reg.WCTLA = WCTLA__N0W0E | WCTLA__N0W0A__OUTSIDE;
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vdp2.reg.WCTLC = WCTLC__SPW0E | WCTLC__SPW0A__OUTSIDE;
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// free-running timer
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sh2.reg.TCR = TCR__CKS__INTERNAL_DIV128;
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sh2.reg.FTCSR = 0;
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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struct start_size_t {
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uint8_t const * const start;
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uint32_t size;
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@ -1,5 +1,6 @@
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import os
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import sys
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import io
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from PIL import Image
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@ -13,19 +14,24 @@ def convert(image, bpp):
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bytes_per_row = (px_per_row // (bits_per_byte // bpp))
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assert image.mode in {'L', '1'}, image.mode
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width, height = image.size
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buf = bytearray(width * height // px_per_byte)
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print(len(buf))
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for cell_y in range(height//8):
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for cell_x in range(width//8):
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for y in range(8):
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for x in range(8):
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px = image.getpixel((cell_x * 8 + x, cell_y * 8 + y))
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if image.mode == 'L':
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index = intensity_to_index(px)
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elif image.mode == '1':
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if bpp == 1:
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assert px in {255, 0}, px
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index = int(px != 0)
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else:
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index = intensity_to_index(px)
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assert index < (2 ** bpp), index
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buf_ix = x//px_per_byte + (bytes_per_row * (cell_x * 8 + (cell_y * width) + y))
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buf[buf_ix] |= (index << bpp * ((px_per_byte - 1) - (x % px_per_byte)))
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return buf
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@ -51,10 +57,15 @@ bpp = int(sys.argv[1])
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out_path = sys.argv[2]
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assert len(sys.argv) >= 4, sys.argv
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tmp = io.BytesIO()
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for in_path in sys.argv[3:]:
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print(in_path)
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im = Image.open(in_path)
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buf = convert(im, bpp)
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if 'NBPP_DEBUG' in os.environ:
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debug(buf, bpp)
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tmp.write(buf)
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with open(out_path, 'wb') as f:
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for in_path in sys.argv[3:]:
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im = Image.open(in_path)
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buf = convert(im, bpp)
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if 'NBPP_DEBUG' in os.environ:
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debug(buf, bpp)
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f.write(buf)
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f.write(tmp.getvalue())
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63
vram.cpp
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63
vram.cpp
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@ -0,0 +1,63 @@
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#include "vdp2.h"
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#include "vdp1.h"
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#include "vram.hpp"
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void palette_data()
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{
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vdp2.cram.u16[3] = rgb15( 0, 0, 0);
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vdp2.cram.u16[2] = rgb15(10, 10, 10);
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vdp2.cram.u16[1] = rgb15(21, 21, 21);
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vdp2.cram.u16[0] = rgb15(31, 31, 31);
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vdp2.cram.u16[16 + 3] = rgb15( 0, 0, 0);
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vdp2.cram.u16[16 + 2] = rgb15(21, 21, 21);
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vdp2.cram.u16[16 + 1] = rgb15(31, 31, 31);
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vdp2.cram.u16[16 + 0] = 0; // transparent
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}
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static void _2bpp_4bpp_vram_copy(uint32_t * vram, const start_size_t& buf)
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{
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for (uint32_t ix = 0; ix < buf.size / 4; ix += 1) {
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const uint32_t pixels = reinterpret_cast<uint32_t const * const>(buf.start)[ix];
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const uint32_t px0 = pixels >> 16 & 0xffff;
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const uint32_t px1 = pixels >> 0 & 0xffff;
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#define lshift(n) ((7 - n) * 2)
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#define rshift(n) ((7 - n) * 4)
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#define px(p, n) (((p >> lshift(n)) & 0b11) << rshift(n))
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#define p0(n) (px(px0, n))
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#define p1(n) (px(px1, n))
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vram[ix * 2 + 0] = p0(7) | p0(6) | p0(5) | p0(4) | p0(3) | p0(2) | p0(1) | p0(0);
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vram[ix * 2 + 1] = p1(7) | p1(6) | p1(5) | p1(4) | p1(3) | p1(2) | p1(1) | p1(0);
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#undef p1
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#undef p0
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#undef px
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#undef lshift
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#undef rshift
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}
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}
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uint32_t character_pattern_table(const start_size_t& buf, const uint32_t top)
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{
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// round to nearest multiple of 32
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const uint32_t table_size = ((buf.size * 2) + 0x20 - 1) & (-0x20);
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const uint32_t base_address = top - table_size;
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uint32_t * vram = &vdp1.vram.u32[(base_address / 4)];
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_2bpp_4bpp_vram_copy(vram, buf);
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return base_address;
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}
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uint32_t cell_data(const start_size_t& buf, const uint32_t top)
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{
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// round to nearest multiple of 32
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const uint32_t table_size = ((buf.size * 2) + 0x20 - 1) & (-0x20);
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const uint32_t base_address = top - table_size; // in bytes
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|
||||
uint32_t * vram = &vdp2.vram.u32[(base_address / 4)];
|
||||
_2bpp_4bpp_vram_copy(vram, buf);
|
||||
|
||||
return base_address;
|
||||
}
|
14
vram.hpp
Normal file
14
vram.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "start_size.hpp"
|
||||
|
||||
constexpr inline uint16_t rgb15(int32_t r, int32_t g, int32_t b)
|
||||
{
|
||||
return ((b & 31) << 10) | ((g & 31) << 5) | ((r & 31) << 0);
|
||||
}
|
||||
|
||||
void palette_data();
|
||||
|
||||
uint32_t character_pattern_table(const start_size_t& buf, const uint32_t top);
|
||||
|
||||
uint32_t cell_data(const start_size_t& buf, const uint32_t top);
|
Loading…
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Reference in New Issue
Block a user