32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
#pragma once
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namespace texture {
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namespace offset {
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constexpr int ter_u12n = 0;
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constexpr int igh25_box_top_32 = ter_u12n + 4096;
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constexpr int igh25_box_bottom_32 = igh25_box_top_32 + 2048;
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constexpr int igh25_box_side_32 = igh25_box_bottom_32 + 2048;
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constexpr int walking_frame0000 = igh25_box_side_32 + 2048;
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constexpr int walking_frame0001 = walking_frame0000 + 8192;
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constexpr int walking_frame0002 = walking_frame0001 + 8192;
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constexpr int walking_frame0003 = walking_frame0002 + 8192;
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constexpr int walking_frame0004 = walking_frame0003 + 8192;
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constexpr int walking_frame0005 = walking_frame0004 + 8192;
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constexpr int walking_frame0006 = walking_frame0005 + 8192;
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}
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struct cube_texture_offsets {
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const int top;
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const int bottom;
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const int side;
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};
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constexpr cube_texture_offsets cube_type_1 = {
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offset::igh25_box_top_32,
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offset::igh25_box_bottom_32,
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offset::igh25_box_side_32,
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};
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void init();
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}
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