reorganize directory structure

This commit is contained in:
Zack Buhman 2025-07-16 23:46:37 -05:00
parent 43cf90f55a
commit 92eb27b0f8
14 changed files with 24 additions and 20 deletions

10
demo.mk
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@ -13,12 +13,12 @@ DEMO_OBJ = \
$(LIB)/printf/printf.o \
$(LIB)/printf/unparse.o \
$(LIB)/printf/parse.o \
src/demo/demo.o \
src/demo/graphics.o \
src/demo/input.o \
src/platform/main.o \
src/platform/graphics.o \
src/platform/input.o \
src/platform/texture.o \
src/platform/font.o \
src/demo/ballistics.o \
src/demo/texture.o \
src/demo/font.o \
src/physics/particle.o \
demo.elf: LDSCRIPT = $(LIB)/main.lds

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@ -1,8 +1,11 @@
#include "math/float_types.hpp"
#include "math/transform.hpp"
#include "platform/graphics_primitive.hpp"
#include "physics/particle.hpp"
#include "demo/ballistics.hpp"
#include "math/transform.hpp"
#include "demo/graphics_primitive.hpp"
namespace demo {

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@ -1,8 +1,8 @@
#include "holly/isp_tsp.hpp"
#include "demo/font.hpp"
#include "demo/ta_parameter_presets.hpp"
#include "demo/texture.hpp"
#include "platform/font.hpp"
#include "platform/ta_parameter_presets.hpp"
#include "platform/texture.hpp"
#include "printf/unparse.h"

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@ -17,12 +17,13 @@
#include "math/float_types.hpp"
#include "math/transform.hpp"
#include "demo/ta_parameter_presets.hpp"
#include "demo/graphics_primitive.hpp"
#include "demo/graphics.hpp"
#include "platform/ta_parameter_presets.hpp"
#include "platform/graphics_primitive.hpp"
#include "platform/graphics.hpp"
#include "platform/input.hpp"
#include "platform/font.hpp"
#include "demo/ballistics.hpp"
#include "demo/input.hpp"
#include "demo/font.hpp"
#include "maple/maple_bus_bits.hpp"

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@ -1,7 +1,7 @@
#include "math/math.hpp"
#include "holly/framebuffer.hpp"
#include "demo/ta_parameter_presets.hpp"
#include "platform/ta_parameter_presets.hpp"
#define _fsrra(n) (1.0f / (sqrt<float>(n)))

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@ -10,7 +10,7 @@
#include "sh7091/serial.hpp"
#include "demo/input.hpp"
#include "platform/input.hpp"
namespace input {

0
src/demo/input.hpp → src/platform/input.hpp Executable file → Normal file
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@ -2,9 +2,9 @@
#include "interrupt.hpp"
//#include "aica/aica.hpp"
#include "demo/graphics.hpp"
#include "demo/input.hpp"
#include "demo/texture.hpp"
#include "platform/graphics.hpp"
#include "platform/input.hpp"
#include "platform/texture.hpp"
#include "printf/printf.h"
void vbr100()