12 lines
164 B
GLSL
12 lines
164 B
GLSL
#version 120
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attribute vec3 position;
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varying vec2 uv0;
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void main()
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{
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gl_Position = vec4(position, 1);
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uv0 = vec2(position.x * 720.0 / 480.0, position.y);
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}
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