texture_blur2.fp.glsl: reorder

This commit is contained in:
Zack Buhman 2025-10-28 14:28:16 -05:00
parent 7ef8e2c36e
commit 50f2babca9

View File

@ -15,33 +15,36 @@ void main()
{
vec2 uv0 = gl_TexCoord[0].xy;
vec2 uv3n = vec2(uv0.x - offset[3], uv0.y);
vec2 uv2n = vec2(uv0.x - offset[2], uv0.y);
vec2 uv1n = vec2(uv0.x - offset[1], uv0.y);
vec2 uv1n = vec2(uv0.x - offset[1], uv0.y); // temp[1]
vec2 uv1p = vec2(uv0.x + offset[1], uv0.y); //
vec2 uv1p = vec2(uv0.x + offset[1], uv0.y);
vec2 uv2p = vec2(uv0.x + offset[2], uv0.y);
vec2 uv3p = vec2(uv0.x + offset[3], uv0.y);
vec2 uv2n = vec2(uv0.x - offset[2], uv0.y); // temp[2]
vec2 uv2p = vec2(uv0.x + offset[2], uv0.y); //
vec2 uv3n = vec2(uv0.x - offset[3], uv0.y); // temp[3]
vec2 uv3p = vec2(uv0.x + offset[3], uv0.y); //
vec3 s0 = texture2D(texture1, uv0).rgb;
vec3 s3n = texture2D(texture1, uv3n).rgb;
vec3 s2n = texture2D(texture1, uv2n).rgb;
vec3 s1n = texture2D(texture1, uv1n).rgb;
vec3 s1p = texture2D(texture1, uv1p).rgb;
vec3 s2n = texture2D(texture1, uv2n).rgb;
vec3 s2p = texture2D(texture1, uv2p).rgb;
vec3 s3n = texture2D(texture1, uv3n).rgb;
vec3 s3p = texture2D(texture1, uv3p).rgb;
vec3 col = s0 * weight[0];
col = s3n * weight[3] + col;
col = s2n * weight[2] + col;
col = s1n * weight[1] + col;
col = s1p * weight[1] + col;
col = s2n * weight[2] + col;
col = s2p * weight[2] + col;
col = s3p * weight[3] + col;
col = s3n * weight[3] + col;
//gl_FragColor = vec4(col, 1.0);
gl_FragColor = vec4(s0, 1.0);