new/include/shader/scene.vs.glsl.h
2025-12-17 23:34:49 -06:00

19 lines
619 B
C

#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_src_shader_scene_vs_glsl_start __asm("_binary_src_shader_scene_vs_glsl_start");
extern uint32_t _binary_src_shader_scene_vs_glsl_end __asm("_binary_src_shader_scene_vs_glsl_end");
#define src_shader_scene_vs_glsl_start ((const char *)&_binary_src_shader_scene_vs_glsl_start)
#define src_shader_scene_vs_glsl_end ((const char *)&_binary_src_shader_scene_vs_glsl_end)
#define src_shader_scene_vs_glsl_size ((uintptr_t)src_shader_scene_vs_glsl_end - (uintptr_t)src_shader_scene_vs_glsl_start)
#ifdef __cplusplus
}
#endif