#pragma once #include #ifdef __cplusplus extern "C" { #endif extern uint32_t _binary_src_shader_scene_fs_glsl_start __asm("_binary_src_shader_scene_fs_glsl_start"); extern uint32_t _binary_src_shader_scene_fs_glsl_end __asm("_binary_src_shader_scene_fs_glsl_end"); #define src_shader_scene_fs_glsl_start ((const char *)&_binary_src_shader_scene_fs_glsl_start) #define src_shader_scene_fs_glsl_end ((const char *)&_binary_src_shader_scene_fs_glsl_end) #define src_shader_scene_fs_glsl_size ((uintptr_t)src_shader_scene_fs_glsl_end - (uintptr_t)src_shader_scene_fs_glsl_start) #ifdef __cplusplus } #endif