nds/texture/player.data.h

6 lines
261 B
C

#pragma once
#include <stdint.h>
extern uint32_t _binary_player_data_start __asm("_binary_player_data_start");
extern uint32_t _binary_player_data_end __asm("_binary_player_data_end");
extern uint32_t _binary_player_data_size __asm("_binary_player_data_size");