51 lines
2.8 KiB
C
51 lines
2.8 KiB
C
#define DISPCNT__obj_extended_palette (0x1 << 31)
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#define DISPCNT__bg_extended_palette (0x1 << 30)
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#define DISPCNT__bg_screen_base_offset(v) (((v) & 0x7) << 27)
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#define DISPCNT__bg_character_base_offset(v) (((v) & 0x7) << 24)
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#define DISPCNT__obj_processing_during_h_blank_period (0x1 << 23)
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#define DISPCNT__obj_vram_capacity___128kb (0x0 << 22)
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#define DISPCNT__obj_vram_capacity___256kb (0x1 << 22)
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#define DISPCNT__character_vram_capacity___32kb (0x0 << 20)
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#define DISPCNT__character_vram_capacity___64kb (0x1 << 20)
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#define DISPCNT__character_vram_capacity___128kb (0x2 << 20)
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#define DISPCNT__character_vram_capacity___256kb (0x3 << 20)
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#define DISPCNT__display_vram_block__vram_a (0x0 << 18)
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#define DISPCNT__display_vram_block__vram_b (0x1 << 18)
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#define DISPCNT__display_vram_block__vram_c (0x2 << 18)
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#define DISPCNT__display_vram_block__vram_d (0x3 << 18)
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#define DISPCNT__display_mode__display_off (0x0 << 16)
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#define DISPCNT__display_mode__graphics_display (0x1 << 16)
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#define DISPCNT__display_mode__vram_display (0x2 << 16)
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#define DISPCNT__display_mode__main_memory_display (0x3 << 16)
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#define DISPCNT__obj_window__disable (0x0 << 15)
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#define DISPCNT__obj_window__enable (0x1 << 15)
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#define DISPCNT__window_1__disable (0x0 << 14)
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#define DISPCNT__window_1__enable (0x1 << 14)
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#define DISPCNT__window_0__disable (0x0 << 13)
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#define DISPCNT__window_0__enable (0x1 << 13)
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#define DISPCNT__obj__disable (0x0 << 12)
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#define DISPCNT__obj__enable (0x1 << 12)
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#define DISPCNT__bg3__disable (0x0 << 11)
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#define DISPCNT__bg3__enable (0x1 << 11)
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#define DISPCNT__bg2__disable (0x0 << 10)
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#define DISPCNT__bg2__enable (0x1 << 10)
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#define DISPCNT__bg1__disable (0x0 << 9)
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#define DISPCNT__bg1__enable (0x1 << 9)
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#define DISPCNT__bg0__disable (0x0 << 8)
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#define DISPCNT__bg0__enable (0x1 << 8)
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#define DISPCNT__2d_display_forced_blank (0x1 << 7)
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#define DISPCNT__bitmap_obj_mapping_mode__2d_mapping_with_128_horizontal_dots (0x0 << 5)
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#define DISPCNT__bitmap_obj_mapping_mode__2d_mapping_with_256_horizontal_dots (0x1 << 5)
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#define DISPCNT__bitmap_obj_mapping_mode__1d_mapping (0x2 << 5)
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#define DISPCNT__character_obj_mapping_mode__2d_mapping (0x0 << 4)
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#define DISPCNT__character_obj_mapping_mode__1d_mapping (0x1 << 4)
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#define DISPCNT__2d_3d_display_selection_for_bg0__display_2d_graphics (0x0 << 3)
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#define DISPCNT__2d_3d_display_selection_for_bg0__display_3d_graphics (0x1 << 3)
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#define DISPCNT__bg_mode__text0_text1_text2_text3 (0x0 << 0)
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#define DISPCNT__bg_mode__text0_text1_text2_affine3 (0x1 << 0)
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#define DISPCNT__bg_mode__text0_text1_affine2_affine3 (0x2 << 0)
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#define DISPCNT__bg_mode__text0_text1_text2_extended3 (0x3 << 0)
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#define DISPCNT__bg_mode__text0_text1_affine2_extended3 (0x4 << 0)
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#define DISPCNT__bg_mode__text0_text1_extended2_extended3 (0x5 << 0)
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#define DISPCNT__bg_mode__3d_large_screen_256_color_bitmap (0x6 << 0)
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