#pragma once #include struct index_ptn { uint16_t position; uint16_t texture; uint16_t normal; }; struct triangle { struct index_ptn a; struct index_ptn b; struct index_ptn c; }; struct quadrilateral { struct index_ptn a; struct index_ptn b; struct index_ptn c; struct index_ptn d; }; struct vertex_position { // signed 4.6 fixed point int16_t x; int16_t y; int16_t z; }; struct vertex_normal { // s.9 fixed point int16_t x; int16_t y; int16_t z; }; struct vertex_texture { // s.15 fixed point int16_t u; int16_t v; }; struct object { struct triangle * triangle; struct quadrilateral * quadrilateral; int triangle_count; int quadrilateral_count; int material; };