#pragma once #include #include "model.h" // 3.6 fixed-point const vertex_position cube_position[] = { {64, 64, -64}, {64, -64, -64}, {64, 64, 64}, {64, -64, 64}, {-64, 64, -64}, {-64, -64, -64}, {-64, 64, 64}, {-64, -64, 64}, }; // 1.14 fixed-point const vertex_texture cube_texture[] = { {16384, 16384}, {0, 16384}, {0, 0}, {16384, 0}, }; // 0.9 fixed-point const vertex_normal cube_normal[] = { {0, 512, 0}, {0, 0, 512}, {-512, 0, 0}, {0, -512, 0}, {512, 0, 0}, {0, 0, -512}, }; const union quadrilateral cube_Cube_quadrilateral[] = { { .v = { {0, 0, 0}, {4, 1, 0}, {6, 2, 0}, {2, 3, 0}, }}, { .v = { {3, 3, 1}, {2, 0, 1}, {6, 1, 1}, {7, 2, 1}, }}, { .v = { {7, 2, 2}, {6, 1, 2}, {4, 0, 2}, {5, 3, 2}, }}, { .v = { {5, 1, 3}, {1, 0, 3}, {3, 3, 3}, {7, 2, 3}, }}, { .v = { {1, 3, 4}, {0, 0, 4}, {2, 1, 4}, {3, 2, 4}, }}, { .v = { {5, 2, 5}, {4, 1, 5}, {0, 0, 5}, {1, 3, 5}, }}, }; const struct object cube_Cube = { .triangle = NULL, .quadrilateral = &cube_Cube_quadrilateral[0], .triangle_count = 0, .quadrilateral_count = 6, .material = -1, }; const struct object * cube_object_list[] = { &cube_Cube, }; const struct model cube_model = { .position = &cube_position[0], .texture = &cube_texture[0], .normal = &cube_normal[0], .object = &cube_object_list[0], .object_count = 1, };