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2 Commits

Author SHA1 Message Date
12e35fd2a0 add assert_mipmap 2025-04-25 22:57:16 -05:00
54df210cf9 render_model: add const, always render float as decimal 2025-04-25 22:56:46 -05:00
2 changed files with 23 additions and 8 deletions

15
assert_mipmap.py Normal file
View File

@ -0,0 +1,15 @@
from PIL import Image
import sys
from twiddle import npot
total = 0
in_files = sys.argv[1:]
for in_file in in_files:
with Image.open(in_file) as im:
width, height = im.size
assert npot(width) == npot(width), width
assert npot(height) == npot(height), height
if width != height:
print(width, height, in_file)
total += width * height

View File

@ -42,9 +42,9 @@ def unit_vector(vec):
z = vec.z.to_float()
norm = math.sqrt(x ** 2 + y ** 2 + z ** 2)
return type(vec)(
fixed_point.parse(str(x / norm)),
fixed_point.parse(str(y / norm)),
fixed_point.parse(str(z / norm))
fixed_point.parse(f"{x / norm:f}"),
fixed_point.parse(f"{y / norm:f}"),
fixed_point.parse(f"{z / norm:f}")
)
def xyz(vec):
@ -70,7 +70,7 @@ def render_vertex(profile_item, vertex_tuple):
def render_vertices(profile_item, prefix, name, vertices):
yield f"// {profile_item.to_str()}"
yield f"vertex_{name} {prefix}_{name}[] = {{"
yield f"const vertex_{name} {prefix}_{name}[] = {{"
for i, vertex in enumerate(vertices):
yield from render_vertex(profile_item, vertex)
yield "};"
@ -94,7 +94,7 @@ def render_vertex_texture(profile, prefix, vertex_textures):
map(uv, vertex_textures))
def render_object(prefix, object_name, d, material):
yield f"struct object {prefix}_{object_name} = {{"
yield f"const struct object {prefix}_{object_name} = {{"
triangle_count = len(d[Triangle]) if Triangle in d else 0
quadrilateral_count = len(d[Quadrilateral]) if Quadrilateral in d else 0
@ -115,18 +115,18 @@ def render_object(prefix, object_name, d, material):
if material is None:
yield f".material = -1,",
else:
yield f".material = {material.name},"
yield f".material = {prefix}_{material.name},"
yield "};"
def render_object_list(prefix, object_names):
yield f"struct object * {prefix}_object_list[] = {{"
yield f"const struct object * {prefix}_object_list[] = {{"
for object_name in object_names:
yield f"&{prefix}_{object_name},"
yield "};"
def render_model(prefix, object_count):
yield f"struct model {prefix}_model = {{"
yield f"const struct model {prefix}_model = {{"
yield f".position = &{prefix}_position[0],"
yield f".texture = &{prefix}_texture[0],"
yield f".normal = &{prefix}_normal[0],"