15 lines
196 B
GLSL
15 lines
196 B
GLSL
#version 330 core
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out vec4 Color;
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flat in int InstanceID;
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uniform vec3 BaseColor;
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void main()
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{
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float intensity = (InstanceID == 0) ? 0.7 : 0.3;
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Color = vec4(BaseColor * intensity, 1);
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}
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