love-demo2/shader/collision_scene.frag

15 lines
196 B
GLSL

#version 330 core
out vec4 Color;
flat in int InstanceID;
uniform vec3 BaseColor;
void main()
{
float intensity = (InstanceID == 0) ? 0.7 : 0.3;
Color = vec4(BaseColor * intensity, 1);
}