2612 lines
64 KiB
C++

#include "collada/types.h"
#include "data/scenes/noodle.h"
namespace noodle {
using namespace collada::types;
camera const camera_camera001_camera = {
.xfov = 45.0f,
.yfov = 0.0f,
.znear = 1.0f,
.zfar = 1000.0f,
.aspect_ratio = 0.0f,
};
light const light_environmentambientlight = {
.type = light_type::AMBIENT,
.color = {0.0f, 0.0f, 0.0f},
};
light const light_omni001_light = {
.type = light_type::POINT,
.color = {1.0f, 1.0f, 1.0f},
};
float const array_node_bone001_translation_x_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone001_translation_x_output_array[] = {
0.0,
0.0,
};
float const array_node_bone001_translation_x_intangent_array[] = {
-0.3329306, 0.0,
2.223333, 0.0,
};
float const array_node_bone001_translation_x_outtangent_array[] = {
1.11, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone001_translation_x_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_translation_x_sampler = {
// node_bone001_translation_x_input
.input = {
.float_array = array_node_bone001_translation_x_input_array,
.count = 2,
.stride = 1,
},
// node_bone001_translation_x_output
.output = {
.float_array = array_node_bone001_translation_x_output_array,
.count = 2,
.stride = 1,
},
// node_bone001_translation_x_intangent
.in_tangent = {
.float_array = array_node_bone001_translation_x_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone001_translation_x_outtangent
.out_tangent = {
.float_array = array_node_bone001_translation_x_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone001_translation_x_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_translation_x_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone001_translation_y_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone001_translation_y_output_array[] = {
0.0,
0.0,
};
float const array_node_bone001_translation_y_intangent_array[] = {
-0.3329306, 0.0,
2.223333, 0.0,
};
float const array_node_bone001_translation_y_outtangent_array[] = {
1.11, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone001_translation_y_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_translation_y_sampler = {
// node_bone001_translation_y_input
.input = {
.float_array = array_node_bone001_translation_y_input_array,
.count = 2,
.stride = 1,
},
// node_bone001_translation_y_output
.output = {
.float_array = array_node_bone001_translation_y_output_array,
.count = 2,
.stride = 1,
},
// node_bone001_translation_y_intangent
.in_tangent = {
.float_array = array_node_bone001_translation_y_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone001_translation_y_outtangent
.out_tangent = {
.float_array = array_node_bone001_translation_y_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone001_translation_y_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_translation_y_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone001_translation_z_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone001_translation_z_output_array[] = {
0.0,
0.0,
};
float const array_node_bone001_translation_z_intangent_array[] = {
-0.3329306, 0.0,
2.223333, 0.0,
};
float const array_node_bone001_translation_z_outtangent_array[] = {
1.11, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone001_translation_z_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_translation_z_sampler = {
// node_bone001_translation_z_input
.input = {
.float_array = array_node_bone001_translation_z_input_array,
.count = 2,
.stride = 1,
},
// node_bone001_translation_z_output
.output = {
.float_array = array_node_bone001_translation_z_output_array,
.count = 2,
.stride = 1,
},
// node_bone001_translation_z_intangent
.in_tangent = {
.float_array = array_node_bone001_translation_z_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone001_translation_z_outtangent
.out_tangent = {
.float_array = array_node_bone001_translation_z_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone001_translation_z_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_translation_z_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone001_rotationz_angle_input_array[] = {
0.0,
1.666667,
3.333333,
};
float const array_node_bone001_rotationz_angle_output_array[] = {
0.0,
0.0,
0.0,
};
float const array_node_bone001_rotationz_angle_intangent_array[] = {
-0.3329306, 0.0,
1.111667, 0.0,
2.778333, 0.0,
};
float const array_node_bone001_rotationz_angle_outtangent_array[] = {
0.555, 0.0,
2.221667, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone001_rotationz_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_rotationz_angle_sampler = {
// node_bone001_rotationz_angle_input
.input = {
.float_array = array_node_bone001_rotationz_angle_input_array,
.count = 3,
.stride = 1,
},
// node_bone001_rotationz_angle_output
.output = {
.float_array = array_node_bone001_rotationz_angle_output_array,
.count = 3,
.stride = 1,
},
// node_bone001_rotationz_angle_intangent
.in_tangent = {
.float_array = array_node_bone001_rotationz_angle_intangent_array,
.count = 3,
.stride = 2,
},
// node_bone001_rotationz_angle_outtangent
.out_tangent = {
.float_array = array_node_bone001_rotationz_angle_outtangent_array,
.count = 3,
.stride = 2,
},
// node_bone001_rotationz_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_rotationz_angle_interpolation_array,
.count = 3,
.stride = 1,
},
};
float const array_node_bone001_rotationy_angle_input_array[] = {
0.0,
1.666667,
3.333333,
};
float const array_node_bone001_rotationy_angle_output_array[] = {
0.0,
0.0,
0.0,
};
float const array_node_bone001_rotationy_angle_intangent_array[] = {
-0.3329306, 0.0,
1.111667, 0.0,
2.778333, 0.0,
};
float const array_node_bone001_rotationy_angle_outtangent_array[] = {
0.555, 0.0,
2.221667, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone001_rotationy_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_rotationy_angle_sampler = {
// node_bone001_rotationy_angle_input
.input = {
.float_array = array_node_bone001_rotationy_angle_input_array,
.count = 3,
.stride = 1,
},
// node_bone001_rotationy_angle_output
.output = {
.float_array = array_node_bone001_rotationy_angle_output_array,
.count = 3,
.stride = 1,
},
// node_bone001_rotationy_angle_intangent
.in_tangent = {
.float_array = array_node_bone001_rotationy_angle_intangent_array,
.count = 3,
.stride = 2,
},
// node_bone001_rotationy_angle_outtangent
.out_tangent = {
.float_array = array_node_bone001_rotationy_angle_outtangent_array,
.count = 3,
.stride = 2,
},
// node_bone001_rotationy_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_rotationy_angle_interpolation_array,
.count = 3,
.stride = 1,
},
};
float const array_node_bone001_rotationx_angle_input_array[] = {
0.0,
1.666667,
3.333333,
};
float const array_node_bone001_rotationx_angle_output_array[] = {
0.0,
55.0,
0.0,
};
float const array_node_bone001_rotationx_angle_intangent_array[] = {
-0.3329306, 0.0,
1.111667, 55.0,
2.778333, 0.0,
};
float const array_node_bone001_rotationx_angle_outtangent_array[] = {
0.555, 0.0,
2.221667, 55.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone001_rotationx_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_rotationx_angle_sampler = {
// node_bone001_rotationx_angle_input
.input = {
.float_array = array_node_bone001_rotationx_angle_input_array,
.count = 3,
.stride = 1,
},
// node_bone001_rotationx_angle_output
.output = {
.float_array = array_node_bone001_rotationx_angle_output_array,
.count = 3,
.stride = 1,
},
// node_bone001_rotationx_angle_intangent
.in_tangent = {
.float_array = array_node_bone001_rotationx_angle_intangent_array,
.count = 3,
.stride = 2,
},
// node_bone001_rotationx_angle_outtangent
.out_tangent = {
.float_array = array_node_bone001_rotationx_angle_outtangent_array,
.count = 3,
.stride = 2,
},
// node_bone001_rotationx_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_rotationx_angle_interpolation_array,
.count = 3,
.stride = 1,
},
};
float const array_node_bone001_scale_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone001_scale_output_array[] = {
1.0, 1.0, 1.0,
1.0, 1.0, 1.0,
};
float const array_node_bone001_scale_intangent_array[] = {
-0.3329306, 1.0, -0.3329306, 1.0, -0.3329306, 1.0,
2.223333, 1.0, 2.223333, 1.0, 2.223333, 1.0,
};
float const array_node_bone001_scale_outtangent_array[] = {
1.11, 1.0, 1.11, 1.0, 1.11, 1.0,
3.666264, 1.0, 3.666264, 1.0, 3.666264, 1.0,
};
enum interpolation const array_node_bone001_scale_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone001_scale_sampler = {
// node_bone001_scale_input
.input = {
.float_array = array_node_bone001_scale_input_array,
.count = 2,
.stride = 1,
},
// node_bone001_scale_output
.output = {
.float_array = array_node_bone001_scale_output_array,
.count = 2,
.stride = 3,
},
// node_bone001_scale_intangent
.in_tangent = {
.float_array = array_node_bone001_scale_intangent_array,
.count = 2,
.stride = 6,
},
// node_bone001_scale_outtangent
.out_tangent = {
.float_array = array_node_bone001_scale_outtangent_array,
.count = 2,
.stride = 6,
},
// node_bone001_scale_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_scale_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone001_inversescaleaxisrotation_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone001_inversescaleaxisrotation_output_array[] = {
0.0, 0.0, 0.0, -2.41484e-06,
0.0, 0.0, 0.0, -2.41484e-06,
};
enum interpolation const array_node_bone001_inversescaleaxisrotation_interpolation_array[] = {
interpolation::LINEAR,
interpolation::LINEAR,
};
sampler const sampler_node_bone001_inversescaleaxisrotation_sampler = {
// node_bone001_inversescaleaxisrotation_input
.input = {
.float_array = array_node_bone001_inversescaleaxisrotation_input_array,
.count = 2,
.stride = 1,
},
// node_bone001_inversescaleaxisrotation_output
.output = {
.float_array = array_node_bone001_inversescaleaxisrotation_output_array,
.count = 2,
.stride = 4,
},
// node_bone001_inversescaleaxisrotation_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_inversescaleaxisrotation_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone001_scaleaxisrotation_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone001_scaleaxisrotation_output_array[] = {
0.0, 0.0, 0.0, 2.41484e-06,
0.0, 0.0, 0.0, 2.41484e-06,
};
enum interpolation const array_node_bone001_scaleaxisrotation_interpolation_array[] = {
interpolation::LINEAR,
interpolation::LINEAR,
};
sampler const sampler_node_bone001_scaleaxisrotation_sampler = {
// node_bone001_scaleaxisrotation_input
.input = {
.float_array = array_node_bone001_scaleaxisrotation_input_array,
.count = 2,
.stride = 1,
},
// node_bone001_scaleaxisrotation_output
.output = {
.float_array = array_node_bone001_scaleaxisrotation_output_array,
.count = 2,
.stride = 4,
},
// node_bone001_scaleaxisrotation_interpolation
.interpolation = {
.interpolation_array = array_node_bone001_scaleaxisrotation_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone002_translation_x_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone002_translation_x_output_array[] = {
7.378868,
7.378868,
};
float const array_node_bone002_translation_x_intangent_array[] = {
-0.3329306, 7.378868,
2.223333, 7.378868,
};
float const array_node_bone002_translation_x_outtangent_array[] = {
1.11, 7.378868,
3.666264, 7.378868,
};
enum interpolation const array_node_bone002_translation_x_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_translation_x_sampler = {
// node_bone002_translation_x_input
.input = {
.float_array = array_node_bone002_translation_x_input_array,
.count = 2,
.stride = 1,
},
// node_bone002_translation_x_output
.output = {
.float_array = array_node_bone002_translation_x_output_array,
.count = 2,
.stride = 1,
},
// node_bone002_translation_x_intangent
.in_tangent = {
.float_array = array_node_bone002_translation_x_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone002_translation_x_outtangent
.out_tangent = {
.float_array = array_node_bone002_translation_x_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone002_translation_x_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_translation_x_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone002_translation_y_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone002_translation_y_output_array[] = {
1.90735e-06,
1.90735e-06,
};
float const array_node_bone002_translation_y_intangent_array[] = {
-0.3329306, 1.90735e-06,
2.223333, 1.90735e-06,
};
float const array_node_bone002_translation_y_outtangent_array[] = {
1.11, 1.90735e-06,
3.666264, 1.90735e-06,
};
enum interpolation const array_node_bone002_translation_y_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_translation_y_sampler = {
// node_bone002_translation_y_input
.input = {
.float_array = array_node_bone002_translation_y_input_array,
.count = 2,
.stride = 1,
},
// node_bone002_translation_y_output
.output = {
.float_array = array_node_bone002_translation_y_output_array,
.count = 2,
.stride = 1,
},
// node_bone002_translation_y_intangent
.in_tangent = {
.float_array = array_node_bone002_translation_y_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone002_translation_y_outtangent
.out_tangent = {
.float_array = array_node_bone002_translation_y_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone002_translation_y_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_translation_y_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone002_translation_z_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone002_translation_z_output_array[] = {
-5.20561e-09,
-5.20561e-09,
};
float const array_node_bone002_translation_z_intangent_array[] = {
-0.3329306, -5.20561e-09,
2.223333, -5.20561e-09,
};
float const array_node_bone002_translation_z_outtangent_array[] = {
1.11, -5.20561e-09,
3.666264, -5.20561e-09,
};
enum interpolation const array_node_bone002_translation_z_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_translation_z_sampler = {
// node_bone002_translation_z_input
.input = {
.float_array = array_node_bone002_translation_z_input_array,
.count = 2,
.stride = 1,
},
// node_bone002_translation_z_output
.output = {
.float_array = array_node_bone002_translation_z_output_array,
.count = 2,
.stride = 1,
},
// node_bone002_translation_z_intangent
.in_tangent = {
.float_array = array_node_bone002_translation_z_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone002_translation_z_outtangent
.out_tangent = {
.float_array = array_node_bone002_translation_z_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone002_translation_z_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_translation_z_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone002_rotationz_angle_input_array[] = {
0.0,
0.5,
2.0,
3.333333,
};
float const array_node_bone002_rotationz_angle_output_array[] = {
0.0,
-45.0,
35.0,
0.0,
};
float const array_node_bone002_rotationz_angle_intangent_array[] = {
-0.3329306, 0.0,
0.3335, -45.0,
1.5005, 35.0,
2.889333, 0.0,
};
float const array_node_bone002_rotationz_angle_outtangent_array[] = {
0.1665, 0.0,
0.9995, -45.0,
2.444, 35.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone002_rotationz_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_rotationz_angle_sampler = {
// node_bone002_rotationz_angle_input
.input = {
.float_array = array_node_bone002_rotationz_angle_input_array,
.count = 4,
.stride = 1,
},
// node_bone002_rotationz_angle_output
.output = {
.float_array = array_node_bone002_rotationz_angle_output_array,
.count = 4,
.stride = 1,
},
// node_bone002_rotationz_angle_intangent
.in_tangent = {
.float_array = array_node_bone002_rotationz_angle_intangent_array,
.count = 4,
.stride = 2,
},
// node_bone002_rotationz_angle_outtangent
.out_tangent = {
.float_array = array_node_bone002_rotationz_angle_outtangent_array,
.count = 4,
.stride = 2,
},
// node_bone002_rotationz_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_rotationz_angle_interpolation_array,
.count = 4,
.stride = 1,
},
};
float const array_node_bone002_rotationy_angle_input_array[] = {
0.0,
0.5,
2.0,
3.333333,
};
float const array_node_bone002_rotationy_angle_output_array[] = {
0.0,
0.0,
0.0,
0.0,
};
float const array_node_bone002_rotationy_angle_intangent_array[] = {
-0.3329306, 0.0,
0.3335, 0.0,
1.5005, 0.0,
2.889333, 0.0,
};
float const array_node_bone002_rotationy_angle_outtangent_array[] = {
0.1665, 0.0,
0.9995, 0.0,
2.444, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone002_rotationy_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_rotationy_angle_sampler = {
// node_bone002_rotationy_angle_input
.input = {
.float_array = array_node_bone002_rotationy_angle_input_array,
.count = 4,
.stride = 1,
},
// node_bone002_rotationy_angle_output
.output = {
.float_array = array_node_bone002_rotationy_angle_output_array,
.count = 4,
.stride = 1,
},
// node_bone002_rotationy_angle_intangent
.in_tangent = {
.float_array = array_node_bone002_rotationy_angle_intangent_array,
.count = 4,
.stride = 2,
},
// node_bone002_rotationy_angle_outtangent
.out_tangent = {
.float_array = array_node_bone002_rotationy_angle_outtangent_array,
.count = 4,
.stride = 2,
},
// node_bone002_rotationy_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_rotationy_angle_interpolation_array,
.count = 4,
.stride = 1,
},
};
float const array_node_bone002_rotationx_angle_input_array[] = {
0.0,
0.5,
2.0,
3.333333,
};
float const array_node_bone002_rotationx_angle_output_array[] = {
0.0,
0.0,
0.0,
0.0,
};
float const array_node_bone002_rotationx_angle_intangent_array[] = {
-0.3329306, 0.0,
0.3335, 0.0,
1.5005, 0.0,
2.889333, 0.0,
};
float const array_node_bone002_rotationx_angle_outtangent_array[] = {
0.1665, 0.0,
0.9995, 0.0,
2.444, 0.0,
3.666264, 0.0,
};
enum interpolation const array_node_bone002_rotationx_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_rotationx_angle_sampler = {
// node_bone002_rotationx_angle_input
.input = {
.float_array = array_node_bone002_rotationx_angle_input_array,
.count = 4,
.stride = 1,
},
// node_bone002_rotationx_angle_output
.output = {
.float_array = array_node_bone002_rotationx_angle_output_array,
.count = 4,
.stride = 1,
},
// node_bone002_rotationx_angle_intangent
.in_tangent = {
.float_array = array_node_bone002_rotationx_angle_intangent_array,
.count = 4,
.stride = 2,
},
// node_bone002_rotationx_angle_outtangent
.out_tangent = {
.float_array = array_node_bone002_rotationx_angle_outtangent_array,
.count = 4,
.stride = 2,
},
// node_bone002_rotationx_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_rotationx_angle_interpolation_array,
.count = 4,
.stride = 1,
},
};
float const array_node_bone002_scale_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone002_scale_output_array[] = {
1.0, 1.0, 1.0,
1.0, 1.0, 1.0,
};
float const array_node_bone002_scale_intangent_array[] = {
-0.3329306, 1.0, -0.3329306, 1.0, -0.3329306, 1.0,
2.223333, 1.0, 2.223333, 1.0, 2.223333, 1.0,
};
float const array_node_bone002_scale_outtangent_array[] = {
1.11, 1.0, 1.11, 1.0, 1.11, 1.0,
3.666264, 1.0, 3.666264, 1.0, 3.666264, 1.0,
};
enum interpolation const array_node_bone002_scale_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone002_scale_sampler = {
// node_bone002_scale_input
.input = {
.float_array = array_node_bone002_scale_input_array,
.count = 2,
.stride = 1,
},
// node_bone002_scale_output
.output = {
.float_array = array_node_bone002_scale_output_array,
.count = 2,
.stride = 3,
},
// node_bone002_scale_intangent
.in_tangent = {
.float_array = array_node_bone002_scale_intangent_array,
.count = 2,
.stride = 6,
},
// node_bone002_scale_outtangent
.out_tangent = {
.float_array = array_node_bone002_scale_outtangent_array,
.count = 2,
.stride = 6,
},
// node_bone002_scale_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_scale_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone002_inversescaleaxisrotation_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone002_inversescaleaxisrotation_output_array[] = {
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
};
enum interpolation const array_node_bone002_inversescaleaxisrotation_interpolation_array[] = {
interpolation::LINEAR,
interpolation::LINEAR,
};
sampler const sampler_node_bone002_inversescaleaxisrotation_sampler = {
// node_bone002_inversescaleaxisrotation_input
.input = {
.float_array = array_node_bone002_inversescaleaxisrotation_input_array,
.count = 2,
.stride = 1,
},
// node_bone002_inversescaleaxisrotation_output
.output = {
.float_array = array_node_bone002_inversescaleaxisrotation_output_array,
.count = 2,
.stride = 4,
},
// node_bone002_inversescaleaxisrotation_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_inversescaleaxisrotation_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone002_scaleaxisrotation_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone002_scaleaxisrotation_output_array[] = {
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
};
enum interpolation const array_node_bone002_scaleaxisrotation_interpolation_array[] = {
interpolation::LINEAR,
interpolation::LINEAR,
};
sampler const sampler_node_bone002_scaleaxisrotation_sampler = {
// node_bone002_scaleaxisrotation_input
.input = {
.float_array = array_node_bone002_scaleaxisrotation_input_array,
.count = 2,
.stride = 1,
},
// node_bone002_scaleaxisrotation_output
.output = {
.float_array = array_node_bone002_scaleaxisrotation_output_array,
.count = 2,
.stride = 4,
},
// node_bone002_scaleaxisrotation_interpolation
.interpolation = {
.interpolation_array = array_node_bone002_scaleaxisrotation_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone003_translation_x_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone003_translation_x_output_array[] = {
9.380154,
9.380154,
};
float const array_node_bone003_translation_x_intangent_array[] = {
-0.3329306, 9.380154,
2.223333, 9.380154,
};
float const array_node_bone003_translation_x_outtangent_array[] = {
1.11, 9.380154,
3.666264, 9.380154,
};
enum interpolation const array_node_bone003_translation_x_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_translation_x_sampler = {
// node_bone003_translation_x_input
.input = {
.float_array = array_node_bone003_translation_x_input_array,
.count = 2,
.stride = 1,
},
// node_bone003_translation_x_output
.output = {
.float_array = array_node_bone003_translation_x_output_array,
.count = 2,
.stride = 1,
},
// node_bone003_translation_x_intangent
.in_tangent = {
.float_array = array_node_bone003_translation_x_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone003_translation_x_outtangent
.out_tangent = {
.float_array = array_node_bone003_translation_x_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone003_translation_x_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_translation_x_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone003_translation_y_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone003_translation_y_output_array[] = {
-6.48499e-05,
-6.48499e-05,
};
float const array_node_bone003_translation_y_intangent_array[] = {
-0.3329306, -6.48499e-05,
2.223333, -6.48499e-05,
};
float const array_node_bone003_translation_y_outtangent_array[] = {
1.11, -6.48499e-05,
3.666264, -6.48499e-05,
};
enum interpolation const array_node_bone003_translation_y_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_translation_y_sampler = {
// node_bone003_translation_y_input
.input = {
.float_array = array_node_bone003_translation_y_input_array,
.count = 2,
.stride = 1,
},
// node_bone003_translation_y_output
.output = {
.float_array = array_node_bone003_translation_y_output_array,
.count = 2,
.stride = 1,
},
// node_bone003_translation_y_intangent
.in_tangent = {
.float_array = array_node_bone003_translation_y_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone003_translation_y_outtangent
.out_tangent = {
.float_array = array_node_bone003_translation_y_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone003_translation_y_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_translation_y_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone003_translation_z_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone003_translation_z_output_array[] = {
-8.38796e-07,
-8.38796e-07,
};
float const array_node_bone003_translation_z_intangent_array[] = {
-0.3329306, -8.38796e-07,
2.223333, -8.38796e-07,
};
float const array_node_bone003_translation_z_outtangent_array[] = {
1.11, -8.38796e-07,
3.666264, -8.38796e-07,
};
enum interpolation const array_node_bone003_translation_z_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_translation_z_sampler = {
// node_bone003_translation_z_input
.input = {
.float_array = array_node_bone003_translation_z_input_array,
.count = 2,
.stride = 1,
},
// node_bone003_translation_z_output
.output = {
.float_array = array_node_bone003_translation_z_output_array,
.count = 2,
.stride = 1,
},
// node_bone003_translation_z_intangent
.in_tangent = {
.float_array = array_node_bone003_translation_z_intangent_array,
.count = 2,
.stride = 2,
},
// node_bone003_translation_z_outtangent
.out_tangent = {
.float_array = array_node_bone003_translation_z_outtangent_array,
.count = 2,
.stride = 2,
},
// node_bone003_translation_z_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_translation_z_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone003_rotationz_angle_input_array[] = {
0.0,
0.5,
1.0,
1.5,
2.0,
2.5,
3.333333,
};
float const array_node_bone003_rotationz_angle_output_array[] = {
0.0,
45.0,
45.0,
45.0,
35.49053,
-49.19919,
0.0,
};
float const array_node_bone003_rotationz_angle_intangent_array[] = {
-0.3329306, 0.0,
0.3335, 45.0,
0.8335, 45.0,
1.3335, 45.0,
1.8335, 44.99049,
2.3335, -49.19919,
3.055833, 0.0,
};
float const array_node_bone003_rotationz_angle_outtangent_array[] = {
0.1665, 0.0,
0.6665, 45.0,
1.1665, 45.0,
1.6665, 45.0,
2.1665, 25.99058,
2.7775, -49.19919,
3.666264, 0.0,
};
enum interpolation const array_node_bone003_rotationz_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_rotationz_angle_sampler = {
// node_bone003_rotationz_angle_input
.input = {
.float_array = array_node_bone003_rotationz_angle_input_array,
.count = 7,
.stride = 1,
},
// node_bone003_rotationz_angle_output
.output = {
.float_array = array_node_bone003_rotationz_angle_output_array,
.count = 7,
.stride = 1,
},
// node_bone003_rotationz_angle_intangent
.in_tangent = {
.float_array = array_node_bone003_rotationz_angle_intangent_array,
.count = 7,
.stride = 2,
},
// node_bone003_rotationz_angle_outtangent
.out_tangent = {
.float_array = array_node_bone003_rotationz_angle_outtangent_array,
.count = 7,
.stride = 2,
},
// node_bone003_rotationz_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_rotationz_angle_interpolation_array,
.count = 7,
.stride = 1,
},
};
float const array_node_bone003_rotationy_angle_input_array[] = {
0.0,
0.5,
1.0,
1.5,
2.0,
2.5,
3.333333,
};
float const array_node_bone003_rotationy_angle_output_array[] = {
0.0,
0.0,
49.99999,
-45.0,
68.42802,
40.75458,
0.0,
};
float const array_node_bone003_rotationy_angle_intangent_array[] = {
-0.3329306, 0.0,
0.3335, 0.0,
0.8335, 49.99999,
1.3335, -45.0,
1.8335, 68.42802,
2.3335, 49.29953,
3.055833, 0.0,
};
float const array_node_bone003_rotationy_angle_outtangent_array[] = {
0.1665, 0.0,
0.6665, 0.0,
1.1665, 49.99999,
1.6665, -45.0,
2.1665, 68.42802,
2.7775, 26.513,
3.666264, 0.0,
};
enum interpolation const array_node_bone003_rotationy_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_rotationy_angle_sampler = {
// node_bone003_rotationy_angle_input
.input = {
.float_array = array_node_bone003_rotationy_angle_input_array,
.count = 7,
.stride = 1,
},
// node_bone003_rotationy_angle_output
.output = {
.float_array = array_node_bone003_rotationy_angle_output_array,
.count = 7,
.stride = 1,
},
// node_bone003_rotationy_angle_intangent
.in_tangent = {
.float_array = array_node_bone003_rotationy_angle_intangent_array,
.count = 7,
.stride = 2,
},
// node_bone003_rotationy_angle_outtangent
.out_tangent = {
.float_array = array_node_bone003_rotationy_angle_outtangent_array,
.count = 7,
.stride = 2,
},
// node_bone003_rotationy_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_rotationy_angle_interpolation_array,
.count = 7,
.stride = 1,
},
};
float const array_node_bone003_rotationx_angle_input_array[] = {
0.0,
0.5,
1.0,
1.5,
2.0,
2.5,
3.333333,
};
float const array_node_bone003_rotationx_angle_output_array[] = {
1.36604e-05,
1.36604e-05,
1.36604e-05,
1.36604e-05,
-25.3435,
-50.24762,
1.36604e-05,
};
float const array_node_bone003_rotationx_angle_intangent_array[] = {
-0.3329306, 1.36604e-05,
0.3335, 1.36604e-05,
0.8335, 1.36604e-05,
1.3335, 1.36604e-05,
1.8335, -16.97727,
2.3335, -50.24762,
3.055833, 1.36604e-05,
};
float const array_node_bone003_rotationx_angle_outtangent_array[] = {
0.1665, 1.36604e-05,
0.6665, 1.36604e-05,
1.1665, 1.36604e-05,
1.6665, 1.36604e-05,
2.1665, -33.70973,
2.7775, -50.24762,
3.666264, 1.36604e-05,
};
enum interpolation const array_node_bone003_rotationx_angle_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_rotationx_angle_sampler = {
// node_bone003_rotationx_angle_input
.input = {
.float_array = array_node_bone003_rotationx_angle_input_array,
.count = 7,
.stride = 1,
},
// node_bone003_rotationx_angle_output
.output = {
.float_array = array_node_bone003_rotationx_angle_output_array,
.count = 7,
.stride = 1,
},
// node_bone003_rotationx_angle_intangent
.in_tangent = {
.float_array = array_node_bone003_rotationx_angle_intangent_array,
.count = 7,
.stride = 2,
},
// node_bone003_rotationx_angle_outtangent
.out_tangent = {
.float_array = array_node_bone003_rotationx_angle_outtangent_array,
.count = 7,
.stride = 2,
},
// node_bone003_rotationx_angle_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_rotationx_angle_interpolation_array,
.count = 7,
.stride = 1,
},
};
float const array_node_bone003_scale_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone003_scale_output_array[] = {
0.9999999, 0.9999999, 1.0,
0.9999999, 0.9999999, 1.0,
};
float const array_node_bone003_scale_intangent_array[] = {
-0.3329306, 0.9999999, -0.3329306, 0.9999999, -0.3329306, 1.0,
2.223333, 0.9999999, 2.223333, 0.9999999, 2.223333, 1.0,
};
float const array_node_bone003_scale_outtangent_array[] = {
1.11, 0.9999999, 1.11, 0.9999999, 1.11, 1.0,
3.666264, 0.9999999, 3.666264, 0.9999999, 3.666264, 1.0,
};
enum interpolation const array_node_bone003_scale_interpolation_array[] = {
interpolation::BEZIER,
interpolation::BEZIER,
};
sampler const sampler_node_bone003_scale_sampler = {
// node_bone003_scale_input
.input = {
.float_array = array_node_bone003_scale_input_array,
.count = 2,
.stride = 1,
},
// node_bone003_scale_output
.output = {
.float_array = array_node_bone003_scale_output_array,
.count = 2,
.stride = 3,
},
// node_bone003_scale_intangent
.in_tangent = {
.float_array = array_node_bone003_scale_intangent_array,
.count = 2,
.stride = 6,
},
// node_bone003_scale_outtangent
.out_tangent = {
.float_array = array_node_bone003_scale_outtangent_array,
.count = 2,
.stride = 6,
},
// node_bone003_scale_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_scale_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone003_inversescaleaxisrotation_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone003_inversescaleaxisrotation_output_array[] = {
0.0, 0.0, 0.0, -1.0526e-05,
0.0, 0.0, 0.0, -1.0526e-05,
};
enum interpolation const array_node_bone003_inversescaleaxisrotation_interpolation_array[] = {
interpolation::LINEAR,
interpolation::LINEAR,
};
sampler const sampler_node_bone003_inversescaleaxisrotation_sampler = {
// node_bone003_inversescaleaxisrotation_input
.input = {
.float_array = array_node_bone003_inversescaleaxisrotation_input_array,
.count = 2,
.stride = 1,
},
// node_bone003_inversescaleaxisrotation_output
.output = {
.float_array = array_node_bone003_inversescaleaxisrotation_output_array,
.count = 2,
.stride = 4,
},
// node_bone003_inversescaleaxisrotation_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_inversescaleaxisrotation_interpolation_array,
.count = 2,
.stride = 1,
},
};
float const array_node_bone003_scaleaxisrotation_input_array[] = {
0.0,
3.333333,
};
float const array_node_bone003_scaleaxisrotation_output_array[] = {
0.0, 0.0, 0.0, 1.0526e-05,
0.0, 0.0, 0.0, 1.0526e-05,
};
enum interpolation const array_node_bone003_scaleaxisrotation_interpolation_array[] = {
interpolation::LINEAR,
interpolation::LINEAR,
};
sampler const sampler_node_bone003_scaleaxisrotation_sampler = {
// node_bone003_scaleaxisrotation_input
.input = {
.float_array = array_node_bone003_scaleaxisrotation_input_array,
.count = 2,
.stride = 1,
},
// node_bone003_scaleaxisrotation_output
.output = {
.float_array = array_node_bone003_scaleaxisrotation_output_array,
.count = 2,
.stride = 4,
},
// node_bone003_scaleaxisrotation_interpolation
.interpolation = {
.interpolation_array = array_node_bone003_scaleaxisrotation_interpolation_array,
.count = 2,
.stride = 1,
},
};
channel const node_channel_node_bone001_translation_x = {
.source_sampler = &sampler_node_bone001_translation_x_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::X,
};
channel const node_channel_node_bone001_translation_y = {
.source_sampler = &sampler_node_bone001_translation_y_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::Y,
};
channel const node_channel_node_bone001_translation_z = {
.source_sampler = &sampler_node_bone001_translation_z_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::Z,
};
channel const node_channel_node_bone001_rotationz_angle = {
.source_sampler = &sampler_node_bone001_rotationz_angle_sampler,
.target_transform_index = 1,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone001_rotationy_angle = {
.source_sampler = &sampler_node_bone001_rotationy_angle_sampler,
.target_transform_index = 2,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone001_rotationx_angle = {
.source_sampler = &sampler_node_bone001_rotationx_angle_sampler,
.target_transform_index = 3,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone001_scale = {
.source_sampler = &sampler_node_bone001_scale_sampler,
.target_transform_index = 5,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone001_inversescaleaxisrotation = {
.source_sampler = &sampler_node_bone001_inversescaleaxisrotation_sampler,
.target_transform_index = 4,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone001_scaleaxisrotation = {
.source_sampler = &sampler_node_bone001_scaleaxisrotation_sampler,
.target_transform_index = 6,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone002_translation_x = {
.source_sampler = &sampler_node_bone002_translation_x_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::X,
};
channel const node_channel_node_bone002_translation_y = {
.source_sampler = &sampler_node_bone002_translation_y_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::Y,
};
channel const node_channel_node_bone002_translation_z = {
.source_sampler = &sampler_node_bone002_translation_z_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::Z,
};
channel const node_channel_node_bone002_rotationz_angle = {
.source_sampler = &sampler_node_bone002_rotationz_angle_sampler,
.target_transform_index = 1,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone002_rotationy_angle = {
.source_sampler = &sampler_node_bone002_rotationy_angle_sampler,
.target_transform_index = 2,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone002_rotationx_angle = {
.source_sampler = &sampler_node_bone002_rotationx_angle_sampler,
.target_transform_index = 3,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone002_scale = {
.source_sampler = &sampler_node_bone002_scale_sampler,
.target_transform_index = 5,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone002_inversescaleaxisrotation = {
.source_sampler = &sampler_node_bone002_inversescaleaxisrotation_sampler,
.target_transform_index = 4,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone002_scaleaxisrotation = {
.source_sampler = &sampler_node_bone002_scaleaxisrotation_sampler,
.target_transform_index = 6,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone003_translation_x = {
.source_sampler = &sampler_node_bone003_translation_x_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::X,
};
channel const node_channel_node_bone003_translation_y = {
.source_sampler = &sampler_node_bone003_translation_y_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::Y,
};
channel const node_channel_node_bone003_translation_z = {
.source_sampler = &sampler_node_bone003_translation_z_sampler,
.target_transform_index = 0,
.target_attribute = target_attribute::Z,
};
channel const node_channel_node_bone003_rotationz_angle = {
.source_sampler = &sampler_node_bone003_rotationz_angle_sampler,
.target_transform_index = 1,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone003_rotationy_angle = {
.source_sampler = &sampler_node_bone003_rotationy_angle_sampler,
.target_transform_index = 2,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone003_rotationx_angle = {
.source_sampler = &sampler_node_bone003_rotationx_angle_sampler,
.target_transform_index = 3,
.target_attribute = target_attribute::ANGLE,
};
channel const node_channel_node_bone003_scale = {
.source_sampler = &sampler_node_bone003_scale_sampler,
.target_transform_index = 5,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone003_inversescaleaxisrotation = {
.source_sampler = &sampler_node_bone003_inversescaleaxisrotation_sampler,
.target_transform_index = 4,
.target_attribute = target_attribute::ALL,
};
channel const node_channel_node_bone003_scaleaxisrotation = {
.source_sampler = &sampler_node_bone003_scaleaxisrotation_sampler,
.target_transform_index = 6,
.target_attribute = target_attribute::ALL,
};
image const * const images[] = {
};
effect const effect_coloreffectr5g54b179 = {
.type = effect_type::PHONG,
.phong = {
.emission = {
.type = color_or_texture_type::COLOR,
.color = {0.0f, 0.0f, 0.0f, 0.0f},
},
.ambient = {
.type = color_or_texture_type::COLOR,
.color = {0.01960784f, 0.2117647f, 0.7019608f, 1.0f},
},
.diffuse = {
.type = color_or_texture_type::COLOR,
.color = {0.01960784f, 0.2117647f, 0.7019608f, 1.0f},
},
.specular = {
.type = color_or_texture_type::COLOR,
.color = {1.0f, 1.0f, 1.0f, 1.0f},
},
.shininess = 10.0f,
.reflective = {
.type = color_or_texture_type::COLOR,
.color = {0.0f, 0.0f, 0.0f, 1.0f},
},
.reflectivity = 0.0f,
.transparent = {
.type = color_or_texture_type::COLOR,
.color = {1.0f, 1.0f, 1.0f, 1.0f},
},
.transparency = 1.0f,
.index_of_refraction = 0.0f,
}
};
effect const effect_coloreffectr6g134b58 = {
.type = effect_type::PHONG,
.phong = {
.emission = {
.type = color_or_texture_type::COLOR,
.color = {0.0f, 0.0f, 0.0f, 0.0f},
},
.ambient = {
.type = color_or_texture_type::COLOR,
.color = {0.02352941f, 0.5254902f, 0.227451f, 1.0f},
},
.diffuse = {
.type = color_or_texture_type::COLOR,
.color = {0.02352941f, 0.5254902f, 0.227451f, 1.0f},
},
.specular = {
.type = color_or_texture_type::COLOR,
.color = {1.0f, 1.0f, 1.0f, 1.0f},
},
.shininess = 10.0f,
.reflective = {
.type = color_or_texture_type::COLOR,
.color = {0.0f, 0.0f, 0.0f, 1.0f},
},
.reflectivity = 0.0f,
.transparent = {
.type = color_or_texture_type::COLOR,
.color = {1.0f, 1.0f, 1.0f, 1.0f},
},
.transparency = 1.0f,
.index_of_refraction = 0.0f,
}
};
material const material_coloreffectr5g54b179_material = {
.effect = &effect_coloreffectr5g54b179,
};
material const material_coloreffectr6g134b58_material = {
.effect = &effect_coloreffectr6g134b58,
};
input_element const input_elements_position_0_3_normal_0_3_texcoord_0_3[] = {
{
.semantic = "POSITION",
.semantic_index = 0,
.format = input_format::FLOAT3,
},
{
.semantic = "NORMAL",
.semantic_index = 0,
.format = input_format::FLOAT3,
},
{
.semantic = "TEXCOORD",
.semantic_index = 0,
.format = input_format::FLOAT3,
},
};
triangles const triangles_geom_box001[] = {
{
.count = 60, // triangles
.index_offset = 0, // indices
.inputs_index = 0, // index into inputs_list
},
};
geometry const geometry_geom_box001 = {
.mesh = {
.triangles = triangles_geom_box001,
.triangles_count = 1,
.vertex_buffer_offset = 0,
.vertex_buffer_size = 2592,
.index_buffer_offset = 0,
.index_buffer_size = 720,
}
};
geometry const * const geometries[] = {
&geometry_geom_box001,
};
matrix const inverse_bind_matrices_geom_box001_skin1[] = {
{
4.37114e-08f, -8.74228e-08f, -1.0f, 0.0f,
8.74228e-08f, 1.0f, -8.74228e-08f, 0.0f,
1.0f, -8.74228e-08f, 4.37114e-08f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
},
{
3.45463e-08f, 1.03685e-06f, -1.0f, 0.0f,
-4.60877e-14f, 1.0f, 1.03685e-06f, 0.0f,
1.0f, 1.57076e-14f, 3.45463e-08f, 0.0f,
-16.75902f, 6.06573e-05f, 1.77593e-07f, 1.0f,
},
{
-4.37114e-08f, 4.76837e-07f, -1.0f, 0.0f,
1.74846e-07f, 1.0f, 4.76837e-07f, 0.0f,
1.0f, -1.74846e-07f, -4.37115e-08f, 0.0f,
-7.378868f, -1.26227e-06f, 6.50286e-07f, 1.0f,
},
};
controller const controller_geom_box001_skin1 = {
.skin = {
.geometry = &geometry_geom_box001,
.inverse_bind_matrices = inverse_bind_matrices_geom_box001_skin1,
.vertex_buffer_offset = 0,
.vertex_buffer_size = 2304,
}
};
transform const transforms_node_environmentambientlight[] = {
};
instance_geometry const instance_geometries_node_environmentambientlight[] = {
};
instance_controller const instance_controllers_node_environmentambientlight[] = {
};
instance_light const instance_lights_node_environmentambientlight[] = {
{
.light = &light_environmentambientlight,
}
};
channel const * const node_channels_node_environmentambientlight[] = {
};
node const node_node_environmentambientlight = {
.name = "EnvironmentAmbientLight",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_environmentambientlight,
.transforms_count = 0,
.instance_geometries = instance_geometries_node_environmentambientlight,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_environmentambientlight,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_environmentambientlight,
.instance_lights_count = 1,
.channels = node_channels_node_environmentambientlight,
.channels_count = 0,
};
transform const transforms_node_cameratargethelper[] = {
{
.type = transform_type::TRANSLATE,
.translate = {-19.90239f, -27.72767f, 54.6898f},
},
};
instance_geometry const instance_geometries_node_cameratargethelper[] = {
};
instance_controller const instance_controllers_node_cameratargethelper[] = {
};
instance_light const instance_lights_node_cameratargethelper[] = {
};
channel const * const node_channels_node_cameratargethelper[] = {
};
node const node_node_cameratargethelper = {
.name = "CameraTargetHelper",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_cameratargethelper,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_cameratargethelper,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_cameratargethelper,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_cameratargethelper,
.instance_lights_count = 0,
.channels = node_channels_node_cameratargethelper,
.channels_count = 0,
};
transform const transforms_node_camera_target[] = {
{
.type = transform_type::TRANSLATE,
.translate = {-12.69313f, 5.226418f, -13.172f},
},
};
instance_geometry const instance_geometries_node_camera_target[] = {
};
instance_controller const instance_controllers_node_camera_target[] = {
};
instance_light const instance_lights_node_camera_target[] = {
};
channel const * const node_channels_node_camera_target[] = {
};
node const node_node_camera_target = {
.name = "Camera.Target",
.parent_index = 1,
.type = node_type::NODE,
.transforms = transforms_node_camera_target,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_camera_target,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_camera_target,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_camera_target,
.instance_lights_count = 0,
.channels = node_channels_node_camera_target,
.channels_count = 0,
};
transform const transforms_node_omni001[] = {
{
.type = transform_type::TRANSLATE,
.translate = {-2.48297e-06f, -56.80384f, 58.23672f},
},
{
.type = transform_type::ROTATE,
.rotate = {-0.5773502f, 0.5773503f, 0.5773503f, -120.0f},
},
};
instance_geometry const instance_geometries_node_omni001[] = {
};
instance_controller const instance_controllers_node_omni001[] = {
};
instance_light const instance_lights_node_omni001[] = {
{
.light = &light_omni001_light,
}
};
channel const * const node_channels_node_omni001[] = {
};
node const node_node_omni001 = {
.name = "Omni001",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_omni001,
.transforms_count = 2,
.instance_geometries = instance_geometries_node_omni001,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_omni001,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_omni001,
.instance_lights_count = 1,
.channels = node_channels_node_omni001,
.channels_count = 0,
};
transform const transforms_node_box001[] = {
};
instance_geometry const instance_geometries_node_box001[] = {
};
int const joint_node_indices_node_box001_geom_box001_skin1[] = {
6, // joint0 node_bone001
8, // joint1 node_bone003
7, // joint2 node_bone002
};
instance_material const instance_controller_instance_materials_node_box001_0[] = {
{
.element_index = 0, // an index into mesh.triangles
.material = &material_coloreffectr6g134b58_material,
.emission = { .input_set = -1 },
.ambient = { .input_set = -1 },
.diffuse = { .input_set = -1 },
.specular = { .input_set = -1 },
},
};
instance_controller const instance_controllers_node_box001[] = {
{
.controller = &controller_geom_box001_skin1,
.joint_node_indices = joint_node_indices_node_box001_geom_box001_skin1,
.joint_count = (sizeof (joint_node_indices_node_box001_geom_box001_skin1)) / (sizeof (int)),
.instance_materials = instance_controller_instance_materials_node_box001_0,
.instance_materials_count = 1,
},
};
instance_light const instance_lights_node_box001[] = {
};
channel const * const node_channels_node_box001[] = {
};
node const node_node_box001 = {
.name = "Box001",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_box001,
.transforms_count = 0,
.instance_geometries = instance_geometries_node_box001,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_box001,
.instance_controllers_count = 1,
.instance_lights = instance_lights_node_box001,
.instance_lights_count = 0,
.channels = node_channels_node_box001,
.channels_count = 0,
};
transform const transforms_node_bonehelper[] = {
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 1.0f, 0.0f, -90.00001f},
},
};
instance_geometry const instance_geometries_node_bonehelper[] = {
};
instance_controller const instance_controllers_node_bonehelper[] = {
};
instance_light const instance_lights_node_bonehelper[] = {
};
channel const * const node_channels_node_bonehelper[] = {
};
node const node_node_bonehelper = {
.name = "BoneHelper",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_bonehelper,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_bonehelper,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_bonehelper,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_bonehelper,
.instance_lights_count = 0,
.channels = node_channels_node_bonehelper,
.channels_count = 0,
};
transform const transforms_node_bone001[] = {
{
.type = transform_type::TRANSLATE,
.translate = {0.0f, 0.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 1.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 1.0f, 0.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {1.0f, 0.0f, 0.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 0.0f, 0.0f},
},
{
.type = transform_type::SCALE,
.scale = {1.0f, 1.0f, 1.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 0.0f, 0.0f},
},
};
instance_geometry const instance_geometries_node_bone001[] = {
};
instance_controller const instance_controllers_node_bone001[] = {
};
instance_light const instance_lights_node_bone001[] = {
};
channel const * const node_channels_node_bone001[] = {
&node_channel_node_bone001_rotationy_angle,
&node_channel_node_bone001_rotationz_angle,
&node_channel_node_bone001_translation_y,
&node_channel_node_bone001_translation_z,
&node_channel_node_bone001_rotationx_angle,
&node_channel_node_bone001_inversescaleaxisrotation,
&node_channel_node_bone001_scale,
&node_channel_node_bone001_scaleaxisrotation,
&node_channel_node_bone001_translation_x,
};
node const node_node_bone001 = {
.name = "Bone001",
.parent_index = 5,
.type = node_type::JOINT,
.transforms = transforms_node_bone001,
.transforms_count = 7,
.instance_geometries = instance_geometries_node_bone001,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_bone001,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_bone001,
.instance_lights_count = 0,
.channels = node_channels_node_bone001,
.channels_count = 9,
};
transform const transforms_node_bone002[] = {
{
.type = transform_type::TRANSLATE,
.translate = {7.378868f, 1.90735e-06f, -5.20561e-09f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 1.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 1.0f, 0.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {1.0f, 0.0f, 0.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 0.0f, 0.0f},
},
{
.type = transform_type::SCALE,
.scale = {1.0f, 1.0f, 1.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 0.0f, 0.0f},
},
};
instance_geometry const instance_geometries_node_bone002[] = {
};
instance_controller const instance_controllers_node_bone002[] = {
};
instance_light const instance_lights_node_bone002[] = {
};
channel const * const node_channels_node_bone002[] = {
&node_channel_node_bone002_translation_y,
&node_channel_node_bone002_scale,
&node_channel_node_bone002_inversescaleaxisrotation,
&node_channel_node_bone002_scaleaxisrotation,
&node_channel_node_bone002_translation_x,
&node_channel_node_bone002_rotationy_angle,
&node_channel_node_bone002_rotationz_angle,
&node_channel_node_bone002_rotationx_angle,
&node_channel_node_bone002_translation_z,
};
node const node_node_bone002 = {
.name = "Bone002",
.parent_index = 6,
.type = node_type::JOINT,
.transforms = transforms_node_bone002,
.transforms_count = 7,
.instance_geometries = instance_geometries_node_bone002,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_bone002,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_bone002,
.instance_lights_count = 0,
.channels = node_channels_node_bone002,
.channels_count = 9,
};
transform const transforms_node_bone003[] = {
{
.type = transform_type::TRANSLATE,
.translate = {9.380154f, -6.48499e-05f, -8.38796e-07f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 1.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 1.0f, 0.0f, 0.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {1.0f, 0.0f, 0.0f, 1.36604e-05f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 0.0f, 0.0f},
},
{
.type = transform_type::SCALE,
.scale = {0.9999999f, 0.9999999f, 1.0f},
},
{
.type = transform_type::ROTATE,
.rotate = {0.0f, 0.0f, 0.0f, 0.0f},
},
};
instance_geometry const instance_geometries_node_bone003[] = {
};
instance_controller const instance_controllers_node_bone003[] = {
};
instance_light const instance_lights_node_bone003[] = {
};
channel const * const node_channels_node_bone003[] = {
&node_channel_node_bone003_scale,
&node_channel_node_bone003_rotationz_angle,
&node_channel_node_bone003_rotationy_angle,
&node_channel_node_bone003_rotationx_angle,
&node_channel_node_bone003_scaleaxisrotation,
&node_channel_node_bone003_translation_y,
&node_channel_node_bone003_inversescaleaxisrotation,
&node_channel_node_bone003_translation_z,
&node_channel_node_bone003_translation_x,
};
node const node_node_bone003 = {
.name = "Bone003",
.parent_index = 7,
.type = node_type::JOINT,
.transforms = transforms_node_bone003,
.transforms_count = 7,
.instance_geometries = instance_geometries_node_bone003,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_bone003,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_bone003,
.instance_lights_count = 0,
.channels = node_channels_node_bone003,
.channels_count = 9,
};
transform const transforms_node_camerahelper_1[] = {
{
.type = transform_type::TRANSLATE,
.translate = {-54.43401f, -35.53392f, 57.3912f},
},
};
instance_geometry const instance_geometries_node_camerahelper_1[] = {
};
instance_controller const instance_controllers_node_camerahelper_1[] = {
};
instance_light const instance_lights_node_camerahelper_1[] = {
};
channel const * const node_channels_node_camerahelper_1[] = {
};
node const node_node_camerahelper_1 = {
.name = "CameraHelper",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_camerahelper_1,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_camerahelper_1,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_camerahelper_1,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_camerahelper_1,
.instance_lights_count = 0,
.channels = node_channels_node_camerahelper_1,
.channels_count = 0,
};
transform const transforms_node_camera001[] = {
{
.type = transform_type::MATRIX,
.matrix = {0.546629f, -0.8373749f, -8.9407e-08f, 0.0f, 0.4692288f, 0.3063076f, 0.8282512f, 0.0f, -0.6935565f, -0.4527462f, 0.5603571f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
},
};
instance_geometry const instance_geometries_node_camera001[] = {
};
instance_controller const instance_controllers_node_camera001[] = {
};
instance_light const instance_lights_node_camera001[] = {
};
channel const * const node_channels_node_camera001[] = {
};
node const node_node_camera001 = {
.name = "Camera001",
.parent_index = 9,
.type = node_type::NODE,
.transforms = transforms_node_camera001,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_camera001,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_camera001,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_camera001,
.instance_lights_count = 0,
.channels = node_channels_node_camera001,
.channels_count = 0,
};
transform const transforms_node_cameratargethelper_1[] = {
{
.type = transform_type::TRANSLATE,
.translate = {0.0f, 0.0f, 13.41141f},
},
};
instance_geometry const instance_geometries_node_cameratargethelper_1[] = {
};
instance_controller const instance_controllers_node_cameratargethelper_1[] = {
};
instance_light const instance_lights_node_cameratargethelper_1[] = {
};
channel const * const node_channels_node_cameratargethelper_1[] = {
};
node const node_node_cameratargethelper_1 = {
.name = "CameraTargetHelper",
.parent_index = -1,
.type = node_type::NODE,
.transforms = transforms_node_cameratargethelper_1,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_cameratargethelper_1,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_cameratargethelper_1,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_cameratargethelper_1,
.instance_lights_count = 0,
.channels = node_channels_node_cameratargethelper_1,
.channels_count = 0,
};
transform const transforms_node_camera001_target[] = {
{
.type = transform_type::ROTATE,
.rotate = {-0.6495421f, 0.3687832f, 0.6649015f, -80.98797f},
},
};
instance_geometry const instance_geometries_node_camera001_target[] = {
};
instance_controller const instance_controllers_node_camera001_target[] = {
};
instance_light const instance_lights_node_camera001_target[] = {
};
channel const * const node_channels_node_camera001_target[] = {
};
node const node_node_camera001_target = {
.name = "Camera001.Target",
.parent_index = 11,
.type = node_type::NODE,
.transforms = transforms_node_camera001_target,
.transforms_count = 1,
.instance_geometries = instance_geometries_node_camera001_target,
.instance_geometries_count = 0,
.instance_controllers = instance_controllers_node_camera001_target,
.instance_controllers_count = 0,
.instance_lights = instance_lights_node_camera001_target,
.instance_lights_count = 0,
.channels = node_channels_node_camera001_target,
.channels_count = 0,
};
node const * const nodes[] = {
&node_node_environmentambientlight, // 0
&node_node_cameratargethelper, // 1
&node_node_camera_target, // 2
&node_node_omni001, // 3
&node_node_box001, // 4
&node_node_bonehelper, // 5
&node_node_bone001, // 6
&node_node_bone002, // 7
&node_node_bone003, // 8
&node_node_camerahelper_1, // 9
&node_node_camera001, // 10
&node_node_cameratargethelper_1, // 11
&node_node_camera001_target, // 12
};
inputs const inputs_list[] = {
{
.elements = input_elements_position_0_3_normal_0_3_texcoord_0_3,
.elements_count = 3,
},
};
extern collada::types::descriptor const descriptor;
collada::types::descriptor const descriptor = {
.nodes = nodes,
.nodes_count = (sizeof (nodes)) / (sizeof (nodes[0])),
.inputs_list = inputs_list,
.inputs_list_count = (sizeof (inputs_list)) / (sizeof (inputs_list[0])),
.images = images,
.images_count = (sizeof (images)) / (sizeof (images[0])),
.position_normal_texture_buffer = "data/scenes/noodle/noodle.vtx",
.joint_weight_buffer = "data/scenes/noodle/noodle.vjw",
.index_buffer = "data/scenes/noodle/noodle.idx",
};
}