love-demo2/minecraft/gen/vertex_buffer.py

82 lines
2.6 KiB
Python

import struct
import vec3
import obj
import obj_state
import sys
normals = [
(-1.0, 0.0, 0.0),
(0.0, -1.0, 0.0),
(0.0, 0.0, -1.0),
(0.0, 0.0, 1.0),
(0.0, 1.0, 0.0),
(1.0, 0.0, 0.0),
]
def build_configuration_index_buffers(f, faces_by_normal, index_buffer):
assert(set(normals) == set(faces_by_normal.keys()))
offset = 0
configuration_offsets = []
for configuration in range(64):
configuration_offsets.append(offset)
for i in range(6):
if (configuration & (1 << i)) == 0:
continue
normal = normals[i]
indices = faces_by_normal[normal]
for index in indices:
f.write(struct.pack("<B", index))
index_buffer.append(index)
offset += 1
for i, offset in enumerate(configuration_offsets):
print(str(offset).rjust(4), end=", ")
if i % 8 == 7:
print()
def build_vertex_buffer(f, vertex_buffer):
for position, normal, texture in vertex_buffer:
position = vec3.mul(position, 0.5)
f.write(struct.pack("<eeeeeeee", *position, *normal, *texture))
def write_indices(f, index_buffer, start, count):
for i in range(count):
f.write(struct.pack("<B", index_buffer[start + i]))
def write_custom_obj(f, vertex_buffer, index_buffer, index_lookup, path):
index_start = len(index_buffer)
state = obj.parse_obj_from_filename(path)
obj_state.append_triangles(state, vertex_buffer, index_buffer, index_lookup)
index_count = len(index_buffer) - index_start
write_indices(f, index_buffer, index_start, index_count)
print(f"{index_start}, {index_count}, // {path}")
def main():
cube_index_buffer = []
cube_index_lookup = {}
vertex_buffer = []
index_buffer = []
index_lookup = {}
cube_state = obj.parse_obj_from_filename("cube.obj")
obj_state.append_triangles(cube_state, vertex_buffer, cube_index_buffer, cube_index_lookup)
cube_faces_by_normal = obj_state.build_faces_by_normal(vertex_buffer, cube_index_buffer)
with open("../configuration.idx", "wb") as f:
build_configuration_index_buffers(f, cube_faces_by_normal, index_buffer)
index_lookup = {}
write_custom_obj(f, vertex_buffer, index_buffer, index_lookup, "tallgrass.obj")
index_lookup = {}
write_custom_obj(f, vertex_buffer, index_buffer, index_lookup, "fence.obj")
index_lookup = {}
write_custom_obj(f, vertex_buffer, index_buffer, index_lookup, "torch.obj")
with open("../per_vertex.vtx", "wb") as f:
build_vertex_buffer(f, vertex_buffer)
if __name__ == "__main__":
main()