love-demo2/shader/quad.frag

14 lines
223 B
GLSL

#version 330 core
uniform sampler2D TextureSampler;
layout (location = 0) out vec4 Color;
in vec4 PixelTexture;
void main()
{
vec4 sample = texture(TextureSampler, PixelTexture.xy);
Color = vec4(sample.xyz, 1.0);
}