love-demo2/minecraft/gen/vertex_buffer.py

67 lines
1.8 KiB
Python

import struct
import vec3
import obj
import obj_state
import obj_write
import sys
import block_ids
normals = [
(-1.0, 0.0, 0.0),
(0.0, -1.0, 0.0),
(0.0, 0.0, -1.0),
(0.0, 0.0, 1.0),
(0.0, 1.0, 0.0),
(1.0, 0.0, 0.0),
]
def build_configuration_index_buffers(faces_by_normal, index_buffer):
assert(set(normals) == set(faces_by_normal.keys()))
offset = 0
configuration_offsets = []
for configuration in range(64):
configuration_offsets.append(offset)
for i in range(6):
if (configuration & (1 << i)) == 0:
continue
normal = normals[i]
indices = faces_by_normal[normal]
for index in indices:
#f.write(struct.pack("<B", index))
index_buffer.append(index)
offset += 1
for i, offset in enumerate(configuration_offsets):
print(str(offset).rjust(4), end=", ")
if i % 8 == 7:
print()
def main():
vertex_buffer = []
index_buffer = []
index_lookup = {}
cube_state = obj.parse_obj_from_filename("cube.obj")
tmp_index_buffer = [] # discarded
obj_state.append_triangles(cube_state, vertex_buffer, tmp_index_buffer, index_lookup)
cube_faces_by_normal = obj_state.build_faces_by_normal(vertex_buffer, tmp_index_buffer)
build_configuration_index_buffers(cube_faces_by_normal, index_buffer)
# check mc.py `custom_blocks` for model order
mesh_order = block_ids.sorted_custom_mesh
for mesh_name in mesh_order:
obj_write.write_obj(vertex_buffer, index_buffer, index_lookup, f"{mesh_name}.obj")
with open("../configuration.idx", "wb") as f:
obj_write.write_indices(f, "<H", index_buffer)
with open("../per_vertex.vtx", "wb") as f:
obj_write.write_vertex_buffer(f, vertex_buffer)
if __name__ == "__main__":
main()